MischiefSC, on 20 April 2016 - 06:30 PM, said:
People voting for what happens to someone else isn't cool or fair. If you want to vote for who your faction units fight you have to fight the same people. How is that anything BUT fair and democratic?
This argument cuts both ways.
If you want to give the entire Faction a direction, you want to focus all your resources on it. In this case, those resources are players.
But players are people, Unit Members and Solo, alike.
If Solo players have no voice, then they also are victims of "people voting for what happens to someone else": the Units are voting for them.
That's why I suggest it's reasonable to give Units a leading role, but unreasonable to preclude other people from having a voice at all.
Surely, the compromise of allowing Units 1st choice at selecting viable targets AND giving their vote greater weight against Solo players is acceptable?
If the voting weight increases with number of drops in a given period, then active Solo players will still have a reasonable voice and inactive Unit members will have a diminished voice.
Not all Solo players don't care about the Faction. Many would love to contribute however they can but cannot commit to a unit (for a variety of reasons) and don't want to get lumped into the Unit queue by creating a 1-man Unit (and getting ROFLstomped).