Potato quality: https://youtu.be/y9J_Tn7qt40
Source quality: https://www.dropbox....itreg2.mp4?dl=0 (use download button)
There's actually a lot going on here, so watch in slow mo.
I fire two gauss and two CERPPC at the CT of the Jenner. If you're going frame by frame, you'd see that my rangefinder jumps from 32 meters to 68 at exactly the same moment my PPCs go on cooldown, indicating that I may have pulled the shot high. However, the PPCs visually appear to impact the Jenner, and its paperdoll flashes across the LT, CT, and RT, suggesting a solid CT hit with splash to both side torsos. The Gauss rifles are firing at the torso reticle, so those certainly hit in either case. There is hit feedback on the crosshair.
So, worst case it's 30 damage to the CT. Best it's 50. The JR7 has taken some amount of front CT armor damage already, so at the very most it could have 43 points of armor remaining (more likely several points less). The target condition indicator drops from 57% to 48% on the hit; assuming the JR7 entered the game at max armor, and my structure calculations are correct, it should have 407 max HP, translating to a ~36 damage point hit. Wat.
I suppose if it started at some value less than max armor that could make 9% be worth just 30, indicating a double gauss hit with no crit, but I don't want to do more math now. The target paperdoll indicates only a single shade change in CT armor condition. Seems wrong even if only the two gauss hit. Or even if convergence caused one gauss round to hit the CT and one the LT, the LT armor condition should have visibly degraded on the target readout.
I was boned in that situation anyway, barring a full hit with an ammo explosion crit in the Jenner's CT. Bleh.
Edited by deathlord, 11 July 2016 - 07:42 AM.