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Mw4 Vs Mw:o

Balance Gameplay Weapons

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#81 Quicksilver Aberration

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Posted 17 July 2016 - 09:21 AM

View PostElKatazTrofiko, on 17 July 2016 - 07:46 AM, said:

On the other hand, nothing felt better than coring out a known unicorn lag beneficiary. I just got tired of decisive battles with that phenomenon showing up. AND, like I said, I did appreciate some of the changes NBT HC paks made to cleave more closely to canon. The admins had certain limits on what they could do about cheating, and I was not going to FRAPS myself to a lower level of play to catch it real time, as it didn't matter when a couple people did.

If there were people cheating in HC, they weren't very good players, ironically much like cheaters in MWO. I played with some of the strongest teams throughout that league and not one of them made me question they were cheating.

View PostElKatazTrofiko, on 17 July 2016 - 01:17 AM, said:

Also, I did not name names. There's no need to jump up and lower your shining visor to sally forth here.

It doesn't matter if you name names, the fact you made it seem like cheating was more common than it actually was is a problem, especially given how small the community was (which meant the reason to cheat was less, because who gave a s**t).

Edited by Quicksilver Kalasa, 17 July 2016 - 09:21 AM.


#82 Tordin

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Posted 17 July 2016 - 09:28 AM

Mechs in MW4 felt frailer even with max armor. Or it might be that the A.I were insisting on targeting your CT all the time. I also disliked that there werent actual armor, the health felt more like exposed internals. I think MW3, heck even Mech Commander had pretty detailed status doll of what part of the mech was damaged on how.

There were power creep, though I mangaged jsut fine on Veteran difficulty in the Solaris championships with my Tenchi, having 2 x standard IS AC 10 and one IS large laser. Worked like a charm, proved to me that IS tech werent obselete. Challenged myself to only use IS tech with the Gray Death Legion in a veteran campaign. Challenging but fun.
Now the light becam obselete after awhile. They should have had some kind of boost. Just not sure.

#83 cazidin

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Posted 17 July 2016 - 10:17 AM

View PostTordin, on 17 July 2016 - 09:28 AM, said:

Mechs in MW4 felt frailer even with max armor. Or it might be that the A.I were insisting on targeting your CT all the time. I also disliked that there werent actual armor, the health felt more like exposed internals. I think MW3, heck even Mech Commander had pretty detailed status doll of what part of the mech was damaged on how.

There were power creep, though I mangaged jsut fine on Veteran difficulty in the Solaris championships with my Tenchi, having 2 x standard IS AC 10 and one IS large laser. Worked like a charm, proved to me that IS tech werent obselete. Challenged myself to only use IS tech with the Gray Death Legion in a veteran campaign. Challenging but fun.
Now the light becam obselete after awhile. They should have had some kind of boost. Just not sure.


Maybe what MW4 needed were quirks? Posted Image

#84 Coolant

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Posted 17 July 2016 - 10:32 AM

Hard to compare the two because MW4 Mekpak had omnislots which means you could put any weapon in there as long as it fit and you had the tonnage. In an omnislot you could put ballistic, energy or missile in there.

Weapons work differently too. Lasers instant damage and ballistics and missiles were not stream. Plus there was 104 different weapons (including battle armor - and I counted them once), so there is a lot more variability.

#85 Tordin

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Posted 17 July 2016 - 11:20 AM

View Postcazidin, on 17 July 2016 - 10:17 AM, said:


Maybe what MW4 needed were quirks? Posted Image


Posted Image

#86 CMDR Sunset Shimmer

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Posted 17 July 2016 - 12:35 PM

View PostFupDup, on 26 April 2016 - 11:51 AM, said:

I don't get why people keep saying this. Mechwarrior 3 had an extremely lenient and forgiving heat system, perhaps the most lenient and forgiving in the entire franchise...including Mechassault. It was very, very easy to create mechs that were either heat neutral or very close to heat neutral. You pretty much never had to worry about overheating if you built your mech properly.

As one of the craziest examples, in MW3 I have a Daishi with 4 ERPPCs that can alpha strike back-to-back endlessly. It shuts down, then starts back up a split second later, and by the time my heat bar is down to zero my guns are reloaded. Then I fire again and repeat the process as needed. I also had a 2 LPL + 4 ERLL Annihilator that had better heat sustainability than the vast majority of mechs in MWO.

So really, MWO's heat system is actually much more harsh than MW3's because MWO forces nearly every build in the game to overheat. MW3 let you ignore heat entirely.

As an experiment, try to port over some of your MWO mech builds to MW3, with the same guns and heatsinks etc. Test them to see how long they take to overheat and how long they take to dissipate their heat buildup. I can assure you that the MW3 builds will be able to sustain their firing for much longer than the MWO versions.


MW3's heat system was forgiving... as long as a you had Coolant. The minute you flushed the last of your coolant, the heatscale changed.

Which is one of the things that made MW3's heat system good, it took longer to cool off without coolant, it changed the base dissipation rate. Combined with overheating causing hud issues and sluggishness... it was a more complete heat system than MWO's current system by far.

#87 ElKatazTrofiko

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Posted 17 July 2016 - 01:24 PM

View PostQuicksilver Kalasa, on 17 July 2016 - 09:21 AM, said:


It doesn't matter if you name names, the fact you made it seem like cheating was more common than it actually was is a problem, especially given how small the community was (which meant the reason to cheat was less, because who gave a s**t).


It was not prevalent, I would not say that at all. It was just apparent at pivotal times in important matches. I am not spreading my brush broadly, it was a fun and enjoyable league. What I am saying here is that most game names I recognize and enjoyed dropping with, against or with. But my tolerance in the situation in RL I was in, called me to say something and I walked away when it went south.

Like I said, nothing to sally forth about, but I was and still am into honor. So I was offended perhaps more easily.

#88 MeiSooHaityu

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Posted 18 July 2016 - 03:00 AM

MWO had better balance than MW4. Honestly, none of the MechWarrior games had great balance IMO. Mostly I played single player though so I didn't really care anyway lol.

In any case I have watched let's plays of MW4 and it was always some form of Large laser (xpulse or something) with Gauss. It could also be a ton of LBX20s.

It was essentially get an assault mech and load it with the largest lasers and gauss.

You could say that MWO does that too, and in many cases you would be right, but I at least still see some variety in MWO with SRM builds, LRM builds, MLaser builds, pulse builds, dual ballistic builds, etc...

At worst case, MWO is on par with MW4, but generally I see MWO as better.

#89 Stone Wall

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Posted 18 July 2016 - 03:18 AM

I thought MW3 was pretty balanced compared to MW4. IIRC only a few weapons mattered in MW4.





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