Stuck In Drop Deck Screen
#1
Posted 24 April 2016 - 12:33 PM
Oh no, I've been destroyed! No big deal, I'll just drop in with my Jagermech.
Except no, I won't. I have the Drop Deck overlay permanently over everything else. I successfully was placed on the ground, but am unable to move, shoot, ANYTHING. I'm stuck here as a handicap for my team, watching as they get shot down and we inevitably lose. Would I have made a difference? Maybe, maybe not, but with matches getting rarer to find in CW it's unbelievably frustrating to have to sit there, immobile, for 8 minutes.
Does anyone else get this issue, and if so, is there a known workaround?
#2
Posted 29 April 2016 - 11:13 PM
#3
Posted 03 May 2016 - 01:02 PM
I think it's especially triggered in a Jaeger, but not only.
Using chat during drop deck screen seems to trigger it more often.
#4
Posted 14 May 2016 - 01:53 PM
#5
Posted 16 May 2016 - 04:53 PM
Have you guys tried that as a possible workaround to the problem you're experiencing?
#6
Posted 02 June 2016 - 11:28 AM
#Immobile.
#7
Posted 18 June 2016 - 12:14 AM
#8
Posted 19 June 2016 - 04:24 PM
MODE: Faction warfare
MAP: any
SERVER: any
MECH CHASSIS: any
REPRODUCE: 100%
PROBLEM: In Faction Play mode as soon as i die and go into drop ship to select my next mech, it drops, however, i remain on the players screen, and the 30 second count down recycles. The count down is now perpetual (used to be only 2 to 3 cycles before i was released and able to play). At no point now (since June patch) does it ever leave the drop deck overlay screen. In fact my status is not even listed as "waiting to drop" on the overlay screen, I am simply listed in the mech that I am 'stuck' in. The only way to overcome this glitch is to exit the match and rejoin.
However, one cannot simply just rejoin expediently - Because I am in a group with my unit first i must ensure one of my drop deck mechs is selected in the mech bay screen. Then open the group tab, then leave the group. click the faction tab, select the planet my match is on. select the mode i was just playing, then select rejoin. By the time i get back into the match i am penalized for taking longer than 2 minutes to accomplish all this and loose all earned XP, Credits and Loyalty points from that FW match.
Prior to June patch this occurred infrequently. In the last few weeks i have played roughly 20 FW matches and EVERY match i have suffered that glitch. Since the June patch, the glitch occurs with every mech in my drop deck.
I have tried running the repair tool with no change. I have defragged my computer with no change. I have reset and dumped my modem with no change.
why am I penalized (by being forced the lengthy process of exiting the match then rejoin), and in turn not receiving any rewards because of taking too long to reconnect?
As a result Faction Play is unplayable. I've sent email to the tech support and account team with a response (summary) "... this is a known problem. there is no eta to when it will be fixed. There will be no account injection to your account of the forfeited XP, credits and loyalty point due to suffering this glitch ..."
Publics get boring fast - but at least they are playable ...
Edited by Jemmer, 19 June 2016 - 04:30 PM.
#9
Posted 01 July 2016 - 06:05 AM
Tried quitting game entirely, but by the time I finally could rejoin the match had already ended...
Tried setting video mode from Full Screen to Windowed and then back, but that did nothing.
Alt-tabbed out; did nothing.
P.S.
Someone mentioned JeagerMech. That was my first one, was trying to drop in Black Knight second, I think.
P.P.S.
Some more details:
Enemy gained Long Tom ten seconds after I died.
Map: Emerald Taiga.
Enemy: near full group.
Team: full pugs.
Edited by Kenjitsuka, 01 July 2016 - 06:12 AM.
#10
Posted 07 July 2016 - 02:27 PM
#11
Posted 16 July 2016 - 12:09 AM
IronEagle, on 21 June 2016 - 10:30 PM, said:
From this screen I managed to get into settings -> Video -> cancel (did not change anything), and the overlay disapeared
I am new to CW and I had it once on my last mech, not sure that this works everytime.
I get this too. Doesn't seem to be related to which mech I have.
Usually it happens when I drop quite fast after dying, possibly while trying to change the mech at the moment of drop. Somehow I get the idea the game partially is already dropping one mech, but still thinks I can select one. Something like the server does the drop and client draws it, but the client still thinks I'm in mech selection. Never got it with last mech, usually second or sometimes third.
I get dropped down and the dropdeck overlay stays. Usually it resolves after waiting one or few drop passes.
I'll try this workaround when it happens again and update this.
Edited by Teer5, 16 July 2016 - 12:09 AM.
#12
Posted 01 August 2016 - 12:13 PM
#13
Posted 19 August 2016 - 08:06 AM
#14
Posted 26 August 2016 - 02:46 PM
#15
Posted 28 August 2016 - 11:32 AM
Kel Nissa, on 26 August 2016 - 02:46 PM, said:
That doesn't always work. Also click on a pilot name to get the drop down does not always work.
PGI please fix!
Edited by TK TikTok, 28 August 2016 - 11:32 AM.
#16
Posted 05 September 2016 - 03:45 AM
#17
Posted 18 September 2016 - 06:39 AM
I think what is happening if when you come in for a follow up drop there is a count down. For some reason, there server is not picking up that you have actually dropped, even though it is obvious you have. Then, at each cycle of the count down it queries asking "have you dropped yet?" Eventually the answer comes back that you have at which point it the screen goes away and you can play normally. Just a theory, but I can imagine there are mechanisms in the software for checks like this.
Not that helps anything because there is nothing you can do when it happens.
#18
Posted 18 September 2016 - 12:24 PM
Quote
If you have having this issue, try to NOT automatically click on your next mech, especially if the timer is almost finished. If it is almost timed out allow the game to cycle first. If you have more than one mech, click on one then the next one you want to take.
I have had this only happen 2x since CW/FP went live, but most do not provide a detail of what they were doing when hit with the bug. For those who is happening to a lot, consider packet loss may be happening and allow the game to cycle first. Take notes, post them here. If PGI can be given more info about how a player was able to get out of the issue, they may be able to backtrack the issue, especially if they are not able to duplicate the issue in-house.
Edited by Tarl Cabot, 18 September 2016 - 12:29 PM.
#19
Posted 15 October 2016 - 03:23 PM
#20
Posted 10 February 2017 - 08:58 PM
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