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Patch Notes - 1.4.65 - 19-Apr-2016


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#341 The Wolfpack75

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Posted 20 April 2016 - 12:35 PM

View PostDee Eight, on 20 April 2016 - 11:14 AM, said:

As to L-AMS... you have your dates wrong and again...its pointless.


LAMS was first developed by clan Wolf and they had them in production 3 years prior to 3051. So it would be Clan only. The IS wouldn't receive them until 3059.

And whether something is better or not wasn't my point. There are items they can add to the game that haven't been. I looked back 6 years, I am sure there are more items that could be added besides stickers/decals. I want to have fun stomping around in mechs, I don't want to just copy a mech build from metamech.

#342 Fobhopper

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Posted 20 April 2016 - 12:44 PM

View PostThe Wolfpack75, on 20 April 2016 - 12:35 PM, said:

And whether something is better or not wasn't my point. There are items they can add to the game that haven't been. I looked back 6 years, I am sure there are more items that could be added besides stickers/decals. I want to have fun stomping around in mechs, I don't want to just copy a mech build from metamech.


Or you can ignore meta mechs and just enjoy playing mechs how you want to play them. I could easily be tier 2 right now if I just only played meta mechs, but I enjoy having more fun than worrying about meta mech builds. I run a KGC-0000 with 3 LRM-15's for sharts and giggles. I also have 3 other KGC's with other builds (dual guass, dual ac20, quad uac5) not because they are meta, but because its fun. Tier 1 and 2 are for meta mech players, tier 3 is for people who want to have fun.

#343 caligola86

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Posted 20 April 2016 - 12:46 PM

There is something to say about the current changes that have been made to the game with the last patch...

...long story short...it sucks...

- U cant play scouting against clans cause u're definitly playing against 4 streak crows (Stormcorw with only cstreak) and dont really stand a chance.

- u cant take a planet where the enemy has long tom artilerie, cause they dont even have to do a thing cause the long tom will do all the work for them. (definitly to much damange in to short time, so that even assault mechs dont really stand a chance)

Faction Warfare was quite a nice game mode but since the last patch it clearly sucks.
At the moment the only thing u can play is Quick Action or join the clans.

I guess it will be only a few more days till there not enough players for Faction Warfare left the make it work proper.

Hopefully PGI will do some changes really really quick.

Otherwise i'm not sure if i will continue playing MWO.

#344 Morggo

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Posted 20 April 2016 - 12:53 PM

Turning to one of the bigger debates in this thread…that has essentially devolved into Unit/Group players and solo players...
As a non-unit type player, but playing with a group of 8-10 regular non-unit type players a lot of the "suggestions" handed down by all the unit proponents is rather frustrating. You guys are totally missing our (true solo players) points I’m thinking.
Suggestions like “just create a unit of one and you’re set.” That create several issues.

1. We don’t want a unit tag. This is easily the most frustrating yet simple concept immediately overlooked. So if we don’t want a tag, we don’t get rewards and as a freelancer can only earn xp and cbills? How is that fair compared to phase 2 where our play group could just take a 7 day no questions asked no unit required contract that just expired at the end with no penalties and earn LP?
2. IF we create a unit tag consisting just of ourself, we zip right past the one part of phase 3 that was most interesting… NOT dropping against premades. But by virtue of having a unit tag, even if just me, I now drop in the group/unit queue and I’m no better off avoiding getting smashed.
3. IF the 8 -10 in my play group decide to create a solo unit tag each, we lose the option to ever group up and hop over into the group/unit queue occasionally… unless we all sign up with the same faction at the same time… which we all like different factions…. Sooooo, penalties….
4. IF some of us gave in and say, finally went solo loyalist for example to be allowed to earn loyalty points and rewards… have to break contract, wait out a week cool down, lose a hefty 25% LP’s which have to be re-earned upon returning to that preferred faction just to get back to the point we left of advancing, after 10 drop qualifier period… all to do a few group drops?

