Morggo, on 22 April 2016 - 08:37 AM, said:
Totally agree with posts regarding Freelancer option seeming to be weighted against it, which is sad since there are a fair number of people that were looking forward to this queue/mode. Seems doubly suspicious when PGI begins threatening to remove the solo queue the day after release or so... "planned obsolescence" seems to be at work here. Objectively, I do not believe, despite how it was presented to the solo community, we were given the play mode/queue we expected. Essentially, we received a rewardless PUG mode with longer wait times. Why, why, why can't solo players wanting to play other solo players in the SOLO queue not get any rewards? And before you say "but you can join a faction for LP" why, why, why must we be forced into essentially Permanent Contracts (due to the massive desertion penalties) to get rewards?
I mean, seriously, I know PGI envisions a world of Units playing Units doing Unit things in a Unit world full of Unit People .... but c'mon... that's not everyone's bag.
This isn't one of those "I hate this, I'm quitting" threads.. far from it.. I love the game, spend wayyyyy too much time and money with it like many of us. Just pointing out a bit of frustration at how a portion of the community is essentially being ram-rodded into the Unit/Faction mold whether we want to or not. *sigh* I sooooo was looking forward to finally getting into FW, and especially those Scout missions. /weep
Agreed, it felt like Solo queue was meant to fail. As a casual player I don't want to put the time into the grind of being in a faction and being a one man mercenary unit in group queue sounds like punishment. LOL
Giving Freelancers ZERO incentive to play FW doesn't mean I will join a unit, it means I will never play FW. Not allowing solo Mercenaries to play in Solo FW Queue means the pool of solo players is kept prohibitively small.
Per Russ on Twitter "Only those rarely seeing themselves as playing CW should stay freelancer and respond to call to arms as the mood hits them"
Me: "Lol, there is zero incentive to ever play CW if you are a freelancer. & not much more to play as a solo mercenary in group que"
Russ:"If they feel that way then they will become unit players which would be great."
It seems what PGI wants is for us to all become Unit players. But not be in too big a unit that can actually dominate the map. So why didn't they just introduce Unit size limits, incentivize the unit joining process, and disband the units that are already "too large"?
I enjoy playing this game, even when I go 3 days without a win in Solo queue, and I support it by snapping up new mech packs and buying the tournament supporter bonus. But I'd rather have PGI just be honest and tell us that we all should be in faction or mercenary units of 4-100 pilots to play in FW then have the Solo queue poorly implemented and then removed in less than a week (projecting I know).
Edited by The Wolfpack75, 23 April 2016 - 10:42 AM.