

Vindicator Quirk Changes Missed The Mark
#1
Posted 19 April 2016 - 08:44 AM
First, dissipation does not make up for the lack of heat gen quirks compared to its counterparts. The massive 30% heat gen quirk for PPCs that the BJ-3 gets allows it to be almost heat neutral with skills firing 2 PPCs (~91%) while the VND-1R which is the closest to the BJ-3 is only around 3/4 that (~76%), not factoring in cooldown quirks mind you. Heat Gen quirks are king in the current environment for energy boats.
Second, SIB changes were #Mediocre, you removed the fairly pointless duration quirk, but only gave it 5% heat gen in turn, which even with the dissipation quirk isn't a big deal. Is it really too much to ask for it to get the 1X's missile cooldown quirk and structure buffs, because that would be a great starting point. Improved accel/decel is nice but without all the other factors like durability or firepower being good is sort of pointless.
Third, the 1X buffs all over the place, PPC velocity buff is pointless since you can only mount 1, and the velocity desync's them from potential combinations for ballistics (AC5s/AC10s). The ballistic cooldown however is nice, since it is general unlike the BJ-1, but it would be nice to get the range/velocity quirk of the BJ-1 considering the 1X should be using AC5/10s which are slower projectiles. Also, seriously give the SIB the 1X's worthless missile cooldown.
Fourth, no 1AA quirks? Seriously even the 1AA is mediocre. Give it some structure quirks like the 1X and some mild accel/decel quirks.
#2
Posted 19 April 2016 - 09:44 AM
Grumpy Cat said:
#3
Posted 19 April 2016 - 09:56 AM
Edited by Quicksilver Kalasa, 19 April 2016 - 09:56 AM.
#4
Posted 19 April 2016 - 10:00 AM
Quicksilver Kalasa, on 19 April 2016 - 09:56 AM, said:
If you mean "another way to be loled @", then I guess that's "evolving".
I'm still trying to figure out what meta some of the nerfs was to counter. Is it the Lolcust-3V meta with those 2 MGs? Is it the secret Vindi-meta that involves the existing of mech unicorns like the hero? Is it the magical Jester meta where it survives the magical trek to Mordor?
I dunno man, I'm trying to figure out the Nova+Ice Ferret nerfs.
#5
Posted 19 April 2016 - 10:02 AM
It's hardpoints.
Give all of the variants extra hardpoints (they do have the geometry to support it).
Give the 1R - 5E and 2M hardpoints
The SIB - 4E and 3M hardpoints
The 1X - 3E and 2M and 3B hardpoints
The 1AA - 5E and 1M hardpoints
(I'd also increase the engine-caps to 250 on 1R and 1X models, SIB already has this and 1AA has a higher one)
And voilà!
Vindicators are probably meh-tier instead of trash-tier!
Edited by Juodas Varnas, 19 April 2016 - 10:06 AM.
#6
Posted 19 April 2016 - 10:04 AM
#7
Posted 19 April 2016 - 10:22 AM
Phoenix Hawk has the same construction ( 45 ton IS humanoid with LAAs) but has more hardpoints, bigger engines, and better equipment than the Vindie.
The PH should be dropping practically without quirks according g to PGI doctrine (better equipment means lesser quirks).
#8
Posted 19 April 2016 - 10:24 AM
The mech is light in the armor/structure department due to it being 45 tons. That's ok in a lower profile mechs that are fast like the Cicada or mechs with high hard points to better use cover like the BJ. A humanoid mech like the Vindicator that has the tall exposure of a humanoid, low mount weapons, and lower engine cap makes it very vulnerable. It doesn't have the same benefits as other chassis similar in weight.
It needs some structure/armor buffing IMO. The funny thing is, the Phoenix Hawk will have similar issues but I bet it will get some durability buffing (to go with it's faster engine, MASC, and ECM), but still nothing for the poor Vindicator

