ChewBaka, on 22 April 2016 - 03:51 AM, said:
Open Beta is coming up next month. Its worth a try. Its free.
Uunless, of course, your B.Net account got banned for some reason. I don't know how and why it happens to people. Mine is fine all this while. It did get locked some time back due to suspicions of account sharing but I cleared it up quite quickly with little fuss.
Whatever people might feel about Overwatch, I do think that MWO could definite take this one idea from Overwatch regarding the end game system. I have always been unhappy that MWO places so much emphasis and on dmg done with everything else just a sideline minor c-bill bonus.
I honestly think we would benefit from a page from Overwatch. We don't have to do away with the dmg screen entirely but maybe it should only be in the background or for personal view only. I would rather the final screen also place an emphasis on other factors, such as:
Most succesful NARCs
Longest TAG duration
Most enemies spotted
Most backstab kills
Most time spent capping (conquest only)
Most cap denials
Most dmg dealt with air/arty strike (lights are more likely to catch the enemy team in a cluster than others)
Most dmg tanked (reason to mount STD engines and torso twist)
etc. (whatever else you guys can think of)
And also give appropriate XP and c-bill rewards plus points (sizable, not the pathetic 1k or 2k we get right now_ so that its possible for a light to have a higher score than an assault despite doing less dmg.
This might encourage a greater emphasis on teamwork, and perhaps encourage a more balanced lineup instead of the 60-80% heavies we see all the time. Plus give lights a reason to carry TAG and NARC instead of having LRM boats grumbling where all the locks have gone.
Overwatch reminds me of Borderlands in that it seems to have a number of flamboyant characters with extravagant personalities stacked on top of a seemingly gimmick (rather than strategy) based combat system(Scorpion from mortal kombats "get over here" wtf). Maybe comparing it to city of heroes would be more accurate.
I wouldn't mind if the achievements list were updated to include NARC, target spotting and other aspects of the game that might be neglected. I agree damage can be misleading statistic at times and damage factoring so heavily in to match score does reward and encourage players who target side torsos, legs and arms more than it does players who target cockpits, rear armor or center torsos. One might say over rewarding damage encourages inefficiency and bad habits. *shrug* Rewarding NARCs and other things like you mentioned would be good, imo.
AFAIK the heavy queue is disproportionate due to the release of the archer, warhammer and marauder for cbills.
Alistair Winter, on 22 April 2016 - 02:23 PM, said:
We're living in a weird time when we have virtual reality and photorealistic graphics, but we've forgotten how to make games that are actually complex and challenging, for the most part.
Exactly.
In a way it mirrors hollywood where CGI and digital cinematography have advanced but our ability to tell a coherent, provocative and interesting story seems to have declined.