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Sorry, But The Oxide Is Fine As Is


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#101 Gyrok

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Posted 24 April 2016 - 03:03 PM

View PostUltimax, on 24 April 2016 - 02:22 PM, said:



Drop 1 has lights in it, bringing weaker lights than oxides isn't going to suddenly make your deck better vs. streaks if they were allowed.


You'd still bring the strongest light, and right now that's the Oxide.


Good luck... those 2 mother hens are defending their baby chick like a hawk.

I just hope PGI sees all the evidence that has been put out there and puts 2 and 2 together and tones down the structure quirks or offensive quirks.

My personal opinion is it does not need both to be uber stronk. Just turn the dial down from 11 to like...6.

#102 DrxAbstract

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Posted 24 April 2016 - 03:10 PM

View PostUltimax, on 24 April 2016 - 02:22 PM, said:



Drop 1 has lights in it, bringing weaker lights than oxides isn't going to suddenly make your deck better vs. streaks if they were allowed.


You'd still bring the strongest light, and right now that's the Oxide.

Oh, theorycrafting? I want to play!

Pray tell, what would the drop decks become if Streaks were allowed? You must know the answer to make such a bold statement as this. /curious

#103 The Smoking Man

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Posted 24 April 2016 - 03:12 PM

Agree with title of post. Oxide is fine as is. I don't hear people trembling in their actuators over an Oxide, but... I do hear people saying "let's go ahead and kill him quick, so he doesn't get behind us" or "is that an oxide?, Meh who cares shoot it".

You don't see an excess of them on the battlefield, wonder why that is... hmmmm. They die just fine, if you see them in time. If he gets the drop on you... well, who is to blame for that scenario, you or him?

#104 QuantumButler

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Posted 24 April 2016 - 03:15 PM

View PostThe Smoking Man, on 24 April 2016 - 03:12 PM, said:

.

You don't see an excess of them on the battlefield, wonder why that is... hmmmm.


Because they cost literal real world money maybe, hmmmmm....

Oxides are by far the most common hero mech you see in game, certainly the most common hero light by a wide, wide margin.

#105 Darian DelFord

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Posted 24 April 2016 - 03:37 PM

View PostTarogato, on 24 April 2016 - 02:23 PM, said:

I mean, all I did was add structure to every jenner and increase one of their quirks (or in the case of the JR7-D traded the velocity quirk for a better cooldown quirk. And then reduced the structure and turn rate on the Oxide.

Yay for reading comprehension?



What you did was remove all the agility quirks if I am reading it correctly which would make all Jenners a sitting duck while trying to stay behind an assault.

With the current agility quirks its almost impossible to stay behind an assault as it is.

Your changes to made them turn and stop like a Sherman tank. Do you routinely play Jenners at all? That is a serious question as your recommendations severely nerf their survive ability harder than what they have nw.

View PostGyrok, on 24 April 2016 - 02:24 PM, said:


Some guys cannot stand to have their crutch tinkered with...like the 2 oxide defending trolls in here.



And here I thought he put me on ignore. I think I have proven my point quite well that I do not need an Oxide to do well there. However I am still wanting to see where the "Oxides dealt 85% or more of the damage in Season 7 MRBC stat is?"


View PostGyrok, on 24 April 2016 - 08:26 AM, said:


Be angry at the facts all you want...the proof is in the video.

There were over 700 matches played total...out of those...an oxide was the top scoring mech in the match 85+% of the time.



BTW guys the video he is talking about is almost 2 years old.

Of course you are talking about multiple Oxides, I am talking about 1 OXIDE. In Packs ANYTHING is deadly and inflated. But you apparently can not compare Apples to Apples, for you its Apples to Oranges

Edited by Darian DelFord, 24 April 2016 - 03:47 PM.


#106 Darian DelFord

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Posted 24 April 2016 - 03:49 PM

View PostDrxAbstract, on 24 April 2016 - 03:42 PM, said:

Try reading it as the Left Column being the existing Quirks while the Right Column includes the Left Column but with the changes made being the only thing listed.

Yes it's poorly formatted, but that's what he's saying.



If that is what he is saying then I apologize, however thats not how its reading Posted Image

#107 Tarogato

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Posted 24 April 2016 - 04:05 PM

View PostDarian DelFord, on 24 April 2016 - 03:49 PM, said:

If that is what he is saying then I apologize, however thats not how its reading Posted Image



"[[ which quirks tarogato would alter ]]"


... so if it wasn't listed on the right hand column, then I didn't alter it. Stay the same, aye? Posted Image

#108 Darian DelFord

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Posted 24 April 2016 - 04:13 PM

View PostTarogato, on 24 April 2016 - 04:05 PM, said:

"[[ which quirks tarogato would alter ]]"


... so if it wasn't listed on the right hand column, then I didn't alter it. Stay the same, aye? Posted Image



I apologize then, when I read it to me you were removing everything that was not in the right hand column

#109 VxSPEC

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Posted 24 April 2016 - 04:22 PM

if you say that the jenner oxide is not op, then there should be another available light IS mech that has as many missile slots as the oxide, as a route to not cry about the OP but as a way to balance and fight off the Super Sayian Oxide.

#110 Darian DelFord

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Posted 24 April 2016 - 06:33 PM

View PostGyrok, on 24 April 2016 - 06:31 PM, said:


Outright lies? Do tell...where did I lie?




