Elendil, on 27 April 2016 - 11:44 AM, said:
I like the idea of removing weapon convergence when firing multiple weapons...
The spread would be as wide as whatever your hardpoint placement is when you alpha, but if you fire individually they hit right where you're aiming.
The spread would be as wide as whatever your hardpoint placement is when you alpha, but if you fire individually they hit right where you're aiming.
Northbear, on 27 April 2016 - 04:06 AM, said:
Interesting problem we have in this game.
They increase the heat generated and lower the heat reduction to balance the game???
No they need to get rid of the pin point accuracy with multiple weapons.
Take the cone of fire with lb-x, srm, and lrm's. random and spread further at range.
Example srm6 at point blank range is dead accurate with a good gunner, move out to 200-270 m and a good gunner can still hit but the damage is spread to out to many components like in table top.
Now take the hbk-4p at any range, speed, and heat generated all its lasers can and will hit where the gunner has shot.
If they would take the pin point out of it the alpha damage would go down and we as a player base would have longer matches, new players would have more time in the match before they punch out and they could learn faster how to pilot and shoot with there mech.
And they could do proper tweaks to the system Jagger and Riflemen have the best targeting and tracking comp in the inner sphere but right now they are the same as all the others.
clans have there op weapons comp to help with accuracy as well.
just a thought.
They increase the heat generated and lower the heat reduction to balance the game???
No they need to get rid of the pin point accuracy with multiple weapons.
Take the cone of fire with lb-x, srm, and lrm's. random and spread further at range.
Example srm6 at point blank range is dead accurate with a good gunner, move out to 200-270 m and a good gunner can still hit but the damage is spread to out to many components like in table top.
Now take the hbk-4p at any range, speed, and heat generated all its lasers can and will hit where the gunner has shot.
If they would take the pin point out of it the alpha damage would go down and we as a player base would have longer matches, new players would have more time in the match before they punch out and they could learn faster how to pilot and shoot with there mech.
And they could do proper tweaks to the system Jagger and Riflemen have the best targeting and tracking comp in the inner sphere but right now they are the same as all the others.
clans have there op weapons comp to help with accuracy as well.
just a thought.
I agree with you on the convergence. I would go as far to as to have the more weapons you fire the less the convergence. For example if you fire 2 weapons there would be a good chance that they will hit the same area, 3 would be less likely and so on.
As for the heat i do think that it was a bad decision to increase the heat of the weapons and decrease the rating of the heat-sinks and would be better to just make it take longer to dissipate the heat would bring it closer to the tt and keep it playable, eliminate the need for ghost heat and penalize you for alpha strikes.