Oxide Nerf Was Just A Slap On The Wrist
#161
Posted 26 April 2016 - 12:42 PM
But people prefer to talk about the cheeta, the jenner IIC, because they're ... CLAN!!! And we all know how "evil" clan is...
In all fairness, this game has lost all its interest to me! Im waiting on a game where IS is IS and Clan is Clan... maybe single player over here?
PS- Oxide is P2W, it always was
#162
Posted 26 April 2016 - 05:10 PM
Either that or take away the idiotic gauss mechanic so a highlander can kill a light. NEVER were lights supposed to be nearly invincible vs assault mechs in the Battletech MWO universe. YET, here were are this far into this game and you can 1 v 1 any assault on even or higher ground with the right light. What horse hockey.
#163
Posted 26 April 2016 - 05:18 PM
Mechsniper, on 26 April 2016 - 05:10 PM, said:
Either that or take away the idiotic gauss mechanic so a highlander can kill a light. NEVER were lights supposed to be nearly invincible vs assault mechs in the Battletech MWO universe. YET, here were are this far into this game and you can 1 v 1 any assault on even or higher ground with the right light. What horse hockey.
I would like to see ANY OXIDE leg an Atlas or a DW in 5 seconds, Won't happen. Atlas 81 armor, 42 strcuture + and additional 21 structure. Total damage needed to remove 1 leg..... 144
Total alphas for an Oxide 34.4 Lets see here... 144 dived by 34.4 = 4.186 Alphas to leg an atlas. Now factor in that some missile may not hit if the atlas is moving, and I think you can safely round that up to 5. Now an Oxide can fire every 2.1 ish seconds. So 5 Alphas - 8.4 seconds, starting from the first time the first alpha is fired.
OK that idiotic statement has been disproved
I am sorry, however any competent assault can destroy lights. it takes up to 10 alphas to kill assaults (Depends on tonnage) by legging. Good luck trying to get the rear armor on a smart assault pilot. As has been hashed out many times THIS IS NOT THE BT UNIVERSE.
ALL Chassis should be fun to play and a threat.
Now that you have been totally debunked, care to try again?
Edited by Darian DelFord, 26 April 2016 - 05:25 PM.
#164
Posted 26 April 2016 - 06:39 PM
As far as taking a leg off an Assault inside of 5 seconds... it's possible, but improbable. A fully armored Assault leg is 126 points(84A, 42S) which is a minimum of 3.75 Alphas, equaling 8.16 seconds per leg with a highly improbable 100% Missile strike rate. It will more than likely take 5-7 Alphas.
Comparatively, an FS9-A also requires 4 Alphas to do this at 9.47 seconds per leg with pinpoint Small Pulse lasers.
Factoring the inaccuracy of SRMs even at extremely close range, the required time to leg an Assault for an Oxide is, relatively speaking, considerably longer than it would be for an FS9, ACH or Locust.
Objectively, the FS9, ACH and Locust will be close to overheating early into the 2nd leg while the Oxide can keep going, however the Oxide has expended a minimum of 120 of its 500 rounds, realistically 20-30% more when factoring the inaccuracy of SRMs.
The Oxide's firepower is great on paper, but in practice is fairly even with the FS9, ACH and Locust. The only true edge it has is the heat efficiency, thanks largely to the weapon type and not the quirk. So it can definitely afford to lose it.
#165
Posted 26 April 2016 - 06:44 PM
DrxAbstract, on 26 April 2016 - 06:39 PM, said:
As far as taking a leg off an Assault inside of 5 seconds... it's possible, but improbable. A fully armored Assault leg is 126 points(84A, 42S) which is a minimum of 3.75 Alphas, equaling 8.16 seconds per leg with a highly improbable 100% Missile strike rate. It will more than likely take 5-7 Alphas.
Comparatively, an FS9-A also requires 4 Alphas to do this at 9.47 seconds per leg with pinpoint Small Pulse lasers.
Factoring the inaccuracy of SRMs even at extremely close range, the required time to leg an Assault for an Oxide is, relatively speaking, considerably longer than it would be for an FS9, ACH or Locust.
Objectively, the FS9, ACH and Locust will be close to overheating early into the 2nd leg while the Oxide can keep going, however the Oxide has expended a minimum of 120 of its 500 rounds, realistically 20-30% more when factoring the inaccuracy of SRMs.
The Oxide's firepower is great on paper, but in practice is fairly even with the FS9, ACH and Locust. The only true edge it has is the heat efficiency, thanks largely to the weapon type and not the quirk. So it can definitely afford to lose it.
You forgot the bonus structuret hat Atlai have on the legs +21 if I remember correctly.
