Patch Notes - 1.4.65 - 19-Apr-2016
#21
Posted 18 April 2016 - 09:05 PM
#22
Posted 18 April 2016 - 09:08 PM
Quote
good to know i'm not the only person who shoots it as i go by for good luck, WHERE WILL I GET MY LUCK NOW??
#23
Posted 18 April 2016 - 09:09 PM
Carl Vickers, on 18 April 2016 - 09:04 PM, said:
Might be a good idea to clear out the lists of inactives then to keep the costs down. I can see donations being needed when entering a bigger unit though.
Yep you're going to see a lot of this. Cost is just going to get passed onto the people joining.
#24
Posted 18 April 2016 - 09:11 PM
LCT-1E
XL190, 6ML, 10DHS
Old quirks:
Energy Heat Gen -25%
Laser Duration -25%
- six medium lasers
- 7 TruDubs + 3 PoorDubs
- 18 heat per alpha
- 1.82 heat dissipated per second
- 10.902 heat per weapon recycle
New quirks:
Energy Heat Gen -5%
Laser Duration -25%
Heat dissipation rate +18%
- six medium lasers
- 7 TruDubs + 3 PoorDubs
- 22.8 heat per alpha
- 2.15 heat dissipated per second
- 14.424 heat per weapon recycle = much HOTTER!!
Hypothetical quirks:
Energy Heat Gen -5%
Laser Duration -25%
Heat dissipation rate +67.62% (wow that's a big number... )
- six medium lasers
- 7 TruDubs + 3 PoorDubs
- 22.8 heat per alpha
- 3.05 heat dissipated per second
- 10.902 heat per weapon recycle (same as earlier)
#25
Posted 18 April 2016 - 09:11 PM
#26
Posted 18 April 2016 - 09:12 PM
#27
Posted 18 April 2016 - 09:16 PM
#28
Posted 18 April 2016 - 09:17 PM
#29
Posted 18 April 2016 - 09:20 PM
#30
Posted 18 April 2016 - 09:21 PM
Dirk Le Daring, on 18 April 2016 - 08:39 PM, said:
Unit size control 101?
Could see more sub units - those that are interested in CW and those that are not, you are not going to want inactive CW players penalising the unit re: costs...
#31
Posted 18 April 2016 - 09:23 PM
White Bear 84, on 18 April 2016 - 09:21 PM, said:
Unit size control 101?
Could see more sub units - those that are interested in CW and those that are not, you are not going to want inactive CW players penalising the unit re: costs...
it's mainly mostly to cut down those giant units that currently basically control the map, like MercStar Alliance, which is actually four full merc units under the same banner. they can still be allies, just won't be able to really control the map anymore.
#32
Posted 18 April 2016 - 09:25 PM
There are a couple of points that have me going "wait, what?" but that may be because I stayed up past that point that all good little MechWarriors should be in bed dreaming dreams of glorious battles to be fought and...stuff.
I suppose what it'll really come down to is how well it actually works.
Oh, and did Mercs just get entirely new rewards to earn and loyalists get shafted?
#33
Posted 18 April 2016 - 09:27 PM
#34
Posted 18 April 2016 - 09:27 PM
Although in my limited playing experience I find the ppc and erppc would be far more benefited by a longer range before it drops off in damage. Something to make it worth the heat compared with lazors pew pew.
Edited by FLINTCOIN, 18 April 2016 - 09:34 PM.
#35
Posted 18 April 2016 - 09:28 PM
#36
Posted 18 April 2016 - 09:30 PM
PLEASE!!!!!!
Edited by Gigliowanananacom, 18 April 2016 - 09:30 PM.
#37
Posted 18 April 2016 - 09:38 PM
#38
Posted 18 April 2016 - 09:39 PM
Tarogato, on 18 April 2016 - 09:11 PM, said:
LCT-1E
XL190, 6ML, 10DHS
Old quirks:
thats idia - 1e was too op
#39
Posted 18 April 2016 - 09:41 PM
#40
Posted 18 April 2016 - 09:43 PM
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