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An Open Letter: On Fw, Recruiting Costs, And The Spirit Of Faction Play.


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#81 Daidachi

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Posted 10 May 2016 - 04:16 PM

I'd absolutely agree that participation should = reward.

Good players will continue to band together, or they will leave the game if it becomes too onerous a task to do so. They won't just float about and sprinkle their presence evenly across factions magically.

I actually didn't have an issue with the variable length contracts being offered pre phase 3 - it made sense that you'd get a bigger payout and LP bonus for committing to a faction for a longer period of time.

#82 Omaha

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Posted 10 May 2016 - 04:23 PM

View PostDaidachi, on 10 May 2016 - 04:16 PM, said:

I'd absolutely agree that participation should = reward.


You mean Unit participation should = reward. I don't actually agree with the only way to acquire MC rewards is unit style play. I got to admit it. Fine community warfare is gonna be focused on Units okay good! But don't alienate the solo players like this. There should be a method of acquiring MC for everyone (as a reward, somehow, if even in a micro scale). I guess it's their goal to create more unit drama? I feel that rewarding units in this fashion is only going to reinforce large units. Alienating smaller units, and solo players. As a solo player I feel like I was givin a stay out of our mode. Cuz let's just face the facts, you can aquire XP, and cbills in any mode. But MC only in faction warfare.

So it's like this, if you solo you must pay for your MC! Or join a larger/more skill unit.... >.>

I may not have enough cash to buy every single mech in the game and every mech package that comes out. But I do feel I have been a supporter. I've spent (To Me) a considerable amount of money, on mechs, and support the game. But the only other time i felt this way was when my (ex)wife cheated on me, and that was before i went all psychologically(damn spell check) crazy.

Yeah the event going on now will award mc, but mc by events, who the heck knows when they have mc rewarded events, MC by planets, is a recurring income! WTF! PGI!

Yeah alright they do events to gain free mc, but again units can do those too......

Serisouly am I the only one upset over this, while units argue over the size of the mc rewards? At least they get a MC reward! I was i dunno how i felt about it at first, but the more i play faction warfare, the more that "Golden MC" logo spits in my face. Even with the event, I just given up on it. Because its no use....(I shouldnt say no use, it is a different change in modes from quickplay. But damn it! that mc logo, is mocking me. I'll never be able to earn them. Cbills and xp can be gained from any style play. So I'll stick to quickplay. While you unit players, who really care nothing of your faction (some might, but it seems most switch round). Take planets and become rich with "Paid in game currency for free" Not to mention all the extra crap from the loyalty point system b4 changes.

Make MC rewards obtainable for everyone, or change it to cbill boosts, or premium time. Treat everyone equally! Or else! Being in a unit, or creating a unit should only yield an edge from a organizational standpoint. Nothing more and nothing less. PERIOD. I've always loved the mechwarrior series, but this has created an conflicting emotion within me. Because I have to pay cash to get my MC, or play events, I have no protect-able, and project-able recurring MC income for free!

Edited out f bombs sorry >.> I'm really sorry but i just dont get the whole PLAY IN A UNIT SPEAL. When it's the organized mass (Units) that are the ones that exploit game systems, take advantage of things. Abuse, everything they can.
(things like, everyone running gauss, which causes changes to gauss, running all the same mech which causes 3/3/3/3, jump fiasco, lrmogeddon etc etc)

And the solo players simply just play and try to enjoy the game. Now you PGI, are rewarding this.... thanks bro. Do you even mech?

I really think a hunt PGI event is in order! I really hope to see a PGI guy in game, cuz he's getting 2 gauss to the chest! for this crap! Forget bout the other factions! It's PGI I'm hunting for now. Better hide good!

Edited by Omaha, 10 May 2016 - 06:17 PM.


#83 Daidachi

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Posted 10 May 2016 - 06:43 PM

No, I mean that if 12 guys in my unit drop on a world to claim it, I should absolutely not have any personal claim to the rewards from it.

Same as if White Bear, Slide, and 10 other guys from various Davion units go out and claim a Liao world late at night - why should they not all get rewarded for the actual work they put in?

If Tormented kills a whole team's worth of mechs when he's PUG dropping in FW, while a 4 man unit are in the drop letting him carry them because they're using LRM's on every single mech and not even pulling 1k damage across 4 mechs, why should they be rewarded for his hard work?

I loathe participation trophies. I may not be a fantastic player, but what I get, I earn through practicing and paying attention.

The issue here is this - so long as you have an uneven skill level between players, you will always have faction imbalances.

If you removed merc as an option, JGx, 228, KCom, MS - they're not going to just splinter up and spread the good players around evenly, because when you put effort into the game you want to play with people who are at the same or better level than you. That's how competitive people roll, whether it be competing with yourself, or with others.

Instead you will get good units continuing to be good units, only it'll be for one faction solidly. Now that might make for predictable populations - but it'll make for a stale game very quickly, as no one here really wants to be wholly enslaved to canon.

