Jikil, on 25 April 2016 - 06:58 PM, said:
MRBC is the most controlled environment we can get. Not only are drop decks restricted but in many cases your seeing some of the best pilots the game has to offer.
All the matches have scorecards to show us what mechs got used for what drops. Also many many teams have videos posted so you can see just how certain mechs play out.
The Oxide got its lion share in the drops and many teams opted to use their only duplicate on the oxide. That means that in Drop 1 the Oxide is more valuable than any other light or medium mech.
Are you guys just so blinded by your love for the oxide jenner that you can't see whats wrong with it?
At some point your going to have realize that yes the oxide is the best light and with good reason. Quirks have always controlled the flow of the meta. The Oxide got blessed hard by PGI with their quirks. I don't know if it was so IS could have a match to the Jenner IIC or what.
The quirks need to be changed. Start with the missile heat gen and missile cooldown. If you remove the Heat gen and cut down the cooldown I bet you'll see the oxide in a better balanced state.
And what your not realizing is the Drop Deck 1 for MRBC DOES NOT include Clan Streaks. However when you get to Drop Decks 3 and 4, Oxides all but disappear. While still used, they are NOT used as abundantly as they are in Drop Deck 1. Drop deck 3 and 4 represent MWO far better than Drop deck 1 or 2 does IMHO. (However this opinion may change, 4v4 is still ongoing)
That is what Abstract is saying. The rules for MRBC remove a great HARD COUNTER to lights and OXIDES. So since the hard counter is gone lights (Oxides) flourish in those decks. But once the heavier decks come into play they all but disappear, Someone posted a nice spread sheet in an earlier post that broke it down.
Also MRBC is NOT MWO since MWO has no rules and MRBC does. While MRBC wants to see fair matches and have them be fun for all involved, it is still not MWO where there are no rules per se.
Yes we know the OXIDE is a great mech no one is disputing that. Yes it is a MC only mech. People seem to base the perception of the OP'ness on the MRBC videos specially drop deck one.
Some have stated that the Oxide is OP and it can face tank multiple assaults, not only live but beat the assaults. I have asked one simple thing. Show me 1 video of an Oxide face tanking 2 or more assaults and winning handily. (Preferably without Hit Reg Issues)
To date no one has.
When talking about 4v4 and how do deal with streak crows I found this interesting,.....
Gyrok, on 20 April 2016 - 10:15 AM, said:
You can bring Sparky, Shawk 2K, BJ1X, BJ-A, ENF-4R, CDA-3M, WVR-6K, CRB and many others to leg from range and completely prevent streaks from doing any damage. If you can aim PPCs, the BJ3 is also great for that as well.
If you want to brawl, bring something like a Shawk 2D2, or MPL sparky, or Crabs with MPLs.
If you want SRMs, bring GRF-3M or 2N, or a Shawk 2D2 and wreck them outright with huge tightly packed SRM volleys.
If you want Dakka, run a 2H Shawk or 5M and just hammer the daylights out of them from range. With the reticule shake from the constant dakka barrage, they will never lock anything.
If you cannot put the pieces together to sort it all out after all those options...well...I am not sure what to tell you.
Not one mention of the OP Oxide...... I wonder why
Edited by Darian DelFord, 25 April 2016 - 08:01 PM.