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Of Queues And Buckets


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#21 Moomtazz

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Posted 22 April 2016 - 12:50 PM

Why don't they just have a solo queue and a group queue for CW, regardless of unit membership status?

#22 Alan Davion

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Posted 22 April 2016 - 01:19 PM

View PostMoomtazz, on 22 April 2016 - 12:50 PM, said:

Why don't they just have a solo queue and a group queue for CW, regardless of unit membership status?


Because that would actually make sense?

And as we've all come to know, for whatever reason, PGI refuses to make changes that actually make sense.

They have to be obtuse, convoluted and extremely nonsensical changes before they think about implementing them.

#23 Beartech

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Posted 22 April 2016 - 01:27 PM

View PostBrandarr Gunnarson, on 22 April 2016 - 02:30 AM, said:

Merging the Queues is a huge mistake.
The problem with the FW Solo Queue is that is does not include 1-man "Units"; they're lumped in with the Unit Queue and depleting the population!
We need the Queue to be split along "in-group" lines, not "unit-affiliated" lines!!!


I completely agree with this statement

#24 Ace Selin

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Posted 22 April 2016 - 01:32 PM

View PostBrandarr Gunnarson, on 22 April 2016 - 02:30 AM, said:

Merging the Queues is a huge mistake.

The problem with the FW Solo Queue is that is does not include 1-man "Units"; they're lumped in with the Unit Queue and depleting the population!

We need the Queue to be split along "in-group" lines, not "unit-affiliated" lines!!!

See my poll here:

http://mwomercs.com/...m-a-1-man-unit/

Add you vote!!!

Except as a 1 man unit i want to play in the unit Q.

#25 Haakon Magnusson

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Posted 22 April 2016 - 01:43 PM

I prefer to play in unit queue as a solo, but if population forces us to take untagged ones along, so be it ... not ideal tho

#26 TLBFestus

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Posted 22 April 2016 - 08:09 PM

So, because the big groups miss clubbing baby seals Russ is going to give them back their seals?

Makes perfect sense. He's blowing a bundle of cash on them too so I think it's pretty clear who has his ear.

I wonder if they will change the name back from FW to CW too?

The simple fact is that there aren't enough people to have a vibrant developer run Community warfare. Best thing they could do if give the groups the map to play on, let them organize themselves and leave the rest of us the efff alone.

#27 Brandarr Gunnarson

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Posted 23 April 2016 - 10:58 PM

View PostAce Selin, on 22 April 2016 - 01:32 PM, said:

Except as a 1 man unit i want to play in the unit Q.


Separating according to group/solo as opposed to unit/solo doesn't prevent you from dropping with units.

We just need a real LFG/LFM system so that you can find a group to drop with!

#28 Ex Atlas Overlord

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Posted 23 April 2016 - 11:30 PM

View PostGreyhart, on 22 April 2016 - 01:43 AM, said:

But I don't see how the game can add more queues and buckets if it can't sustain the split between solo and unit FW.


The only reason they even considered adding solo Q to FW was because..... FW was shot and buried by cheap unit players only looking to brag about stats.

P.S. - If the solo FW-Q is empty right now...then removing it isn't going to add any players to the already barren unit-Q now is it?

View PostTLBFestus, on 22 April 2016 - 08:09 PM, said:

So, because the big groups miss clubbing baby seals Russ is going to give them back their seals?


Yup.

He makes the unit Q for units only.... so they can face each other for a change.

What happens? They completely avoid 12v12 games and whine that the empty Solo-Q stole all their players.

Edited by Ex Atlas Overlord, 23 April 2016 - 11:41 PM.


#29 LordNothing

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Posted 23 April 2016 - 11:50 PM

my buckets got a hole in it
cant buy no beer

#30 Greyhart

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Posted 24 April 2016 - 05:28 AM

it occurs to me that what people want in the solo queue is quick matches and usually skirmish at that.

so if you move assault, conquest and domination to FW and leave skirmish as unranked quick play.

with shorter game modes and making the FW queue have more variety you'd get more playing

#31 Alan Davion

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Posted 24 April 2016 - 05:54 AM

View PostEx Atlas Overlord, on 23 April 2016 - 11:30 PM, said:


The only reason they even considered adding solo Q to FW was because..... FW was shot and buried by cheap unit players only looking to brag about stats.

P.S. - If the solo FW-Q is empty right now...then removing it isn't going to add any players to the already barren unit-Q now is it?

Yup.

He makes the unit Q for units only.... so they can face each other for a change.

What happens? They completely avoid 12v12 games and whine that the empty Solo-Q stole all their players.


The only flaw I can find with your logic is the fact that there are more Group Unit players on the forums than there are Solo/Solo Unit players, and the whining of the Group Unit players far outstretches that of the Solo/Solo Unit players.

Probably because the Group Unit players frequent the forums far more often than the Solo/Solo Unit players.

That being said, that's how it's been since CW's inception. Group Units beat the ever-living-snot out of Solo/Unit players, solo players stop coming into CW, come to the Forums and complain about being stomped all over, they are then brow beat by the aforementioned Unit players saying "if you can't take the heat, get out of the kitchen", for lack of a better phrase, and then, some indeterminate time later, the aforementioned Unit players come to the forums and complain that there's no one "new" to play against and all their matches against other Units are "predictable and boring".

