Light - 30 Tons, http://www.sarna.net/wiki/UrbanMech
The UrbanMech packs a powerful punch for its size. One argument to include this mech is few light mechs carry ACs. It would benefit MWO to allow for ballistic capabilities of light mechs, which is all about offering various roles per weight class. One thing critics may be overlooking here is Matchmaking is probably going to be balanced in some fashion, either by tonnage or c-bills. The UrbanMech is extremely cheap in both regards. Plus, adding this mech in the game would satisfy many fans.
Hatchetman (-3NH, -3F, -5S)
Medium - 45 Tons, http://www.sarna.net/wiki/Hatchetman
Hatchetman is a very distinctive mech because, as its name suggests, carries a hatchet. Mechwarrior games have always lacked one thing, physical attacks. Introducing the Hatchetman would offer a mech unlike anything else in MWO and would be fun as hell to whack away at your enemies with a mech-sized hatchet. Obviously this would have to be delicately balanced, but would offer an epic experience to players. The developers could make this work if they wanted too.
Orion (-K, -V, -VA, -DC, -M)
Heavy - 75 Tons, http://www.sarna.net/wiki/orion
As far as I know, there are very few mechs with humanoid arms that have an arm-mounted missile launcher. Having this mech in MWO would make it unique. Plus, the Orion is a true workhouse and a jack of all trades at a solid 75 tons.
Cyclops (-10-Z, -10-HQ, -10-Q, -11-A, -11-A-DC, -11-C)
Assault - 90 Tons, http://www.sarna.net/wiki/cyclops
This mech has many variations and fills the tonnage gap. The Cyclops carries an arsenal built to handle any situation. The Cyclops was designed as a heavy command mech, which may be the preferred mech for commanders on the battlefield.
The beloved UrbanMech is pictured below...

The Orion is pictured below with its arm-mounted missile launcher...

Edited by Maverick01, 14 July 2012 - 07:57 PM.