There are other scenarios, but all generally end up in the same quandary.

I mean, those that know me on the forums know I’m pretty white knight (okay, maybe a light gray…) about things and I’m definitely still keeping an open mind the next few weeks during the tweaking period to see what shakes out… but I’m definitely agreeing with many of the above Solo/casual players that this initial set of changes most definitely goes beyond overlooking, and jumps straight to outright penalizing our class of players.

I may be mis-interpreting the patch notes and how all this works, so please bring me a bit of hope and correct me where I’m incorrect Posted Image

#345 The Wolfpack75

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Posted 20 April 2016 - 01:00 PM

View PostFobhopper, on 20 April 2016 - 12:44 PM, said:


Or you can ignore meta mechs and just enjoy playing mechs how you want to play them. I could easily be tier 2 right now if I just only played meta mechs, but I enjoy having more fun than worrying about meta mech builds. I run a KGC-0000 with 3 LRM-15's for sharts and giggles. I also have 3 other KGC's with other builds (dual guass, dual ac20, quad uac5) not because they are meta, but because its fun. Tier 1 and 2 are for meta mech players, tier 3 is for people who want to have fun.


I do ignore Metamech mostly. However, I've run into a few trolls in games who like to tell me I'm a newb for not playing a metamech build. I play this game 100% for fun and to hang out with friends while stomping around in mechs. I know this isn't and never will be exactly like the tabletop game or the old Mechwarrior games. But it would be nice to see some more of it in this game.

#346 ThatGuy539

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Posted 20 April 2016 - 01:08 PM

View PostFobhopper, on 20 April 2016 - 12:44 PM, said:


Or you can ignore meta mechs and just enjoy playing mechs how you want to play them. I could easily be tier 2 right now if I just only played meta mechs, but I enjoy having more fun than worrying about meta mech builds. I run a KGC-0000 with 3 LRM-15's for sharts and giggles. I also have 3 other KGC's with other builds (dual guass, dual ac20, quad uac5) not because they are meta, but because its fun. Tier 1 and 2 are for meta mech players, tier 3 is for people who want to have fun.


Ya....I know people "like myself" in tier 1 who like to not use meta mechs for fun. And it can be frustrating at times....and fun other times.
Last night was not a fun night for me in particular. Just a bad run of luck I guess....but then the mechs weren't super uber either. Posted Image

The Scouting mode is interesting. But I find it difficult to keep track of if I'm defending or attacking. Not sure half the time if I should bring out the killer mech, or the speedy mech because I'm not sure which side of the fight I'm going to be on. Would be nice if we could see that when in the screen where we can select the mech to use. (only played like 2 or 3 matches in it so far)

#347 Fobhopper

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Posted 20 April 2016 - 03:12 PM

View PostThatGuy539, on 20 April 2016 - 01:08 PM, said:


Ya....I know people "like myself" in tier 1 who like to not use meta mechs for fun. And it can be frustrating at times....and fun other times.
Last night was not a fun night for me in particular. Just a bad run of luck I guess....but then the mechs weren't super uber either. Posted Image

The Scouting mode is interesting. But I find it difficult to keep track of if I'm defending or attacking. Not sure half the time if I should bring out the killer mech, or the speedy mech because I'm not sure which side of the fight I'm going to be on. Would be nice if we could see that when in the screen where we can select the mech to use. (only played like 2 or 3 matches in it so far)

I was running scouting missions all night long (tried to get into an invasion match as a solo pug merc, but the ceasefire hit just before the match started). I was running a Loyalty centurion with AC10, BAP, and 3 SSRM's, standard engine, improved UAV, improved artillery strike, 360 degree targeting. It sure as hell wasnt the fastest mech, but I could certainly out-kill most of the matches I played. out of 10 matches, 7 wins, 3 losses. positive KDR. I would cap a couple points and then spend the rest of the time trying to kill the enemy team. It is confusing to tell if you scouting or counter-scouting. But if you get 10 points and no dropship, you know its counter scouting, in which case its more important to get kills than it is to get points.

