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Oxide Nerf Was Just A Slap On The Wrist


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#161 Jack Spade Ward

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Posted 26 April 2016 - 12:42 PM

Yep... the Oxide is way to OP, and it has been for quite sometime!
But people prefer to talk about the cheeta, the jenner IIC, because they're ... CLAN!!! And we all know how "evil" clan is...

In all fairness, this game has lost all its interest to me! Im waiting on a game where IS is IS and Clan is Clan... maybe single player over here?

PS- Oxide is P2W, it always was

#162 Mechsniper

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Posted 26 April 2016 - 05:10 PM

the oxide is currently the most broken mech in the game. It does not have to kill to win. It can leg any mech in this game inside 5 seconds. 2 oxides = almost certain victory unless your on alpine. Fix this crap pgi..

Either that or take away the idiotic gauss mechanic so a highlander can kill a light. NEVER were lights supposed to be nearly invincible vs assault mechs in the Battletech MWO universe. YET, here were are this far into this game and you can 1 v 1 any assault on even or higher ground with the right light. What horse hockey.

#163 Darian DelFord

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Posted 26 April 2016 - 05:18 PM

View PostMechsniper, on 26 April 2016 - 05:10 PM, said:

the oxide is currently the most broken mech in the game. It does not have to kill to win. It can leg any mech in this game inside 5 seconds. 2 oxides = almost certain victory unless your on alpine. Fix this crap pgi..

Either that or take away the idiotic gauss mechanic so a highlander can kill a light. NEVER were lights supposed to be nearly invincible vs assault mechs in the Battletech MWO universe. YET, here were are this far into this game and you can 1 v 1 any assault on even or higher ground with the right light. What horse hockey.



I would like to see ANY OXIDE leg an Atlas or a DW in 5 seconds, Won't happen. Atlas 81 armor, 42 strcuture + and additional 21 structure. Total damage needed to remove 1 leg..... 144

Total alphas for an Oxide 34.4 Lets see here... 144 dived by 34.4 = 4.186 Alphas to leg an atlas. Now factor in that some missile may not hit if the atlas is moving, and I think you can safely round that up to 5. Now an Oxide can fire every 2.1 ish seconds. So 5 Alphas - 8.4 seconds, starting from the first time the first alpha is fired.

OK that idiotic statement has been disproved

I am sorry, however any competent assault can destroy lights. it takes up to 10 alphas to kill assaults (Depends on tonnage) by legging. Good luck trying to get the rear armor on a smart assault pilot. As has been hashed out many times THIS IS NOT THE BT UNIVERSE.

ALL Chassis should be fun to play and a threat.

Now that you have been totally debunked, care to try again?

Edited by Darian DelFord, 26 April 2016 - 05:25 PM.


#164 DrxAbstract

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Posted 26 April 2016 - 06:39 PM

You can get at the rear armor of an assault (Any Mech, actually) even if it isnt facing you - the middle of the waist (asscrack) counts as Rear CT. If you have lasers it's a viable spot to go after on an uncooperative assault, but unless they're cherry red cored through the back or close to it, it's not worth the ammo to try it with missiles.

As far as taking a leg off an Assault inside of 5 seconds... it's possible, but improbable. A fully armored Assault leg is 126 points(84A, 42S) which is a minimum of 3.75 Alphas, equaling 8.16 seconds per leg with a highly improbable 100% Missile strike rate. It will more than likely take 5-7 Alphas.

Comparatively, an FS9-A also requires 4 Alphas to do this at 9.47 seconds per leg with pinpoint Small Pulse lasers.

Factoring the inaccuracy of SRMs even at extremely close range, the required time to leg an Assault for an Oxide is, relatively speaking, considerably longer than it would be for an FS9, ACH or Locust.

Objectively, the FS9, ACH and Locust will be close to overheating early into the 2nd leg while the Oxide can keep going, however the Oxide has expended a minimum of 120 of its 500 rounds, realistically 20-30% more when factoring the inaccuracy of SRMs.

The Oxide's firepower is great on paper, but in practice is fairly even with the FS9, ACH and Locust. The only true edge it has is the heat efficiency, thanks largely to the weapon type and not the quirk. So it can definitely afford to lose it.

#165 Darian DelFord

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Posted 26 April 2016 - 06:44 PM

View PostDrxAbstract, on 26 April 2016 - 06:39 PM, said:

You can get at the rear armor of an assault (Any Mech, actually) even if it isnt facing you - the middle of the waist (asscrack) counts as Rear CT. If you have lasers it's a viable spot to go after on an uncooperative assault, but unless they're cherry red cored through the back or close to it, it's not worth the ammo to try it with missiles.

As far as taking a leg off an Assault inside of 5 seconds... it's possible, but improbable. A fully armored Assault leg is 126 points(84A, 42S) which is a minimum of 3.75 Alphas, equaling 8.16 seconds per leg with a highly improbable 100% Missile strike rate. It will more than likely take 5-7 Alphas.

Comparatively, an FS9-A also requires 4 Alphas to do this at 9.47 seconds per leg with pinpoint Small Pulse lasers.

Factoring the inaccuracy of SRMs even at extremely close range, the required time to leg an Assault for an Oxide is, relatively speaking, considerably longer than it would be for an FS9, ACH or Locust.

Objectively, the FS9, ACH and Locust will be close to overheating early into the 2nd leg while the Oxide can keep going, however the Oxide has expended a minimum of 120 of its 500 rounds, realistically 20-30% more when factoring the inaccuracy of SRMs.

The Oxide's firepower is great on paper, but in practice is fairly even with the FS9, ACH and Locust. The only true edge it has is the heat efficiency, thanks largely to the weapon type and not the quirk. So it can definitely afford to lose it.



