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Patch Notes Are Here! (ᗒᗜᗕ)՛̵̖


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#181 Mcgral18

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Posted 18 April 2016 - 09:05 PM

On the bright side, the Ember now gets 1 DPS MGs again

#182 MischiefSC

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Posted 18 April 2016 - 09:09 PM

I love a lot of the changes. I see 2 problems however -

1. If solo loyalists can vote you've got an easy system to abuse. It also still makes intentional coordination of a faction incredibly difficult because you've got units fighting solo players for direction of the faction. Why does 'solo loyalist' even exist? As a role it's hugely open to abuse. Have solo Freelancer and solo Mercenary. Loyalist needs tied to a unit.

2. If solo queue still flips worlds you again create an abusable system. So I can win matches all day in Unit queue but the other faction is dropping 3 12mans in solo queue (which are inherently going to be sync dropped) I'll lose the world? So now the best way to take a world is to run most of us in solo queue, sync-dropping and stomping bads.

Those ideas are going to get abused and create hard feelings. I'm all for solo players to affect scout matches and stuff but these two systems are and have been a bad idea from day one. I brought it up when they first started, it's still a bad idea.

#183 Shard Phoenix

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Posted 18 April 2016 - 09:14 PM

Just read it, except for the quirks PDF's. Was more interested in the Phase 3 notes.

The test is going to be if the work they've put into PH3 does more than spike the FW numbers for a few weeks. It's one of those things where time is going to tell and as someone who admittedly sucks at, but enjoys FW, I want to see it thrive.

The 4v4 scouting mode looks interesting and hopefully it works well in practical application out here in the wilds.

In fact, the scouting mode has put to question which faction I was going to join. I was leaning heavily towards a clan, but with the Marauder coming out for C-bills tomorrow,and the fact I LOVE Locusts, I might go inner sphere so I have a reason to use my Lolcust in FW. The Clan lights/mediums don't interest me much. I'm addicted to the tiny, 165kph ECM ninja that is the Pirate's Bane...

#184 Khobai

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Posted 18 April 2016 - 09:16 PM

Quote

Why does 'solo loyalist' even exist?


solo loyalist makes a hell of a lot more sense than a merc corp loyalist.

merc corps are only loyal to their own bottom line. merc corps should never be loyalists they should only work for factions as part of contracts.

Quote

The 4v4 scouting mode looks interesting


you mean stormcrow mode? because is there any reason not to use 4 stormcrows?

Edited by Khobai, 18 April 2016 - 09:20 PM.


#185 LORD TSARKON

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Posted 18 April 2016 - 09:21 PM

Did PGI just nerf the Catapults again? Am I reading this correctly?

Posted Image

#186 Mcgral18

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Posted 18 April 2016 - 09:28 PM

View PostLORD TSARKON, on 18 April 2016 - 09:21 PM, said:

Did PGI just nerf the Catapults again? Am I reading this correctly?

Posted Image


Worse than the BKs, as well

#187 Lucian Nostra

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Posted 18 April 2016 - 09:32 PM

Huh well that makes me sad Pariah just went over the math with me and energy loadout Adders got nerfed.. Guess Dual PPC Adders where just far to strong.. even nerfed with the heat drop coming in.

View PostKhobai, on 18 April 2016 - 09:16 PM, said:


solo loyalist makes a hell of a lot more sense than a merc corp loyalist.

merc corps are only loyal to their own bottom line. merc corps should never be loyalists they should only work for factions as part of contracts.



you mean stormcrow mode? because is there any reason not to use 4 stormcrows?


Yeah 4 Streakcrows will be vile in that mode unless it requires constant movement and speedy IS lights can just keep away but.. yeah don't see that happening

Edited by Lucian Nostra, 18 April 2016 - 09:31 PM.


#188 Volthorne

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Posted 18 April 2016 - 09:32 PM

View PostMcgral18, on 18 April 2016 - 09:28 PM, said:

Worse than the BKs, as well

Just the Jester, and Catapults are getting a lot smaller next month so this was going to happen regardless.

#189 Adamski

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Posted 18 April 2016 - 09:32 PM

Not sure who lied, Russ in his roadmap saying there would be minor quirk buffs, or Paul lying to Russ then nerfing the Black Knight heavily and the Catapult for no reason.

I would say Russ should fire Paul and hire a competent lead, but i have a hard time believing that someone would want to dive into the latrine pit of balance that Paul has created.

Also extremely unhappy that the Vindicator SIB which is extremely weak got a nerf and the Victor continues to be ignored.

Im starting to view Paul like a garbage supreme court justice, hoping for death is gruesome and unseemly, but if he would just disappear I wouldn't mind

I wonder if the patch notes were so late because Paul was busy throwing darts at his quirk board because he put it off for too long.

Edited by Adamski, 18 April 2016 - 09:37 PM.


