Georgegad, on 20 April 2016 - 08:25 AM, said:
</p> Agreed. And i have said the same thing many times myself when i hear others say the same thing i did.... That still doesnt make it a fun game. I am not really interested in loging on to feed mechs into a bunch of pay to wins and make them feel good about themselves.I do like mechwarrior and have been playing it in every incarnation since pen and paper, but if it is set up for me to be the loser for someone elses game, i doubt there is anyone who doesnt have something better than that to do with their time.Certainly it is possible for IS to win, some days even overpowered clanners have bad matches or get a disconected teammate, i am not sure i want to spend my game days waiting for matches like that to come along. It isnt very satisfying to know the times you win are most likely only because the other team sucked more than expected.
Stormcrows are not pay to win. They are available for Cbills.
Georgegad, on 20 April 2016 - 08:29 AM, said:
Can you convince everyone else who enters the game to also buy the specific mech that can win. I dont have time to stop each of them before they make their first mech purchase and explain that there are only two mechs worth buying and they have to have a specific loadout or they cant win. If every one of them doesnt read your advice and choose the mech you suggest and play the way you say they have to, then the rest of us can never win.Or you can just admit that it is unlikeley to ever have that one magic team that will beat the clan in a fair match.
This is what happens when new mechs are released and people say "It's totally fine that this mech isn't meta. Not all mechs have to be meta" (Meta=good mechs with good builds that use good weapons). So you end up with one or two good mechs on your team and the rest are potatoes that people bought because the art was pretty or they remember having a fun game in TT with it years ago. Players need to demand that PGI justify new mechs instead of just cranking them out. There are maybe 15 variants that are really considered competitive out of 250+. That's just not right.
Basically the IS needs to group up with other mechs that can defeat Skillcrows, leave all those Locusts at home, and just deathball like in every other mode.