Darian DelFord, on 25 April 2016 - 08:50 AM, said:
1. The problem with MRBC is for the Drop 1 deck you can not bring Clan Streaks. 1 Jenner IIC with streaks and or Crow would decimate the OXIDES on the other team, just a fact. So you AUTOMATICALLY REMOVE a HARD COUNTER TO ALL LIGHTS. This is where "PART" of the issue is coming from
MRBC wanted more interesting matches and every single team last season used a streakcrow, which in that circumstance can make up more than 50% of the power in a light/medium brawl.
Darian DelFord, on 25 April 2016 - 08:50 AM, said:
2. I agree the OXIDE is a strong light and the strongest Jenner and I will never deny that fact. I do not agree that it is in fact locked behind real money as the strongest Jenner. However the OXIDE is right where it needs to be. The other lagging lights need to be brought up a tad. Lights should be feared on the battle field, just like the damn Dire Wolf. However at the moment with the exception of a few, they are a laughing joke
Bringing up all the lights to being OP is only going to lead to more powercreep. Every game that does this ends up with ridiculous levels of power creep, because now the other classes have to be quirked twice as much to keep up with light mechs.
Darian DelFord, on 25 April 2016 - 08:50 AM, said:
3. I do not agree that no other Jenner can do what the Oxide can. I agree that the Oxide has the easiest time doing it. But the Jenner D with 4 SPL's and 2 x SRM 4's can come pretty damn close, and I have proven that many times, the vids are in my link if you doubt it.
I'm not doubting your pilot skill, but personal vidoes don't account as solid evidence other than you had some fabulous matches in your Jenner.
I got 6 kills in a 3 AMS kitfox, and no one is going to say those are OP by any stretch.
Darian DelFord, on 25 April 2016 - 08:50 AM, said:
People want their heavies and assaults to be impenetrable from the back, this is why they strip their armor and front load everything. Assaults especially need to understand that a light mech is their nature hunter. Just like mediums hunt lights heavies hunt mediums and assaults hunt heavies. This is the formula PGI has adhered to since launch. I agree with this formula. NO ONE wants to play a mech that continuously gets pounded simply because they are not heavy enough. There is no fun in that. ALL WEIGHT CLASSES SHOULD BE FUN TO PLAY and VIABLE
I brawl pretty well with Jenners in my assault but its hard when they literally have the same dps as an atlas does but the mobility to also use it. Aside from streak mediums, mediums don't really counter light mechs, only focus fire does. Or maybe a better light mech pilot on your team.
Darian DelFord, on 25 April 2016 - 08:50 AM, said:
If I see 2 assaults together I will not attack, if I see an assault actually have a clue on how to fight I will not attack, if I see an assault who is keeping up with his team or his team escorting I will not attack. It is actually very easy to deter a light mech from fighting, it really is.
So I should just hide with my Daishi buddy and live in constant fear that an oxide might find me?
Darian DelFord, on 25 April 2016 - 08:50 AM, said:
I personally think the Oxide the Cheetah and lesser extent FS, are the bar that all the other lights need to be brought up to.
Again thats just more powercreep, which is not good for the game. The tallest nail gets hammered down, and that nail is the Oxide. If you want to make a case for other mechs needing changes thats fine but they are independent of the oxide.