Tarogato, on 24 April 2016 - 02:23 PM, said:
I mean, all I did was add structure to every jenner and increase one of their quirks (or in the case of the JR7-D traded the velocity quirk for a better cooldown quirk. And then reduced the structure and turn rate on the Oxide.
Yay for reading comprehension?
What you did was remove all the agility quirks if I am reading it correctly which would make all Jenners a sitting duck while trying to stay behind an assault.
With the current agility quirks its almost impossible to stay behind an assault as it is.
Your changes to made them turn and stop like a Sherman tank. Do you routinely play Jenners at all? That is a serious question as your recommendations severely nerf their survive ability harder than what they have nw.
Gyrok, on 24 April 2016 - 02:24 PM, said:
Some guys cannot stand to have their crutch tinkered with...like the 2 oxide defending trolls in here.
And here I thought he put me on ignore. I think I have proven my point quite well that I do not need an Oxide to do well there. However I am still wanting to see where the "Oxides dealt 85% or more of the damage in Season 7 MRBC stat is?"
Gyrok, on 24 April 2016 - 08:26 AM, said:
Be angry at the facts all you want...the proof is in the video.
There were over 700 matches played total...out of those...an oxide was the top scoring mech in the match 85+% of the time.
BTW guys the video he is talking about is almost 2 years old.
Of course you are talking about multiple Oxides, I am talking about 1 OXIDE. In Packs ANYTHING is deadly and inflated. But you apparently can not compare Apples to Apples, for you its Apples to Oranges
Edited by Darian DelFord, 24 April 2016 - 03:47 PM.