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Patch Notes Are Here! (ᗒᗜᗕ)՛̵̖


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#201 MischiefSC

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Posted 18 April 2016 - 09:58 PM

View PostKhobai, on 18 April 2016 - 09:16 PM, said:


solo loyalist makes a hell of a lot more sense than a merc corp loyalist.

merc corps are only loyal to their own bottom line. merc corps should never be loyalists they should only work for factions as part of contracts.



you mean stormcrow mode? because is there any reason not to use 4 stormcrows?


I mean solo mercs, not merc loyalists.

A solo loyalist votes on fronts, plays matches that can flip a world but can't occupy it and inherently doesn't communicate or coordinate with the rest of his faction.

He's a merc who likes having a specific faction tag. Plus it's so incredibly exploitable.

#202 Adamski

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Posted 18 April 2016 - 09:58 PM

View PostKhobai, on 18 April 2016 - 09:55 PM, said:


werent catapults rescaled to the right size in this patch?

why would they need all the armor buffs if theyre the proper size
i know there were a lot of patch notes, but try reading them. Or just read the previous roadmaps or townhalls. All of the resizes are going in at the same time a month after the Kodiak releases.

So everyone gets to keep the broken models for the big tournament because pgi wants to show off how idiotic their lead artist was.

#203 LORD TSARKON

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Posted 18 April 2016 - 10:02 PM

View PostKhobai, on 18 April 2016 - 09:55 PM, said:


werent catapults rescaled to the right size in this patch?

why would they need all the armor buffs if theyre the proper size


The RESIZE Patch is 2 months away...

Why nerf the Catapult for 2 months? Its still a craptastic Heavy when compared to other Heavies (Marauder,ect)..

Did Paul get butthurt by a pack of Jesters recently? I swear he has a nerf note pad and makes notes whenever he gets owned in his game.

Edited by LORD TSARKON, 18 April 2016 - 10:02 PM.


#204 Triordinant

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Posted 18 April 2016 - 10:21 PM

View PostRestosIII, on 18 April 2016 - 09:46 PM, said:

I have no idea why, but I now want to hear someone reading the patch notes with a Skeletor impression. These are the thoughts that go through your head when reading about mechs while sleep deprived.

All audiobooks must sound like Ahnuld.



#205 Deathlike

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Posted 18 April 2016 - 10:35 PM

OK, I've read most of the patch notes... and the quirks...

A few things.. that were odd..

There are quite a few outlying nerfs (Jester, Vindicator hero) and that's our balance overlord being our balance overlord..

The "heat dissipation" quirk is kinda inconsistent in a way, considering how external DHS is applied... and for IS mechs, it has the assertion that you are using the best 25-based engine in its mech class.

Nova got nerfed, based on the quirks removed (mostly the leg quirks).. and for the most part, I don't recall this patch being the "total rescale patch".

The most interesting quirks actually come from the Ice Ferret.

I had originally thought that the Ice Ferret-A was meant to be the ERLL boat, but apparently the visual quirk was entered incorrectly. It has a 5% ER heat gen quirk, not a 5% ERLL heat gen quirk. This is verified in game based on highlighting a comparable weapon equipped and seeing its quirks (like any Clan ER weapon) as you can see what quirks are being applied to said weapon (most useful for Clan Omnimechs).

However, based on the quirks, the C variant is getting the total shaft, especially for totally missing any sort of RT quirk (no Ice Ferret has a RT weapon, thus there's usually structure) so it's totally screwed in the next patch (yes, it gets missile heat gen quirks, but the Fridge is so damn soft w/o the structure quirks).

So... "yea".

#206 Clanner Scum

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Posted 18 April 2016 - 10:49 PM

Did I read that wrong or did they really nerf LBX AC's?

#207 Mcgral18

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Posted 18 April 2016 - 11:01 PM

View PostClanner Scum, on 18 April 2016 - 10:49 PM, said:

Did I read that wrong or did they really nerf LBX AC's?


It was a buff you saw.

Previously 1.3M radius, soon to be 0.9 (or whatnot)
A decrease is a good thing.

#208 Adamski

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Posted 18 April 2016 - 11:06 PM

I don't see why the Clan LBX and Clan ERPPCs got buffs.

They are both already lighter and smaller than the IS counterparts, no reason they should get buffs at the same time. Especially the cERPPC that does 50% more damage too.

#209 Mcgral18

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Posted 18 April 2016 - 11:08 PM

View PostAdamski, on 18 April 2016 - 11:06 PM, said:

I don't see why the Clan LBX and Clan ERPPCs got buffs.

They are both already lighter and smaller than the IS counterparts, no reason they should get buffs at the same time. Especially the cERPPC that does 50% more damage too.


They're both bad...but the isERPPC is especially bad and should get further buffs. Considerably faster travel speed is one option.

#210 Deathlike

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Posted 18 April 2016 - 11:09 PM

View PostClanner Scum, on 18 April 2016 - 10:49 PM, said:

Did I read that wrong or did they really nerf LBX AC's?


No.

The spread was reduced across the board.

The CLBX20 now has the spread of the LBX10, although I think that's technically adjusted by the optimal range, so it may be difficult to tell. I know that the LBX20's spread is god awful (the current LBX10 is somewhat reliable in that aspect)... but that doesn't really address with the issues with the LBX (it helps, but not enough I think).


So... some thoughts on the IS quirks...

