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The Cyclops is the most usefully diverse mech we've seen in a while, and the best way to see this is by comparing it to other recently introduced mechs.
- Viper: Omnimech, pretty much only going to be used as an energy boat
- Phoenix Hawk: A few variants can do different sorts of energy boat builds, but it's all energy boating (and a few useless variants)
- Kodiak: One variant's a full-on brawler, one is dakka, but the rest are varying degrees of Laser Boating with maybe a couple Gauss thrown in
- Archer: Missile boat
- Rifleman: Ballistic & energy boat
- Warhammer: Ballistic & energy boat
- Marauder: Ballistic & energy boat
- Mauler: Ballistic boat
- Black Knight, Crab, Wolfhound: ...sigh
We're looking at a Mauler-style dakka variant, an Archer-style missile variant, an Atlas-style ballistic/missile brawler, a Banshee-style dakka/laser variant, an ECM variant, and a laser boat/Boar's Head-style energy variant. In other words, PGI has managed to create a unique role for each mech without resorting to quirks, and none of these roles suck.
A point could certainly be made that each of these variants has an existing counterpart outside of the chassis, and to some extent that's true. But that's also nothing new - it's been a long time since a new mech added a new build to the game. A really long time. The biggest "new" things have been along the lines of a mech having more of this type of hardpoint than any mech has had before, or an Assault mech being allowed to use two AC/20s, and even those weren't that exciting after the initial charm wore off. So yeah, that's not a huge deal, and it's not even all that true anyways - each of the variants has something about the hardpoints or tonnages or slots to make it distinct from other mechs with similar hardpoint layouts.
But even if each one was a carbon copy of an existing mech, there's a new super-quirk thing that PGI is putting in! It is the "Tacticon B-2000 Battle Computer" (yes, that's canon). It's not a module or equipment or anything that needs to be equipped, but it increases the sensor range of all Cyclopes (yes, that's the plural of Cyclops). Oh yeah, and it increases the sensor range of friendly mechs within a certain radius of the Cyclops. And...that's pretty cool.
Each variant is unique from the others, each variant has the potential to be good, and the chassis itself is different enough from other mechs. It is the most varied mech that PGI has announced since Clans, and the best part? Those of us that looked at it in Sarna, in TRO, in the Record Sheets...we saw that the hardpoints look boring. And in MWO, they're exciting! Seriously, whoever designed the Cyclops deserves a cookie.
Oh and, speaking of people that deserve a cookie, check out that goddamn Special Variant camo! Lots of people have made lots of comparisons, but to me it seems beautifully Lovecraftian. I don't expect PGI to do this (probably would require a good deal of extra time in the modeling process), but I think it would be really cool if all those eyes had little recessed domes associated with them, to add texture to the most badass skin I've seen.
Now then. Let's talk builds!
CP-11-A (S)
This is the base variant, and comes with 3 ballistics in the RT, 3 energy split between the arms, and 3 missiles between the CT and LT. Right off the bat, I am reminded of the BNC-3E and the MAD-3R, and those builds are obviously going to be go-to's (3xAC/5 and various amounts of Large Lasers and Large Pulse). But I find a different build to be a bit more...tantalizing.
- Endo, Standard Armor (arms at 0, legs at 57, max elsewhere), STD310 (60 KPH)
- 3x AC/5, 7 tons ammo
- 3x SRM4 with Artemis, 2.5 tons ammo
- 13 DHS
CP-10-Q
This is the Archer-style super-missile-boat variant, with a total of 7 missile hardpoints spread symmetrically between the side torsos and CT. Unfortunately, one of those hardpoints being in the CT means that you can't run all SRM6s with Artemis, but you can run...[
- Endo, Standard Armor (one arm at 0, other at 22, legs at 62, max elsewhere), STD335 (64.8 KPH)
- 6x SRM6 with Artemis and 1x SRM4 with Artemis, 8.5 tons ammo
- 14 DHS
CP-10-Z
This variant is basically the mini-Boar's Head. It could end up being a straight-up laser vomit variant, but that'd be a damn shame because of the other option(s) it has at its disposal.
