

The Job That Experienced Players Have
#41
Posted 27 April 2016 - 06:02 AM
If someone is calling targets and giving sensible help to the team in a not-bossy sort of way, damn right I'm going to listen. But if it doesn't go our way, it's how they act then that dictates whether I continue to listen or not. I've been in many games where guys call out stuff and we lose but nothing bad is said other than "We should of done y instead of x." And I've been in some games where guys lose their **** if their directions aren't followed and effective and we still win.
Either way, I just try to help out as much as I can until I'm dead or the other team is. If no one calls anything, I just pick a group to stick with and try to focus any bad guys with them.
#42
Posted 27 April 2016 - 06:24 AM
Wiley Coyote, on 27 April 2016 - 06:02 AM, said:
If someone is calling targets and giving sensible help to the team in a not-bossy sort of way, damn right I'm going to listen. But if it doesn't go our way, it's how they act then that dictates whether I continue to listen or not. I've been in many games where guys call out stuff and we lose but nothing bad is said other than "We should of done y instead of x." And I've been in some games where guys lose their **** if their directions aren't followed and effective and we still win.
Either way, I just try to help out as much as I can until I'm dead or the other team is. If no one calls anything, I just pick a group to stick with and try to focus any bad guys with them.
I will say stuff like, Well, looks like they shot straighter than us this round. We'll gettem next time.
#43
Posted 27 April 2016 - 06:31 AM
Not that I hate new or unskilled players or anything, I just genuinely don't enjoy playing with them on either side of the match, so I don't even consider playing outside of NA prime hours. I also don't enjoy playing with random people so I stopped even looking at the TS hub, if people aren't logged into our chat program when I have time to play I just do something else.
Edited by sycocys, 27 April 2016 - 06:32 AM.
#44
Posted 27 April 2016 - 06:32 AM
#45
Posted 27 April 2016 - 06:36 AM
Gigliowanananacom, on 25 April 2016 - 10:58 AM, said:
I realize now that because I have a high PSR, I dont get to relax and have fun during times when tiers are mashed together.
So basically, at night, or during weekends, you can play with
But during times when the population is nice and diverse, you could possibly be the only
My game play experience has changed dramatically since I started playing by this philosophy
I used to ***** and moan about how I would get grouped with "lemmings," now I realize that the reason I lose with these teams is because the matchmaker expects me to give my input to the team, and help coordinate. Basically becoming as involved as possible. That's because I'm an
I can't remember the last time I had a bad match, If you start giving input, then you build a reputation, people will recognize your name and they will listen.
I am very satisfied with matchmaking.
I dug this out from about a week ago. Its easily missed. I am not looking for attention, I am not trying to get a fashion show going here; with me as the starring ******. I really really want this game to succeed. I wasn't sure if my post was important, but people have asked me about it more than once during in game matches, So I am bumping it.
No,
1) Determine if there are lemmings on the other team you can trounce by being upfront
2) Determine if your team is full of potatoes and you need to use them as meat shields to get your 250 point minimum to stay equal in PSR when your team is going to be humiliated.
:
Accept it for what it is... practice against bad odds, so when you're playing FP and are the last man standing in a wave, you can do some decent damage before you go down.
#46
Posted 27 April 2016 - 06:50 AM
Marketing tricks don't work and never did, well with me that is.
Edited by TheLuc, 27 April 2016 - 07:09 AM.
#47
Posted 27 April 2016 - 06:59 AM
TheLuc, on 27 April 2016 - 06:50 AM, said:
Marketing tricks don't work and never did.
Bold statement is incorrect. If marketing tricks did not work there wouldn't be an entire advertising / marketing sub strata in all of business. How well you market and set expectations therein, is a measure of how successful you can become.
