Commander A9, on 19 May 2016 - 09:10 PM, said:
Yes, we had no idea because we don't constantly monitor other units. We're not Nostradamus you know. :/
We may have 360 members, but we can hardly get more than 1 or 2 12-man drop teams per night. We'd be lucky to field one a night.
It sounds like your argument is pinning the blame on MercStar and other major units for their skill set. I do agree with the notion that no one likes getting consistently smashed, but I can't accept the belief that MercStar is to blame for the current mechanics of Community Warfare because these changes were devised by developers, not us.
We didn't create this, and we certainly weren't malicious about it.
What do you want? Do you want MercStar and other units to stop playing?
You are missing the point here. If one faction contains all the big hitters, why would others want to attack or defend from it? If all of you massive factions wanted fights, why not monitor the others more closely, and move to a faction that will see more drops against a large unit like yourselves? MS and their like cause their own issues in that you have swallowed so many players, you have no one to go against, and those you can go against, are in the same faction as you. I wont lie, I avoid planets with MS, it is not because i want you to quit, I just don't like going against you, most of your pilots I have personally went against are horrible to deal with, they make the game less fun every time I face them. Yes, you have skill, I have a little, but nothing to compete with your 12s, so I choose to avoid you and yours for those reasons.
Make smaller units, go against each other, find where the other massive units are heading and take a faction opposite of them. All of these will give you drops, looking for seal clubbing, those days are over, or will be soon, thanks to you are yours. We avoid you because of that, you were the clubbers, now that your prey is becoming extinct, you have only yourselves to blame.