#9
Posted 19 April 2016 - 10:25 AM
Quicksilver Kalasa, on 19 April 2016 - 10:04 AM, said:
Yeah this part is just misguided obstinance.
We won't add hardpoints, unless of course its the first time releasing a mech - then we will inflate them.
Instead we will add quirks, or we won't, or we will but then we will take them away or change them completely.
Oh, we might give it a 50% CD quirk because it only has 2 hardpoints - but wait, actually that's problematic, we don't want to give 50% CD quirks.
Enough is enough already just balance the hardpoints, balance the base equipment, balance the omni-mech designs so locked equipment isn't fine for a few of them and a clear detrimental balance issue to the majority of them.
So stubborn on something they have repeatedly gotten wrong and have proven unable to manage or maintain.
#10
Posted 19 April 2016 - 11:02 AM
Ultimax, on 19 April 2016 - 10:25 AM, said:
Yeah this part is just misguided obstinance.
We won't add hardpoints, unless of course its the first time releasing a mech - then we will inflate them.
Instead we will add quirks, or we won't, or we will but then we will take them away or change them completely.
Oh, we might give it a 50% CD quirk because it only has 2 hardpoints - but wait, actually that's problematic, we don't want to give 50% CD quirks.
Enough is enough already just balance the hardpoints, balance the base equipment, balance the omni-mech designs so locked equipment isn't fine for a few of them and a clear detrimental balance issue to the majority of them.
So stubborn on something they have repeatedly gotten wrong and have proven unable to manage or maintain.
There are no parameters.
Dartboard of balance? I think there are large holes in it.
#11
Posted 19 April 2016 - 11:08 AM
PGI doesn't give a flying **** about dead mechs.
#12
Posted 19 April 2016 - 12:02 PM
1X:
- Energy Cooldown 25%
- Ballistic Velocity 25%
- No additional PPC velocity
- Ballisitc Range 25%
- Energy heat gen 15%
- PPC heat gen 15%
- Double internals structure, like Hunchback 4SP
- 40% turn rate
- 40% accel/decal rate
1R:
- Energy heat gen 15%
- PPC heat gen 15%
- PPC velocity 50%
- Energy cooldown 15%
- Energy range 10%
- Medium laser range 10%
- Laser duration 10%
- Medium laser duration 15%
- Double internals structure
- 40% turn rate
- 40% accel/decal rate
1AA:
- Energy heat gen 10%
- PPC heat gen 20%
- PPC velocity 50%
- Energy range 10%
- Energy cooldown 20%
- Double internals structure
- 40% turn rate
- 40% accel/decal rate
ST. IVES’ BLUES:
- Energy Cooldown 15%
- Missile Cooldown 20%
- Energy heat gen 15%
- Missile Heat gen 15%
- Energy range 10%
- Missile Velocity 10%
- SRM spread 10%
- Laser duration 25%
- Double internals structure
- 40% turn rate
- 40% accel/decal rate
#13
Posted 19 April 2016 - 01:40 PM
Now PGI has to take a serious look at the Shadowhawk, the Quickdraw and the Awesome. Maybe even give another minor nerf to the Kit Fox.
#14
Posted 19 April 2016 - 01:45 PM
Vindicator said:

#15
Posted 19 April 2016 - 03:26 PM
#16
Posted 19 April 2016 - 03:32 PM
I seriously don't understand why the Blackjack gets so much love, when it's so superior to the Vindi in all of the basic facets that matter: more compact, more hardpoints and higher hardpoints.
#17
Posted 19 April 2016 - 03:58 PM
They get some things right, like a slight retuning of the Black Knight, since it was as powerful as a Timberwolf, and we cant have the Clans not being superior. But then the rest of the changes are just idiotic.
#18
Posted 19 April 2016 - 04:06 PM
Since heavy weaponry usually takes up a lot of critical space. It becomes *very* easy to lose an Autocannon, PPC, or a Gauss Rifle to a critical hit. A little bit more armor or critical hit resistance would help. Try mounting a gauss rifle on the 1X and you will undoubtedly see what I mean.
Edited by Livaria, 19 April 2016 - 04:24 PM.
#19
Posted 19 April 2016 - 04:34 PM
Adamski, on 19 April 2016 - 03:58 PM, said:
Russ: Oh sure let's fire our quirk guy! Quirk guy, you're fired.
*10 days later*
Russ: We've got ourselves a new quirk guy! We've updated our quirks accordingly.
Adamski: These new quirks are great!
*Henry enters the room*
Henry: I think we are at the point where we should petition Russ to fire whomever is in charge of Quirks, as it is pretty obvious at this point they have no idea WTF they are doing.
Russ: Oh sure let's fire our quirk guy! Quirk guy, you're fired.
Edited by Livaria, 19 April 2016 - 05:17 PM.
#20
Posted 19 April 2016 - 05:18 PM
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