#84 Omaha

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Posted 10 May 2016 - 07:35 PM

Yup this is pretty much why I'm upset, I can drop and drop and help take a planet, wut do I get? I get to role play, my faction thats bout it. Besides some lp. Why are units so much better that they get to be rewarded? It takes more skill as a unit to take a planet? It's harder to take a planet as a unit? Nope they are just simply rewarded for being a unit. WHICH IS TOTAL BULLHOCKEY! They are rewarded for playing how PGI wanted ppl to play the game. Which I don't understand why there is even a group queue.

I understand that only participating players who help take/protect a planet should be rewarded I agree with that. But the rewards should not just go to the prevailing Unit. That's what upsets me the most. There were others that took part in it. Or even Protected your beloved claimed planet. I would get nothing besides standard cbills, xp, lp if i was loyal, and I am.

Taking a planet is no, measure of skill what so ever. Unless you so happen to fight a faction or unit that is equally as good. How often does that happen though with no match maker in FW? Why is it rewarded in such a great way I have no Idea! But you could best believe if they awarded mc in quickplay it would be attached to a ranking or ladder system. Plus they leave it up to a unit leader to distribute MC, ROFL!!!!! REALLY?

Programmers are lazy by trade.

Edited by Omaha, 10 May 2016 - 08:35 PM.


#85 ScarecrowES

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Posted 11 May 2016 - 04:28 PM

The system is flawed all around, we can agree on that. And not surprisingly, what's reflected here in this thread... the idea that participation should be rewarded/taxed more than anything else... seems to be a pretty consistent thread in people's opinions on FW.

My general feeling is that there should not be any kind of "solo" player in this game.

I think the system should work that players, upon logging into an account for the first time, should be run through the tutorial, as well as be given a brief introduction to things like the mechlab, store, skills section etc. Then when ready to move on, players should have to pick a faction... any House or Clan, or the MRBC. Players would then automatically get dumped into a PGI-created default unit for that faction.

You'd always be part of a unit, even if it's just a default starter unit. Default units wouldn't have any sort of rank tools or member management... no coffers... but would have access to other members of that unit who are logged on via the chat windows. That way they can band up in groups on the fly, ask questions about the game, just talk to other active players. This could also expose them to standard units that might be recruiting via a recruiting tab.

Doing this would provide amazingly positive impact to the new player experience, as well as make the game more social and friendly overall. Simply being able to post a question to an active chat window about the best build for a given mech... or to ask if any players want to band up to run scouting missions... would be a massive boost for most players.

It's also a big first step into making all player actions, even in Quick Play, count toward the FW map. All game modes will need to be integrated into FW, and having all players in units goes a long way to helping every action count.

#86 Widowmaker1981

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Posted 12 May 2016 - 04:46 AM

1) FW is a numbers game at the end of the day - spam enough teams and you can ghost drop your way to victory against vastly higher skilled opponents. That may be realistic, but its not good gameplay.

2) There are a lot of people (like myself) who don't want to be in a massive unit with no recruitment restrictions, because i want to know and like the people i group with, and trust them to be good players.

3) Since spam recruiting is the best way to dominate FW as a unit, PGI have added a (significant) cost to it. You have the choice to slim down and try to rely on skill rather than numbers.

#87 Dan Nashe

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Posted 12 May 2016 - 01:35 PM

I tend to agree that without the solo queue, ANY cost on units under 100 players to recruit is too much.

Now if you want to add a cost to join more than 1 unit per month, be my guest.

Agree the tag system is glawed as a game reward. Personally I think a units players shoukd just not count on any plabet except the ones they have the most tags on. Although I prefer the idea of simply awarding MC for wins. Like literally 1 MC per FW win. If a player drops and wins 1000 matches in a month, PGI should pay him $5 in currency, he's providing content for a 1000 matches!

(I can't imagine more than 50 FP wins a month being realistic).

Faction warfarw also hasnvt given us any sense of ownership. Limiting units to planting a flag on one planet, and not counting their tags on any other planet would do more to encourage other units. (MC/other rewards for having a tagged planet can be flexible or adjusted).

That way if MS has 100 tags on planet A, they can help BS take another planet, but BS gets the flag if they have more tags than any other unit.

There arenvt enough planets up for grabs for 6 planets per unit. Heck, dropping for 3 hours with 1 12 man will rarely be enough to take a planet (almost never) unless you have a 100% win rate - which shoukd be ultra rare, not the normal objective).

I think intentions were good, but itvs not working.

Also a real problem is that it takes 100 people in a unit to make a 12 man given how mwo recruitment works. I have yet to see a single recruitment thread that reads "FW hours are 6-8 CST M-F, 60% attendance is expected to maintain slot priority". Which is how wow lets you run a 25 man raiding guild with only 30-35 people.





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