#166
Posted 26 April 2016 - 07:11 PM
Darian DelFord, on 26 April 2016 - 06:44 PM, said:
You forgot the bonus structuret hat Atlai have on the legs +21 if I remember correctly.
Eh, i left it out intentionally. Not every Assault has Leg Structure Quirks, and including special case conditions like that proves unnecessary when the standard numbers are sufficient. Of course Assaults running reduced armor is also irrelevant, as the above proves that the Oxide's damage is clearly exaggerated for the sake of argument, when in reality it's on par with the rest of them.
#167
Posted 27 April 2016 - 11:01 AM
Same guy just did 4 kills 500 damage on second game in same Oxide. He's great Oxide pilot but he killed off most of their team by himself. Part pilot and part something up with that mech since it's a light.
Edited by WANTED, 27 April 2016 - 11:18 AM.
#168
Posted 27 April 2016 - 11:21 AM
WANTED, on 27 April 2016 - 11:01 AM, said:
Same guy just did 4 kills 500 damage on second game in same Oxide. He's great Oxide pilot but he killed off most of their team by himself. Part pilot and part something up with that mech since it's a light.
From his perspective, did it look anything like this?
Edited by Darian DelFord, 27 April 2016 - 11:21 AM.
#169
Posted 27 April 2016 - 11:56 AM
WANTED, on 27 April 2016 - 11:01 AM, said:
Same guy just did 4 kills 500 damage on second game in same Oxide. He's great Oxide pilot but he killed off most of their team by himself. Part pilot and part something up with that mech since it's a light.
Following that logic, last week I got 7 kills 890 damage, then 4 kills in a game shortly after in my CDA-2A... so is that one OP too?
(I know Cicada's are Mediums, but they are pretty much just fat lights so ...)
Edited by Morggo, 27 April 2016 - 11:58 AM.
#170
Posted 27 April 2016 - 01:47 PM
Seriously, when the Oxide was released is was considered DOA. Not OP. Nobody called it OP when launched, and anyone who claims it was OP from launch is simply a liar.
The Oxide started getting the "OP" comments after the SRM buff and the application of additional quirks to the Oxide.
#171
Posted 27 April 2016 - 01:51 PM
A banana in the tailpipe, on 19 April 2016 - 08:53 AM, said:
You've got top comp players razzing you for being limp on the Oxide PGI. Even I'm willing to chime into these disgusting white knight infested forums to speak my mind.
The Oxide is stupidly OP and you didn't do enough to balance it.
Thank you.
I just got one of these things and while they're pretty good, they're not that much better than my Sarah's mech (which is my favorite). Great brawler, don't get me wrong, but I get nervous about ammo-only builds and a Jenner without jump jets is just wrong.
And for all the "OMG OP!" moments, I regularly get cored out in this thing. It's STILL a Jenner, after all, and a "Light Brawler" is a pretty specialized niche, and it doesn't come with a very long lifespan.
#172
Posted 27 April 2016 - 01:54 PM
#173
Posted 28 April 2016 - 09:06 AM
Clearly the Fang is OP too.
#174
Posted 28 April 2016 - 10:11 AM
Darian DelFord, on 26 April 2016 - 05:18 PM, said:
I would like to see ANY OXIDE leg an Atlas or a DW in 5 seconds, Won't happen. Atlas 81 armor, 42 strcuture + and additional 21 structure. Total damage needed to remove 1 leg..... 144
Total alphas for an Oxide 34.4 Lets see here... 144 dived by 34.4 = 4.186 Alphas to leg an atlas. Now factor in that some missile may not hit if the atlas is moving, and I think you can safely round that up to 5. Now an Oxide can fire every 2.1 ish seconds. So 5 Alphas - 8.4 seconds, starting from the first time the first alpha is fired.
OK that idiotic statement has been disproved
I am sorry, however any competent assault can destroy lights. it takes up to 10 alphas to kill assaults (Depends on tonnage) by legging. Good luck trying to get the rear armor on a smart assault pilot. As has been hashed out many times THIS IS NOT THE BT UNIVERSE.
ALL Chassis should be fun to play and a threat.
Now that you have been totally debunked, care to try again?
TBF, I personally never have full armor on the legs of my Assaults. Usually around 60-75% at most. Lights usually go for my rear torso when possible, so getting legged is not my primary concern.
Edited by El Bandito, 28 April 2016 - 10:13 AM.
#175
Posted 01 May 2016 - 09:41 AM
NZT Limitless, on 20 April 2016 - 04:03 AM, said:
http://youtu.be/iX-8SS5pblk
So you killed a cicada who was afk and a firestarter who was trying to 3v1?
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