Its certainly a...unique game mode. it will take some getting use to.

#348 Scout80913

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Posted 20 April 2016 - 04:28 PM

So, on a whim, I tried the Scouting thing in the solo queue. What a nightmare. 10 games, not a single win. Not even close. The IS got a kill, one kill, in all of two matches. The games were dominated by Stormcrows and Arctic Cheetahs. Only twice did anyone on the IS side survive long enough for the dropship to arrive, at which point the clan players just camped under the dropship and murdered the poor light trying to get to it.

I think this patch is a step in the right direction. Having said that, solo queue Scouting as the Inner Sphere, based on my admittedly small experience, is nothing short of masochism. I'm not claiming this is everyone else's experience, just offering it as my own. As I was hoping to be able to make a casual contribution to my faction between work, kids, school, and everything else, I'm pretty disappointed. I hope there will be some fine tuning to come.

#349 White Bear 84

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Posted 20 April 2016 - 04:45 PM

View PostNinjah, on 20 April 2016 - 03:12 AM, said:

Posted Image

**** off PGI.

Posted Image

#350 StUffz

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Posted 20 April 2016 - 05:13 PM

One request for CW Scouting Mission: increase LLs to avoid base campers.

#351 Podex

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Posted 20 April 2016 - 05:28 PM

View PostNinjah, on 20 April 2016 - 03:12 AM, said:

Posted Image

**** off PGI.


It's a sad day when the world doesn't bend to your will, huh?

Child.

#352 PeeWrinkle

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Posted 20 April 2016 - 05:43 PM

All I can say to those who are complaining about the in game mechanics is congratulations. At least you can drop. I figured I would play as a Freelancer, but doing that there does not seem to be anyway to drop. At least I haven't been able too.

So I figured lets create my own merc unit, because other than pledging loyalty (which I don't want to do yet), so I can get some drops. Well I thought wrong. You can't even do that. All you get is an error occurred when attempting.

So I really have no idea what the hubbub is about. I can't even play what used to be my favorite game. Well I guess it still is, but since I can't actually play in what I thought was the most fun phase of the game how can I know for sure.

#353 Podex

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Posted 20 April 2016 - 05:47 PM

View PostPeeWrinkle, on 20 April 2016 - 05:43 PM, said:

All I can say to those who are complaining about the in game mechanics is congratulations. At least you can drop. I figured I would play as a Freelancer, but doing that there does not seem to be anyway to drop. At least I haven't been able too.

So I figured lets create my own merc unit, because other than pledging loyalty (which I don't want to do yet), so I can get some drops. Well I thought wrong. You can't even do that. All you get is an error occurred when attempting.

So I really have no idea what the hubbub is about. I can't even play what used to be my favorite game. Well I guess it still is, but since I can't actually play in what I thought was the most fun phase of the game how can I know for sure.


I did the loyalty thing. I didn't want to commit, but I'm all Marik anyways, so I just went with it. Hopefully I don't get dinged for joining a unit now.

#354 PeeWrinkle

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Posted 20 April 2016 - 05:53 PM

View PostPodex, on 20 April 2016 - 05:47 PM, said:


I did the loyalty thing. I didn't want to commit, but I'm all Marik anyways, so I just went with it. Hopefully I don't get dinged for joining a unit now.


I like the Marik's, I have always been a Davion. And I would do that, but I also like to play as Clan Wolf a bunch too. So I always like doing one for month then the other. Now however there does not seem to be a way to do that. And I'd really hate to be limited to only half my mechs. I figured 7 day merc contracts would work, but since they seemed to leave that broken it rules that out.

That said I may bite the bullet soon as I really want to see what it is like now.