#190 RestosIII

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Posted 18 April 2016 - 09:33 PM

View PostLucian Nostra, on 18 April 2016 - 09:30 PM, said:

Huh well that makes me sad Pariah just went over the math with me and energy loadout Adders got nerfed.. Guess Dual PPC Adders where just far to strong.. even nerfed with the heat drop coming in.

Don't you know? A turtle bit Russ last month, and he wanted revenge, so he needed the mech that resembled it the most.

All jokes aside, this is definately an interesting patch, but the Clan quirk movement is just... Weird.
Oh well. Might as well hope the PPC and LBX buffs do some good. (And maybe this patch can pry me away from Dark Souls 3 for a bit)

Edited by RestosIII, 18 April 2016 - 09:37 PM.


#191 Adamski

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Posted 18 April 2016 - 09:35 PM

View PostVolthorne, on 18 April 2016 - 09:32 PM, said:

Just the Jester, and Catapults are getting a lot smaller next month so this was going to happen regardless.
god forbid they wait until they fix the underlying issue before they remove the balancing quirks.

Doctors often remove bone splints and casts before the bone has mended, because it will eventually.

#192 ChapeL

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Posted 18 April 2016 - 09:38 PM

We were warned about the Catapult structure quirks when they said they were making it smaller. Expect all the mechs that get this treatment to see their structure buffs lowered.

#193 Deathlike

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Posted 18 April 2016 - 09:42 PM

Still reading the patch notes...

View PostMischiefSC, on 18 April 2016 - 09:09 PM, said:

I love a lot of the changes. I see 2 problems however -

1. If solo loyalists can vote you've got an easy system to abuse. It also still makes intentional coordination of a faction incredibly difficult because you've got units fighting solo players for direction of the faction. Why does 'solo loyalist' even exist? As a role it's hugely open to abuse. Have solo Freelancer and solo Mercenary. Loyalist needs tied to a unit.

2. If solo queue still flips worlds you again create an abusable system. So I can win matches all day in Unit queue but the other faction is dropping 3 12mans in solo queue (which are inherently going to be sync dropped) I'll lose the world? So now the best way to take a world is to run most of us in solo queue, sync-dropping and stomping bads.

Those ideas are going to get abused and create hard feelings. I'm all for solo players to affect scout matches and stuff but these two systems are and have been a bad idea from day one. I brought it up when they first started, it's still a bad idea.


A thought - alt "loyalist" accounts would be a thing to control stuff potentially..


Also, would anyone be interested if I did an "audiobook" for the patch notes?

It's a serious, yet trollworthy question....

#194 RestosIII

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Posted 18 April 2016 - 09:46 PM

View PostDeathlike, on 18 April 2016 - 09:42 PM, said:

Still reading the patch notes...



A thought - alt "loyalist" accounts would be a thing to control stuff potentially..


Also, would anyone be interested if I did an "audiobook" for the patch notes?

It's a serious, yet trollworthy question....

I have no idea why, but I now want to hear someone reading the patch notes with a Skeletor impression. These are the thoughts that go through your head when reading about mechs while sleep deprived.

#195 Shard Phoenix

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Posted 18 April 2016 - 09:48 PM

View PostKhobai, on 18 April 2016 - 09:16 PM, said:



you mean stormcrow mode? because is there any reason not to use 4 stormcrows?


Maybe, maybe not. I'll wait to pass that judgement until the game mode goes live.

Edited by Shard Phoenix, 18 April 2016 - 09:52 PM.


#196 Volthorne

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Posted 18 April 2016 - 09:48 PM

View PostAdamski, on 18 April 2016 - 09:35 PM, said:

god forbid they wait until they fix the underlying issue before they remove the balancing quirks.

Doctors often remove bone splints and casts before the bone has mended, because it will eventually.

The Jester is essentially a better K2 that can jump. Quirk nerf justified. Expect it to retain the lower relative quirks to the non-hero Catapults next patch.

#197 Damocles

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Posted 18 April 2016 - 09:50 PM

no house unit patterns for loyalists yet? :|

#198 Walsung

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Posted 18 April 2016 - 09:51 PM

like most games with guilds/clans etc. system doesn't have much to induce small units to join in.

#199 Deathlike

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Posted 18 April 2016 - 09:54 PM

View PostRestosIII, on 18 April 2016 - 09:46 PM, said:

I have no idea why, but I now want to hear someone reading the patch notes with a Skeletor impression. These are the thoughts that go through your head when reading about mechs while sleep deprived.


Well...

Thanks?

#200 Khobai

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Posted 18 April 2016 - 09:55 PM

Quote

Did PGI just nerf the Catapults again? Am I reading this correctly?


werent catapults rescaled to the right size in this patch?

why would they need all the armor buffs if theyre the proper size





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