#48
Posted 27 April 2016 - 07:23 AM
Communication - first and foremost, matchmaking exists, but only on a very rudimentary level. It's quite easy to assess the outcome of a match by looking at the team composition at start of a match, since the playerbase is small enough to memorise names of reliable and experienced players. Usually, with a better team composition, little to no communication is required (players seize opportunities for a push, UAVs get shot down without asking anyone to do so, heavies position to cover assaults on a crap spawn etc), and at the same time, players react quickly to sparse information in chat. On the flipside, if your team consists of jonnyrandom271 and xX3l1t3sn1p3rXx, you can expect to lose if your team doesn't follow a uniform plan, and these teams are unlikely to listen to external advice.
Yet, no reason to give up trying tho. There might be a couple of unknown players that are working their way up to t1 that are genuinely interested in teamwork or players you don't know because they usually play in another timezone, and the minimal effort for relaying very top level information (nothing more complex than "uav c3" "d3 inc") will sometimes be rewarded.
There's one positive aspect of matchmaking with the PSR system: I would assume that both the old elo based MM and the PSR MM try to match for a 50:50 outcome. While elo rating is theoretically uncapped, PSR is capped at a quite low level (I know a lot of players with maxed out t1 bars, and unsurprisingly their skill level varies a lot). So if you are an experienced player that is capable of pulling your weight, you will get a higher w/l % than during elo MM times, i.e. you will be rewarded more often for carrying than under the old MM system. Good times imo.
No idea what's going on with group q MM tho, it seems to enjoy putting all MRBC div A players on the left side and SWOL rating D- players on the other, so everyone in the match gets a similar lame experience?
Edited by prox, 27 April 2016 - 07:24 AM.
#49
Posted 27 April 2016 - 08:51 AM
I've been in far too many drops where myself, a buddy, our small group, announce a "plan". Nothing difficult, a simple, "Meet up at J10" only to have the group trundle off randomly to die, to have too much faith that if we keep saying it they will learn.
Some times other players wander off and get killed then use VOIP to berate everyone else, the classic "Thanks for not supporting me idiots!". We aren't the best, but we tried, and we rarely chirp back.
OK..the other night one of my group got mouthed off at and he literally ripped the guy a new one on VOIP. Well deserved and hilarious.
It's nice when you do get in a PUG drop and a couple of players make suggestions. You know when you hear several good replies that you at least have a plan, have a chance, but it's not going to change others. There will always be the loner, the other group that knows better (and they probably did) where teams are just not going to work together.
The game is unforgiving and often once you go down a couple of mechs, the roll begins as players just kind of "give up" for that match. It's a shame because those "we were down 3 and won!" battles are always the best.
#50
Posted 27 April 2016 - 08:59 AM
TheLuc, on 27 April 2016 - 06:50 AM, said:
Marketing tricks don't work and never did, well with me that is.
Well I'm quite sure you can play the game, why do you ask? I'm also confused as to why you would come here looking for "ads" instead of playing the game. I didn't come to you; you came to me.
TV's dont follow you around the house and give you suggestions, you have to go to the TV.
I'm very confused about what you are asking.
#51
Posted 27 April 2016 - 09:02 AM
LORD ORION, on 27 April 2016 - 06:36 AM, said:
No,
1) Determine if there are lemmings on the other team you can trounce by being upfront
2) Determine if your team is full of potatoes and you need to use them as meat shields to get your 250 point minimum to stay equal in PSR when your team is going to be humiliated.
:
Accept it for what it is... practice against bad odds, so when you're playing FP and are the last man standing in a wave, you can do some decent damage before you go down.
Wonderful, now I know that I shouldn't listen to you in game.
Keep up these kinds of posts, we are all curious to know who the bad leaders are; that way we can sift through the bad plans in game.
Not trying to be a ****, but I couldn't think of another way to word this.
Edited by Gigliowanananacom, 27 April 2016 - 09:03 AM.
#52
Posted 27 April 2016 - 10:55 AM
Give you a hint, the majority people don't learn from their mistakes. That is why we keep repeating history as a species. That is why certain players will continue doing the same stupid crap every game.
