Navid A1, on 27 April 2016 - 02:50 PM, said:
Yes... cluttering the screen with green text. that is how quirks for omni mechs work.
When you try to build a worthwhile mech, you'll realize you've lost all of those nice quirks.
try SMN-D right torso which is the only good ballistic hardpoint of the summoner and tell me how that 5% AMS range is working for you... oh yeah.. you wanted LBX10 quirks? (lol), you had to use that ground level hardpoint, XD.
And no, structure quirks are meaningless on clan mechs with clan XL.... its just more damage score for the enemy, because all your equipment will be critted long before the structure buffs kick into effect. Besides, with a good omni pod arrangement, you don't get any structure quirks anyway.
Gargoyle has some nice quirks currently. fair enough!
Also... I'm waiting for the HGN-IIC quirk list.
A couple of the best Summoner builds right now use either 2 cERPPCs or an ER PPC and a Gauss, or a bunch of SRMs. Pretty sure you can get a real nice set of quirks for each build... with both structure and weapon quirks. Hell, the CTs all have 11 structure and -10% Energy heat generation. That's awesome. If it ever gets that LT energy hardpoint it could do triple LPL asymmetrically or 2 cLPL 3 cERML, running decently cool due to that heat gen quirk.