#355 AdamBaines

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Posted 20 April 2016 - 06:00 PM

View PostFobhopper, on 20 April 2016 - 11:09 AM, said:

I will agree that they should have split the stats apart from quick play and Faction play. I personally dont care about the separation and care more about my stats with the mechs themselves and my accuracy rating with my weapons. But I can see your point now that I think about more and how people want to compare stats for action play only. If you are just creating a merc unit for yourself, there isnt anything you have to mess with at all. You make up a name and a tag, and thats all the work you need to do. You dont have to be a 'unit grade' player to be able to solo drop as a solo merc. If you cant handle having a tag, then stick to freelancing, but understand that you can only fight if a call to arms is requested by a unit that controls a planet. Faction warfare is suppose to be a small commitment, if you dont have the time to commit 30+ minutes for an invasion battle, or 15+ minutes for a scout battle, you have no business playing faction warfare and should stick to quick play (which there is nothing wrong with that). Just like Raiding in WoW, or League of Legends ranked Ladders, YOU need to be able to commit to your team members that you will be there for the whole 20 to 60 minute match that you will be there the entire time. Same goes for FW, you need to be able to commit time to each battle. If you cant commit to FW for quick-play drops, why are you even asking about do FW? Thats like playing WoW, demanding you get Raid level gear, But refusing to commit to the requirement of being in a raid group to get said gear. You either commit to FW in some way (either by making a solo merc unit, or by joining an already active unit) or you dont play FW. This game isn't big enough to cater to every single type of player. As for if you create a personal merc tag for yourself and disband it later, one would think that it would be re-usable again since for all intents and purposes that it doesnt exist if its disbanded, you should be able to remake if (as long as someone else doesnt take it), but it would be nice to get some information on that. I created a merc tag so that I could get the merc rewards before jumping in with a Davion unit to continue my davion career. Considering you lose a massive amount of rep if you leave a faction unit, I might as well work on my merc rewards first. What consequences would I face? The mechwarrior/battletech lore Is full of hundreds of pilots that made a name for themselves as solo pilots, taking contracts as they come. and my reference to truck drivers, you took far too literally without actually thinking of the consequences (which you claimed I failed to do). My dad used to be a truck driver, almost bought himself his own semi until he found out just how incredibly expensive it is to be solo. You have to pay for all of your own fuel, all of your own maintenance (which can easily go into the hundreds of thousands if something like your engine blows up on you), you are at the complete whim of different trucking companies who will **** you out of every dime they can. Being a company driver, driving a company truck nets you a lot of protections that solo drivers do not have to deal with. Being a solo trucker can be more lucrative, but you also foot all the bills yourself. Yeah its not a perfect apples to apples example, but better than any reference you made. So I will jump off my soap box when you are done with being stupid. I mean threatening to quit the game because they didnt split the stats from quick play and faction play? there are far better things to quibble about than that. Bitching about the lack of weapons that should be in the game? Certainly a viable complaint! But harping because they didnt split apart your XML spreadsheet? Thats just being petty.



This. Exactly on all points.

#356 grendeldog

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Posted 20 April 2016 - 06:01 PM

You all really need to base the queue on the number of players, not whether the player is in a unit. 12 people from different units are not going to be any more effective against a 12 man from the same unit than 12 non-unit pugs. Seriously, splitting the queue reduces player population in both queues, so at least get the queue mechanics right if you're gonna split them up.

#357 MechWarrior319348

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Posted 20 April 2016 - 06:47 PM

bakjrbarbi

#358 baddagger

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Posted 20 April 2016 - 06:59 PM

PGI, please fix the loading time to pull up the chat and friends list. It takes forever now since the patch to load the chat box and friends list.

#359 Moebius1

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Posted 20 April 2016 - 07:39 PM

IF A DEFENDER IS IN THIS EXTRACTION ZONE, ATTACKERS SHOULD NOT WIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#360 White Bear 84

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Posted 20 April 2016 - 10:38 PM

View Postbaddagger, on 20 April 2016 - 06:59 PM, said:

PGI, please fix the loading time to pull up the chat and friends list. It takes forever now since the patch to load the chat box and friends list.


HOTFIX INBOUND! Posted Image Posted Image Posted Image





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