if you want decent long range firepower with the SRMs for short range I would sugest swapping the PPC, TAG and 1 Heat Sink for 2 ER Large Lasers, also add the lower arm actuator to allow the arms to move side to side;
http://mwo.smurfy-ne...ee2fd40cd08cd38
use the ER Large for long range, the SRMs for short.
another possibility is swap the PPC and TAG for 3 Medium Pulse Lasers, rearrange the heat sinks and add 1 extra, also add the lower arm actuators to give something like this;
http://mwo.smurfy-ne...a64472dc75387cb
the SCR can choose its engagement range so in that case you do not really need long range weapons, if you fire everything together that build will run hot but you will have 3-4 alpha strikes before heat becomes critical, at which point stop using the lasers until you cool off.
jss78, on 21 April 2016 - 02:38 AM, said:
I recommend moving some of your rear torso armour to front torsos. In practice we get mostly hit from the front -- most stock loadouts have too much rear armour. I prefer to leave about 8 points in rear, but opinions vary on this.
armour allocation is a compromise
(like most things in this game), put too little on the back and you will regret it if some crazy light Mech pilot sneaks up behind you and unloads there guns into your lightly armoured back,
point of fact I have several Light Mechs setup specificity to kill Mechs with week back armour, my FS9-E has 4 MPL which is enough to strip 24 points of armour or structure then I open up with 4 Machine Guns to quickly destroy internal structure, that build will frequently take down assault Mechs inside 5 seconds
put too much on the back and you are reducing your frontal protection and unless the enemy completely outplays you you should be taking at least 75% of damage to your front in a fast Mech like the Stormcrow,
the Stormcrow is rather fast and agile so a backstabbing light is less likely to be successful against you than the slow heavies or assaults.
some Mechs I take as little as 2 rear armour, most though I setup to survive a specific amount of rear damage, Lights and mediums I usually setup to survive an AC20 hit, that is 20 points total rear structure + armour, structure is half the max possible armour, heavier Mechs I want to be able to survive 40 damage to the back.
Cox Devalis, on 21 April 2016 - 02:47 AM, said:
Do not mix long and short range weapons.
Make your mech effective either at short distance or long.
everyone is entitled to their own opinion but I disagree with the above as an absolute, I often build a Mech for 1 range then have backup weapons for another, although I will usually only do that with slow Mechs
(80KPH+ is what I concider acceptable speed) e.g. an LRM10 or ER Large Lasers on a brawler Atlas, or some Medium lasers on an LRM boat.
The Stromcrow is pretty fast so it can usualy pick its range so does not need multiple weapon ranges, but it does not hurt to have them.