The Lolcust quirks are OK, although the 3V is weird altogether (2 MGs do like nada).

Firestarter gets lol Flamer quirks... and only the Ember gets a useful MG quirk (like, how about buffing MGs ACROSS THE BOARD INSTEAD?)

I don't know why the Spider-5V is some sort of OP beast that it needs its torso yaw nerfed. The problem however is not even bothering to give it torso pitch quirks since the whole point of having that many JJs is to jump over mechs... apparently being unable to shoot them is the requirement.


Oxides got a nerf... but I guess it's only to be able to torso twist away. Still tanky as before (aka not the appropriate nerf).

I'm never really sure how PGI or our balance overlord views Vindicators (must be plentiful in Tier 5 or something), but unless someone can clarify "what they were thinking", I'm pretty sure the PPC+AC10 combo on the 1X will still suck.


Jester still wasn't really a thing before, and certainly much less a thing in the next patch.

Top Dog still suffers from the most obvious thing... hint: it's not agility.


While the "Archer" is the title, Black Knights got structure nerfs.. which seem appropriate (though it'll compete more with the Grasshoppers though - though for different roles). We'll see.

Also, lol King Crabs.

Anyways.... yea... no.

#211 Mechwarrior Buddah

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Posted 18 April 2016 - 11:14 PM

is there a tldr version yet?

Edited by Mechwarrior Buddah, 18 April 2016 - 11:14 PM.


#212 Adamski

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Posted 18 April 2016 - 11:18 PM

View PostMechwarrior Buddah, on 18 April 2016 - 11:14 PM, said:

is there a tldr version yet?


Paul lied to Russ and told him for the April roadmap we would be seeing some small quirk adjustments, mostly buffs.

Paul puts off actually doing anything until the night before the patch, and hurriedly uses his Quirk Dartboard for the adjustments, along with nerfing any IS mechs that could defeat SWOLOLOL. Forcing Alex to stay late to type up the patch notes.

Everyone collectively goes WTF at the final product, especially since this 4v4 stuff has been worked on and was promised originally for Spring 2015, then Summer 2015. And we see the end product is this garbage that hugely advantages Stormcrows.

#213 Deathlike

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Posted 18 April 2016 - 11:20 PM

View PostMechwarrior Buddah, on 18 April 2016 - 11:14 PM, said:

is there a tldr version yet?


On the quirk side: Trololololol

On the CW side: We'll see if it's any good.

#214 Kilo 40

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Posted 18 April 2016 - 11:31 PM

View PostMischiefSC, on 18 April 2016 - 09:58 PM, said:

Plus it's so incredibly exploitable.


how?

#215 627

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Posted 18 April 2016 - 11:54 PM

*tinfoil hat*

The jester was only nerfed so people buy the upcoming new cat hero Posted Image

CW stuff sounds good overall, that 4x4 Mode will be interesting. May work on small maps like frozen or river city, but don't drop on alpine or mordor or you'll never find the enemy, let alone the extraction point.

IS vs IS will be fun I think, with clan you'll see streak boats all day...

#216 kapusta11

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Posted 19 April 2016 - 12:21 AM

At least Jester was nerfed, now I won't be getting my *** kicked by that abomination.

Posted Image

#217 QuantumButler

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Posted 19 April 2016 - 12:39 AM

View PostAdamski, on 18 April 2016 - 11:06 PM, said:

I don't see why the Clan LBX and Clan ERPPCs got buffs.

They are both already lighter and smaller than the IS counterparts, no reason they should get buffs at the same time. Especially the cERPPC that does 50% more damage too.


Because they're still godawful weapons even with their +5 clan enchantments?

The IS versions are just even worse is all.

Edited by QuantumButler, 19 April 2016 - 12:39 AM.


#218 Mechwarrior Buddah

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Posted 19 April 2016 - 12:59 AM

View PostAdamski, on 18 April 2016 - 11:18 PM, said:

Everyone collectively goes WTF at the final product, especially since this 4v4 stuff has been worked on and was promised originally for Spring 2015, then Summer 2015. And we see the end product is this garbage that hugely advantages Stormcrows.


so... business as usual.

Especially the whole part where theyre working on it but not.

Just like they did with CW to start. 90 days (not working) 90 days (not working)

And people wonder why I remember **** like this

#219 Johnny Z

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Posted 19 April 2016 - 01:49 AM

"No sleep till patch drops"



"Phase 3 of the Intergalactic War update will be worth it"



"Some of the units will try to Sabotage it"



"But don't worry Ladies its going to be awesome"


Edited by Johnny Z, 19 April 2016 - 01:58 AM.


#220 MeiSooHaityu

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Posted 19 April 2016 - 02:02 AM

View PostLORD TSARKON, on 18 April 2016 - 09:21 PM, said:

Did PGI just nerf the Catapults again? Am I reading this correctly?

Posted Image


As a Catapult pilot, I never felt the Jester was too tanky. I guess someone at PGI did Posted Image .

On the plus side though, the Hunchback 4G received a useful (I think) buff. It now has a 25% crit chance reduction. Now hopefully my A/C20 will stick around a bit longer.

Also, the Urbanmech received a Heat Dissipation buff. That along side the reduction in heat of the ERPPC might help make my UM-R63(S) a bit more effective. It can run hot. Still, some maneuverability quirks for the Urbanmech was really needed IMO.

Edited by MeiSooHaityu, 19 April 2016 - 02:09 AM.






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