View PostGyrok, on 24 April 2016 - 08:26 AM, said:


Be angry at the facts all you want...the proof is in the video.

There were over 700 matches played total...out of those...an oxide was the top scoring mech in the match 85+% of the time.




Still trying to find out where you pulled that from. I am very secure in MRBC's website and I have yet to find any stats like the one your quoting. That and your relying on a 2 year old video.

Edited by Darian DelFord, 24 April 2016 - 06:34 PM.


#111 Sha Shou

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Posted 24 April 2016 - 07:57 PM

View PostEx Atlas Overlord, on 24 April 2016 - 12:21 AM, said:


An "OP" mech is good no matter who pilots it.
A **** mech is good only with a good pilot.
A balanced mech is bad with a bad pilot, and good with a good pilot.

Timbers, ACH's, and Oxides fall into the first category.



You are plain wrong.

TBR, ACH & Oxide with a sh1t pilot will perform bad. There is no "OP" mech by your definition that makes bad pilots good.

Edited by Sha Shou, 24 April 2016 - 07:58 PM.


#112 Malachy Karrde

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Posted 24 April 2016 - 08:36 PM

Timber wolves kinda suck in this game.... one of the easiest mechs to kill imo. I always love seeing them on the enemy team.

#113 Darian DelFord

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Posted 25 April 2016 - 02:31 AM

View PostVxSPEC, on 24 April 2016 - 04:22 PM, said:

if you say that the jenner oxide is not op, then there should be another available light IS mech that has as many missile slots as the oxide, as a route to not cry about the OP but as a way to balance and fight off the Super Sayian Oxide.




Locust 3s comes to mind but thats the only one I can think of TBH

You did not say anything about viable though ;p

Edited by Darian DelFord, 25 April 2016 - 02:32 AM.


#114 The Smoking Man

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Posted 25 April 2016 - 05:17 AM

At some point we've got to stop feeding these two trolls... 6 pages of oxide rant? I saw maybe four oxides ALL DAY yesterday, and was fortunate to have alpha'd a rookie as he ran right straight at me.

Listen... if you are caught alone, without your team and an oxide sees you (or watches your team pull away from you), don't you think he's going to take advantage of that? I would...

I don't even own an Oxide, I went the IIC route with the clan tech instead. I think it is extremely silly to say this little mech is OP, I've seen more regular damage come from a skilled Urbanmech pilot (Evis..).

So back to the original quote from the first or second page. Git Gud, son. It's not the lights fault you can't hang... or can't afford the 15 bucks to get one of your own.

#115 xWiredx

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Posted 25 April 2016 - 05:33 AM

I've owned the Oxide for a long time, and I agree it needed something to help it be viable. On release day it was 'meh' at best. It's a fun little mech, but it wasn't initially super competitive. Most people still heavily favored their 6 ML Jenners over it.

Still, when I take 2 CLPL and 2 CMPL on a fresh Hunchback IIC to an Oxide that's already cherry red at the core multiple times but still end up killed by that Oxide, there's a bit of a problem. I have a large CXL engine in that mech and at no point was that Oxide able to effectively get behind me and do much damage. Further, he should have been toast after my first alpha.

Between the hit reg issues and the quirks, I'd have to say that while some people just genuinely enjoy the mech, it is definitely a crutch for most and it needs its quirks toned down a bit at least until hit reg is fixed and performance issues are being chipped away at.

#116 kesmai

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Posted 25 April 2016 - 05:45 AM

Oxides?
Your real enemy are the locusts. Trust me.
Na, kidding.
Cut the missile quirks in half, oxide should be still usable.

#117 DrxAbstract

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Posted 25 April 2016 - 06:52 AM

View PostThe Smoking Man, on 25 April 2016 - 05:17 AM, said:

At some point we've got to stop feeding these two trolls...

Which two trolls are you referring to?

#118 Remillard

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Posted 25 April 2016 - 06:56 AM

I'll solve this problem by playing my Oxide more often and then everyone will calm down because I'm terrible at lights (even when zigzagging and TRYING to avoid fire -- apparently these magical cannot-be-hit hitboxes are for everyone but me.)

What were we saying? Oh man, you should have seen how easy I killed that Oxide last night. Breathed and it tipped over dead.

#119 Scout Derek

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Posted 25 April 2016 - 06:57 AM

View PostDrxAbstract, on 25 April 2016 - 06:52 AM, said:

Which two trolls are you referring to?

You know exactly who you are.

(Thread has been cleaned up a bit)

Edited by Scout Derek, 25 April 2016 - 08:11 AM.


#120 Dino Might

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Posted 25 April 2016 - 07:19 AM

View PostVxSPEC, on 24 April 2016 - 04:22 PM, said:

if you say that the jenner oxide is not op, then there should be another available light IS mech that has as many missile slots as the oxide, as a route to not cry about the OP but as a way to balance and fight off the Super Sayian Oxide.


A Locust variant has 4 missile hardpoints. I'll bet you a c-bill I can fit 4-SRM4s in it...I might even fight some 6s...

Boom...
I call it, the Loxide: http://mwo.smurfy-net.de/mechlab#i=108&l=f6f572f7b30b4f129193e669d8cf2e48b56c6917

Edited by Dino Might, 25 April 2016 - 07:29 AM.






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