These elitist units create their own problem, then refuse to acknowledge it.

Please note, I'm not saying all units are like this, but there are so many ultra-high-level units that it's hard to separate the bad seeds from the good. The fact still remains though, that CW has been poorly thought out and managed from the get go, and that's led us to the current situation.

Re-merging the Solo/Group queues is going to do nothing to alleviate the underlying problem of CW, and MWO as a whole.

There just aren't enough players to sustain such a large game mode.

Edited by Alan Davion, 24 April 2016 - 05:55 AM.


#32 Talorien

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Posted 24 April 2016 - 08:23 AM

View PostGreyhart, on 24 April 2016 - 05:28 AM, said:

it occurs to me that what people want in the solo queue is quick matches and usually skirmish at that.

so if you move assault, conquest and domination to FW and leave skirmish as unranked quick play.

with shorter game modes and making the FW queue have more variety you'd get more playing


Agreed. For long term viability I suggest integrating Quickplay and FW:

http://mwomercs.com/...ergalactic-war/

Scouting should already be matchmade rather than going through the FW manual queue.

#33 Greyhart

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Posted 24 April 2016 - 01:31 PM

also things like conquest and assault would actually be more interesting with a drop deck

#34 AnTi90d

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Posted 24 April 2016 - 01:44 PM

View PostGreyhart, on 24 April 2016 - 05:28 AM, said:

move assault, conquest and domination to FW and leave skirmish as unranked quick play.


I hate conquest. If they move it to CW, but give it its own tab and dropdeck, that's fine with me. I'd actually welcome that because then I wouldn't be forced into it without my consent in quick play.

However, if they crap in the voting system or just randomly insert conquest with no notice until its happening, I'll heat override, nuke myself and go grab a beer.

#35 Greyhart

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Posted 25 April 2016 - 12:40 AM

View PostAnTi90d, on 24 April 2016 - 01:44 PM, said:


I hate conquest. If they move it to CW, but give it its own tab and dropdeck, that's fine with me. I'd actually welcome that because then I wouldn't be forced into it without my consent in quick play.

However, if they crap in the voting system or just randomly insert conquest with no notice until its happening, I'll heat override, nuke myself and go grab a beer.



I am sorry you don't like conquest. I am also sorry you're so selfish and entitled that you think you have the right to ruin everyone else's fun. I am happy however that your life is so good that playing 10mins of a game mode that you don't like is so bad for you and such a downer that it is important enough to quit out and ruin 23 other players game (how would you feel if you team mates quit out of a mode you liked because they didn't like it).

However I would point out that your dislike of conquest would clearly mean that you would be playing more in solo queue and therefore would never see it. As it does appear that a good proportion of people like skirmish mode.

Edited by Greyhart, 25 April 2016 - 02:28 AM.


#36 C E Dwyer

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Posted 25 April 2016 - 12:54 AM

I'm wondering how many people are in one man units because they thought having a tag was 'cool' and are completely clueless to where a solo player having a tag get put in F.W.

Still opening up to steam before Phase three was complete was well, dumb, but hey, nothing changes around here

#37 Aeon Veritas

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Posted 25 April 2016 - 04:48 AM

View PostMoomtazz, on 22 April 2016 - 12:50 PM, said:

Why don't they just have a solo queue and a group queue for CW, regardless of unit membership status?
Posted Image

I think the quickplay has to be, well not exactly put down, but somehow incoperated in the FW.
Let Solaris replace the quickplay...

#38 Greyhart

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Posted 25 April 2016 - 05:31 AM

If you were to change quick play to solaris and move everything other than skirmish to FW you could set up a nice narrative on each.

I do think that a narrative is a big missing part of the game.

#39 Karl Streiger

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Posted 25 April 2016 - 05:54 AM

Its not just single or group queue - not to mention that we are not in 3057 where clan vs clan and IS vs IS fighting would have some sense - so the queues could be reduced to IS vs Clan.

Another strange fact - we have quick play solo with (i think so a very accurate tier match making)
we have group queue with tonnage limits for bigger groups and we have psr matchmaking - not very accurate.

So and we have lone wolf but not no group and unit but not no solo queues in FP. But no PSR and a tonnage on player basis.

Why not include the technice of quick play in FP? Why not keep 300t average for solo guys in FP and let them drop with groups no matter if FP or not.

Same could be done in QP - merge group and solo player and just encourage the average tonnage limit. Every and any mech for solos, 190t for 2men teams.....decreasing. Not perfect but very simple to increase the numbers for those queues.

I won't advertise the ignoring PSR - although i could perfectly live with facing 12men men tier1 teams as a solo player - at least it wouldn't last long.

#40 Greyhart

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Posted 25 April 2016 - 08:11 AM

yes the more i think on it I would have the following:

Solaris: ranked/ unranked which is skirmish on small maps for quick games.

Everything else rolled into FW which would have a quick drop button (now you could have drop deck or not that's a design choice).

Fw becomes the main game mode and solaris for fast games.





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