The problem is that the game doesn't deliver on it's advertisement. I mean, look at this awesome looking game in the Steam Advertisement below. The one where mechs battle at close, intense ranges in exciting combat!
Does this look like MWO? Not even remotely.
Mostly we sit under cover, come out for a split second, alpha strike the living crap out of some poor noob who made a tiny positioning mistake, duck back under cover, rinse and repeat. Oh sure, towards the end of matches there's a rush once one side has the numbers. And we all can recount that 10% of the time that a real brawl decides the game (rather than being a mopping up action).
But this game is nowhere to be found in Alpha Strike Warrior. Our mechs do far too much damage, from far too great a range, in far too bursty a window.
So people get tired of building brawlers, only to get wiped out before they even reach weapons range. They get tired of being obliterated when they make small mistakes in positioning or cover.
We all laugh at them and call them noobs, while we "smart" players stay hunkered down. Meanwhile MWO continues to hemorrhage "noobs" who are trying to play the game in the trailer above, but keep getting wiped out.
But really, wouldn't we all rather be playing the game in the trailer?
I would. . . .
Edited by Malorish, 23 April 2016 - 09:54 PM.