I've tried to help on comms and chat. I've been ignored. I've been told I'm an idiot for doing it the way that leads to a win 90% of the time. I've had someone telling me how to shoot before I shut them down on comms. Only to see that they did 68 damage in a TBR to my 492 in a CDA. I've actually been team killed by a moron who didn't like me putting symbols on his mini map. Guess what, the rest of the team won. Consider that I did zero damage because I refused to return fire on him, and he was killed by the rest of the team and did zero damage to enemy mechs. Why? Because everyone had moved to where I was to kill the other guy and had the better position.
PSR is an XP bar. It has no relation to personal or cooperative team playing skill. Until they fix that, solo PUG will never change.
So I'll continue doing what I always do when I decide to play solo PUG. Form on the assaults, flank, spot, and try to do as much damage while the rest of my team hides in a corner rocking back and forth repeating "This is not happening..."
#53
Posted 27 April 2016 - 11:20 AM
Maybe they should have a little mini guide (possibly with videos) attached to the bar. It would be separated into 5 sections, with each section discussing why you are in that specif tier (estimate of common problems for that tier). And what areas you should focus on next. The experience bar (tier bar) needs to move a hell of a lot faster as player performance improves. Its simple, it should be a reflection of your learning experience. Like an RPG game. It should not be used to group players against each other. They need a separate bar for that. This would mean that eventually, every player would become tier 1. If a player is below that, then we would know they are learning. Its kind of like when you see a "student driver" sticker on the back of a car. I also believe that the tier numbers should still be private if the player wishes.
We should not view the tier system as a skill meter, but rather a meter that shows how close you are to having a solid grasp of the concepts of the game.
I have no idea how they would organize the actual "skill" meter (if there was such a thing).
-Wait... I guess that would be the "PSR" system.
Edited by Gigliowanananacom, 27 April 2016 - 11:25 AM.
#54
Posted 27 April 2016 - 02:53 PM
The majority of the time it also seems to result in a win for the team.
#55
Posted 27 April 2016 - 04:45 PM
Sleeper Service, on 27 April 2016 - 02:53 PM, said:
The majority of the time it also seems to result in a win for the team.
It doesn't hurt to ask questions either, dont be afraid of ******** who might make fun of you. There are those of us who will defend you, and happily answer your questions.
#56
Posted 27 April 2016 - 05:23 PM
adamts01, on 27 April 2016 - 02:38 AM, said:
see, this is why after the Steam launch, and the new players we should go 1 tier for matching. So that the tier 1s can be matched with 1 or 2 and their owm skill levels
(lol)
#57
Posted 27 April 2016 - 05:50 PM
Mechwarrior Buddah, on 27 April 2016 - 05:23 PM, said:
see, this is why after the Steam launch, and the new players we should go 1 tier for matching. So that the tier 1s can be matched with 1 or 2 and their owm skill levels
(lol)
This thread is less about "tier matching" and more about what experience means. I know tier 4 players who are basically tier 1 players, and I know tier 1 players who should be tier 4 players.
Also It is about communication and input, something that is transparent across tiers.
I made a thread a while back about tier match ups that became really messy. We've already gone over that subject.
Edited by Gigliowanananacom, 27 April 2016 - 05:54 PM.
#58
Posted 27 April 2016 - 07:07 PM
Gigliowanananacom, on 27 April 2016 - 05:50 PM, said:
Also It is about communication and input, something that is transparent across tiers.
I made a thread a while back about tier match ups that became really messy. We've already gone over that subject.
the lol was meant to translate into the sarcastic tone it was meant to be taken in because we STILL dont have the population to actually DO that
#59
Posted 27 April 2016 - 11:04 PM
Mechwarrior Buddah, on 27 April 2016 - 07:07 PM, said:
the lol was meant to translate into the sarcastic tone it was meant to be taken in because we STILL dont have the population to actually DO that
Gigliowanananacom, on 27 April 2016 - 05:50 PM, said:
#60
Posted 27 April 2016 - 11:29 PM
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