- Endo, Standard Armor (legs at 69, max elsewhere), STD350 (67.7 KPH)
- 1x AC/20, 4 tons ammo
- 6x Medium Laser
- 18 DHS
CP-11-A-DC
Just like the 10-Z was the mini-Boar's Head, this is the mini-Atlas AS7-S. Except it has an extra ballistic. And a missile hardpoint in the CT. So it's really not a mini-AS7-S, it's just sort of similar. And sure, you could use an AC/20 or 2 UAC/5s and a bunch of SRMs...but you could also do this:
- Endo, Standard Armor (arms at 0, legs at 65, max elsewhere), STD310 (60 KPH)
- 4x SRM4 with Artemis, 4 tons ammo
- 2x LB 10-X AC, 4 tons ammo
- 13 DHS
CP-11-P
This is the ECM variant. That is pretty much its entire identity, honestly, and that's why this is by far my least anticipated variant. But there are still some decent builds available.
- Endo, Standard Armor (legs at 53, max elsewhere), STD300 (58 KPH), ECM
- 2x UAC/5, 6 tons ammo
- 3x Large Laser
- 14 DHS
CP-S 'SLEIPNIR'
Back to a high note! The Hero is easily my most anticipated variant, in part because it's basically a Mauler. And it has the potential to be even better than a Mauler. I mean, it also has the potential to be worse, but it's got a head laser and it seems that it might have better hitboxes and mount locations.
- Endo, Standard Armor (arms at 0, legs at 57, max elsewhere), STD305 (59 KPH)
- 4x UAC/5, 9.5 tons ammo
- 1x Medium Laser
- 10 DHS
Value Advice
As always, not gonna say whether or not you should buy it, it's your money, your time, your priorities, etc. But if you are planning on buying it...I'd recommend the base $20 pack plus the hero.
The Hero is very likely to be the best variant, I wouldn't be surprised if it's also the most fun variant, and you get that C-Bill boost on top of that and a pretty nifty camo. In comparison, the $15 add-on pack has the kind-of-boring ECM variant, and the pretty exciting Atlas-style brawling variant. But I don't think that those two mechs, even put together, will be on par with the magnificence of the Hero.
But honestly...if you don't want the Hero, or maybe you want to spend the extra 15 bucks on the add-on variants, or the extra 20 bucks on the special variant and premium time and all the other goodies PGI is offering...knock yourself out. There are absolutely legitimate reasons to do any of those things. Just...maybe wait until we're closer to the close of Early Adopter Rewards on May 20 just in case we hear something new that may influence your decision.
Closing Thoughts
I think that the Cyclops is a well-designed (well-adapted?) mech. I think it'll be fun, and I think it'll be pretty good. But keep in mind that my unbridled enthusiasm way back at the top stems from my expectation of it being fun. It's not because I think it'll be an incredible, top-tier mech that will revolutionize the meta - that's the Kodiak. I mean, it might be all those things, but I kinda doubt it.
Also can I just say...I don't think pre-order decisions in this game should be based on whether or not you think a mech will be strong - not only is that a huge risk due to the importance of stuff like quirks, hitboxes, and other unknowns, but...it sends the wrong message. It says that you want to pay PGI for an in-game advantage over those who don't. On the other hand, pre-ordering a mech pack because you think it will be fun or interesting or innovative tells PGI that you will reward them for adding quality to their game.
But it's your money, do what you want.
GMan129 is an officer of the Steel Jaguar competitive team, he is the owner of and writer for MetaMechs, and he does some writing for NGNG as well. He has been playing MechWarrior Online since the early days of closed beta, and has spent far too much time and money on this crap. If you're interested in supporting his self-destruction, consider contributing to his PayPal or Patreon!
I think he hit the nail on the head. Thoughts?
Edited by Sigilum Sanctum, 20 April 2016 - 01:37 PM.