You forgot the bonus structuret hat Atlai have on the legs +21 if I remember correctly.

#166 DrxAbstract

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Posted 26 April 2016 - 07:11 PM

View PostDarian DelFord, on 26 April 2016 - 06:44 PM, said:



You forgot the bonus structuret hat Atlai have on the legs +21 if I remember correctly.

Eh, i left it out intentionally. Not every Assault has Leg Structure Quirks, and including special case conditions like that proves unnecessary when the standard numbers are sufficient. Of course Assaults running reduced armor is also irrelevant, as the above proves that the Oxide's damage is clearly exaggerated for the sake of argument, when in reality it's on par with the rest of them.

#167 WANTED

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Posted 27 April 2016 - 11:01 AM

Just saw an Oxide get 600 damage and 6 kills. Time for that thing to get a nerf.

Same guy just did 4 kills 500 damage on second game in same Oxide. He's great Oxide pilot but he killed off most of their team by himself. Part pilot and part something up with that mech since it's a light.

Edited by WANTED, 27 April 2016 - 11:18 AM.


#168 Darian DelFord

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Posted 27 April 2016 - 11:21 AM

View PostWANTED, on 27 April 2016 - 11:01 AM, said:

Just saw an Oxide get 600 damage and 6 kills. Time for that thing to get a nerf.

Same guy just did 4 kills 500 damage on second game in same Oxide. He's great Oxide pilot but he killed off most of their team by himself. Part pilot and part something up with that mech since it's a light.




From his perspective, did it look anything like this?


Edited by Darian DelFord, 27 April 2016 - 11:21 AM.


#169 Morggo

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Posted 27 April 2016 - 11:56 AM

View PostWANTED, on 27 April 2016 - 11:01 AM, said:

Just saw an Oxide get 600 damage and 6 kills. Time for that thing to get a nerf.

Same guy just did 4 kills 500 damage on second game in same Oxide. He's great Oxide pilot but he killed off most of their team by himself. Part pilot and part something up with that mech since it's a light.


Following that logic, last week I got 7 kills 890 damage, then 4 kills in a game shortly after in my CDA-2A... so is that one OP too? Posted Image

(I know Cicada's are Mediums, but they are pretty much just fat lights so ...)

Edited by Morggo, 27 April 2016 - 11:58 AM.


#170 Felicitatem Parco

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Posted 27 April 2016 - 01:47 PM

I got several 4+ kill games in my Rifleman last week. Nerf the Rifleman, plz.

Seriously, when the Oxide was released is was considered DOA. Not OP. Nobody called it OP when launched, and anyone who claims it was OP from launch is simply a liar.

The Oxide started getting the "OP" comments after the SRM buff and the application of additional quirks to the Oxide.


#171 Dawnstealer

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Posted 27 April 2016 - 01:51 PM

View PostA banana in the tailpipe, on 19 April 2016 - 08:53 AM, said:

This is the mech any slob can point to and go "SEE, MWO IS P2W!!!!"

You've got top comp players razzing you for being limp on the Oxide PGI. Even I'm willing to chime into these disgusting white knight infested forums to speak my mind.

The Oxide is stupidly OP and you didn't do enough to balance it.

Thank you.

I just got one of these things and while they're pretty good, they're not that much better than my Sarah's mech (which is my favorite). Great brawler, don't get me wrong, but I get nervous about ammo-only builds and a Jenner without jump jets is just wrong.

And for all the "OMG OP!" moments, I regularly get cored out in this thing. It's STILL a Jenner, after all, and a "Light Brawler" is a pretty specialized niche, and it doesn't come with a very long lifespan.

#172 cazidin

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Posted 27 April 2016 - 01:54 PM

Weren't this thread and the other Oxide balance threads locked?

#173 Mavairo

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Posted 28 April 2016 - 09:06 AM

Posted Image

Clearly the Fang is OP too.

#174 El Bandito

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Posted 28 April 2016 - 10:11 AM

View PostDarian DelFord, on 26 April 2016 - 05:18 PM, said:



I would like to see ANY OXIDE leg an Atlas or a DW in 5 seconds, Won't happen. Atlas 81 armor, 42 strcuture + and additional 21 structure. Total damage needed to remove 1 leg..... 144

Total alphas for an Oxide 34.4 Lets see here... 144 dived by 34.4 = 4.186 Alphas to leg an atlas. Now factor in that some missile may not hit if the atlas is moving, and I think you can safely round that up to 5. Now an Oxide can fire every 2.1 ish seconds. So 5 Alphas - 8.4 seconds, starting from the first time the first alpha is fired.

OK that idiotic statement has been disproved

I am sorry, however any competent assault can destroy lights. it takes up to 10 alphas to kill assaults (Depends on tonnage) by legging. Good luck trying to get the rear armor on a smart assault pilot. As has been hashed out many times THIS IS NOT THE BT UNIVERSE.

ALL Chassis should be fun to play and a threat.

Now that you have been totally debunked, care to try again?


TBF, I personally never have full armor on the legs of my Assaults. Usually around 60-75% at most. Lights usually go for my rear torso when possible, so getting legged is not my primary concern.

Edited by El Bandito, 28 April 2016 - 10:13 AM.


#175 Blaze32

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Posted 01 May 2016 - 09:41 AM

View PostNZT Limitless, on 20 April 2016 - 04:03 AM, said:

I personally love the Oxide and think it takes skill to run it and its not just an easy win. If you are good with any Mech you will do well. Try running the Jenner IIC with 6 x SRM6's , then you will know you are cracking it. And to the person who said bring on the commando v Oxide.... I will post another video later of me and a commando 1 v 1. Guess who won. Yes the Oxide.

http://youtu.be/iX-8SS5pblk




So you killed a cicada who was afk and a firestarter who was trying to 3v1?





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