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Patch Notes - 1.4.65 - 19-Apr-2016


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#21 Vas79

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Posted 18 April 2016 - 09:05 PM

My god, I actually want to play mech after looking at the CW changes. Here's hoping they don't disappoint.

#22 Life The Universe and Everything

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Posted 18 April 2016 - 09:08 PM

so, you're saying we should actually play faction games now? that's pretty exciting. now to see if implementation brings more players into the fold

Quote

[color=#00FFFF]• Sulfurous Rift: C4 - Unfortunately, this also fixed an issue where shooting the ground would eject a hilarious fountain of snow. You will be missed, snow fountain.[/color]


good to know i'm not the only person who shoots it as i go by for good luck, WHERE WILL I GET MY LUCK NOW??

#23 Monkey Lover

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Posted 18 April 2016 - 09:09 PM

View PostCarl Vickers, on 18 April 2016 - 09:04 PM, said:


Might be a good idea to clear out the lists of inactives then to keep the costs down. I can see donations being needed when entering a bigger unit though.



Yep you're going to see a lot of this. Cost is just going to get passed onto the people joining.

#24 Tarogato

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Posted 18 April 2016 - 09:11 PM

Hmmm, can I please get a dev to confirm on this... I ran the numbers through a spreadsheet I have and I feel like that heat dissipation quirk is a significant nerf to the Locust. I haven't checked any other mechs with the new quirk yet, but this is what I've got on this variant:


LCT-1E
XL190, 6ML, 10DHS


Old quirks:

Energy Heat Gen -25%
Laser Duration -25%

- six medium lasers
- 7 TruDubs + 3 PoorDubs
- 18 heat per alpha
- 1.82 heat dissipated per second
- 10.902 heat per weapon recycle



New quirks:

Energy Heat Gen -5%
Laser Duration -25%
Heat dissipation rate +18%

- six medium lasers
- 7 TruDubs + 3 PoorDubs
- 22.8 heat per alpha
- 2.15 heat dissipated per second
- 14.424 heat per weapon recycle = much HOTTER!!





Hypothetical quirks:

Energy Heat Gen -5%
Laser Duration -25%
Heat dissipation rate +67.62% (wow that's a big number... )

- six medium lasers
- 7 TruDubs + 3 PoorDubs
- 22.8 heat per alpha
- 3.05 heat dissipated per second
- 10.902 heat per weapon recycle (same as earlier)

#25 TercieI

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Posted 18 April 2016 - 09:11 PM

That's a lot of patch notes. And finally CW that looks interesting.

#26 Slimspadey101

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Posted 18 April 2016 - 09:12 PM

I'll be back

#27 The14th

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Posted 18 April 2016 - 09:16 PM

I feel beyond ready for this

#28 Arkhangel

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Posted 18 April 2016 - 09:17 PM

Can't wait to hear the whining of a Clanner unit when a Long Tom flushes out their carefully set up poking firing line. no more hiding!

#29 -Skyrider-

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Posted 18 April 2016 - 09:20 PM

This looks like fun

#30 White Bear 84

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Posted 18 April 2016 - 09:21 PM

View PostDirk Le Daring, on 18 April 2016 - 08:39 PM, said:

Wow huge..... Now to read through it. Oh, and cheers for the effort Mr G. <S>


Unit size control 101?

Could see more sub units - those that are interested in CW and those that are not, you are not going to want inactive CW players penalising the unit re: costs...

#31 Arkhangel

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Posted 18 April 2016 - 09:23 PM

View PostWhite Bear 84, on 18 April 2016 - 09:21 PM, said:


Unit size control 101?

Could see more sub units - those that are interested in CW and those that are not, you are not going to want inactive CW players penalising the unit re: costs...

it's mainly mostly to cut down those giant units that currently basically control the map, like MercStar Alliance, which is actually four full merc units under the same banner. they can still be allies, just won't be able to really control the map anymore.

#32 Kael Posavatz

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Posted 18 April 2016 - 09:25 PM

Well, it looks good. And it certainly sounds nice.


There are a couple of points that have me going "wait, what?" but that may be because I stayed up past that point that all good little MechWarriors should be in bed dreaming dreams of glorious battles to be fought and...stuff.


I suppose what it'll really come down to is how well it actually works.

Oh, and did Mercs just get entirely new rewards to earn and loyalists get shafted?

#33 Arkhangel

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Posted 18 April 2016 - 09:27 PM

not entirely Kael, it's mainly they always get a decent paycheck, whereas it's hit and miss with being a Merc dependant on the population of said faction.

#34 IQcreditscore

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Posted 18 April 2016 - 09:27 PM

Looks very nice. Intricate enough for the people who really get into the lore while making clanwars worth something also. I do regret starting playing a week ago instead of a few months ago since now I may have to spend some cash irl for more mech bays. lol np. Looks like it will be well worth the work to see about playing srzbzns in this game now.

Although in my limited playing experience I find the ppc and erppc would be far more benefited by a longer range before it drops off in damage. Something to make it worth the heat compared with lazors pew pew.

Edited by FLINTCOIN, 18 April 2016 - 09:34 PM.


#35 Scanz

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Posted 18 April 2016 - 09:28 PM

Can't find TKs fix :(((

#36 MechWarrior319348

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Posted 18 April 2016 - 09:30 PM

pirate faction

PLEASE!!!!!!

Edited by Gigliowanananacom, 18 April 2016 - 09:30 PM.


#37 Johnny Z

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Posted 18 April 2016 - 09:38 PM

Best update ever.

#38 Scanz

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Posted 18 April 2016 - 09:39 PM

View PostTarogato, on 18 April 2016 - 09:11 PM, said:

Hmmm, can I please get a dev to confirm on this... I ran the numbers through a spreadsheet I have and I feel like that heat dissipation quirk is a significant nerf to the Locust. I haven't checked any other mechs with the new quirk yet, but this is what I've got on this variant:


LCT-1E
XL190, 6ML, 10DHS


Old quirks:




thats idia - 1e was too op

#39 stevemac

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Posted 18 April 2016 - 09:41 PM

Over all great update cant wait to play... only thing I dont like is they should of made it so unit leaders decide what to do not make sure everyone of there pilots log in and vote.

#40 White Bear 84

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Posted 18 April 2016 - 09:43 PM

Camping mech's be all like.. Awwwwwrrr hell no!

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