Battlemaster Blr-2C: 14 Kdr
#1
Posted 26 April 2016 - 09:26 AM
#2
Posted 27 April 2016 - 01:58 PM
#3
Posted 29 May 2016 - 12:24 AM
" XL Check"
#4
Posted 29 May 2016 - 04:50 AM
Lemming of the BDA, on 29 May 2016 - 12:24 AM, said:
" XL Check"
Used to be I'd agree with you, but there's no check now. You only really see XL BLRs in high tier/high level comp. STDs give up too much and don't enough back. They're actually more survivable with XLs.
Edited by TercieI, 29 May 2016 - 04:51 AM.
#5
Posted 29 May 2016 - 10:03 PM
#6
Posted 29 May 2016 - 11:33 PM
#7
Posted 30 May 2016 - 02:51 AM
Wich engine is the build in the video running? Mine has a 360XL and its really fast an agile. Feels like a heavy
Best match without spending a skillpoint was something arround 900 Dmg, some kill and asists.
A lot of fun for sure
#8
Posted 31 May 2016 - 02:55 PM
Joey Tankblaster, on 29 May 2016 - 11:33 PM, said:
Try to use the high mounts and positioning to get free (or nearly free) damage. If it weren't for the high mounts, the mech would be worse than alternatives like the Black Knight.
Rayden Wolf, on 30 May 2016 - 02:51 AM, said:
Wich engine is the build in the video running? Mine has a 360XL and its really fast an agile. Feels like a heavy
Best match without spending a skillpoint was something arround 900 Dmg, some kill and asists.
A lot of fun for sure
XL350. Agility quirks yo!
#9
Posted 09 June 2016 - 09:18 PM
3x LPL, 3x ML/MPL (the former with the dual-AMS), etc. SO fun! SURE, things are easy to get away with in T3, but this has done fine in group drops with/against T1.
THAT said, I will have to try out the build in the video. Thanks for sharing!
#10
Posted 09 June 2016 - 09:23 PM
Cryll Ankiseth, on 09 June 2016 - 08:39 PM, said:
15% cooldown bonus to all laser weapons
10% less burntime on lasers (add another 10% for medium lasers to make it a total of 20%, or 0.8s as opposed to 1s)
10% range bonus for all lasers (add another 10% for medium lasers)
With my medium laser range module they have a minimum range of 351m.. ontop of firing 20% faster (15% quirk, 5% expert skill) and doing their damage in less time (0.8s v 1s), which is noticeable. It also comes with a 10% cooldown quirk for missles, so you can mount a LRM20 and be firing it faster too. Oh and lets not forget the ERPPC velocity quirks as well just for shits and giggles.
In terms of this 5 LPL build, it would mean 20% more range (10% module, 10% quirk), 10% less burn time (.603 vs .67) and they'll fire 20% faster.
In any case, if you are purely looking at laser buffs the 3M wins out above all other varients. The only other one might be the build with the 10% less heat generated, but 10% isn't nearly enough saved for the amount of heat generated to sacrifice all the nifty range, cooldown and burntime quirks imo.
As soon as C2 came out I said "MINE! MINE MINE!"
You don't get the point: it's all about those uber structure (armor at that time) quirks the other BLR do not have.
Beside 1g and 3M have that loooooooooooooooooooow torso yaw...
I did one of mine ace of spades in that C2 thing. It's a beast.
#11
Posted 09 June 2016 - 09:48 PM
Cryll Ankiseth, on 09 June 2016 - 08:39 PM, said:
15% cooldown bonus to all laser weapons
10% less burntime on lasers (add another 10% for medium lasers to make it a total of 20%, or 0.8s as opposed to 1s)
10% range bonus for all lasers (add another 10% for medium lasers)
With my medium laser range module they have a minimum range of 351m.. ontop of firing 20% faster (15% quirk, 5% expert skill) and doing their damage in less time (0.8s v 1s), which is noticeable. It also comes with a 10% cooldown quirk for missles, so you can mount a LRM20 and be firing it faster too. Oh and lets not forget the ERPPC velocity quirks as well just for shits and giggles.
In terms of this 5 LPL build, it would mean 20% more range (10% module, 10% quirk), 10% less burn time (.603 vs .67) and they'll fire 20% faster.
In any case, if you are purely looking at laser buffs the 3M wins out above all other varients. The only other one might be the build with the 10% less heat generated, but 10% isn't nearly enough saved for the amount of heat generated to sacrifice all the nifty range, cooldown and burntime quirks imo.
Energy quirks for the pub queue is pretty much like heatgen > range > duration > cooldown with cooldown pretty far at the bottom of the list of "good to have quirks", especially if the mech also doesn't have heatgen. The 2C doesn't have the cooldown and duration quirks but gets structure and agility which are pretty important when you're hill peeking and when you need to maneuver into safer positions in response to enemy rotations. The thing moves like a heavy pretty much while having the durability of a 100 tonner.
You should be able to see that the LPL range is the same on the 3M and 2C (both having the same range quirk).
Overall I'd run something like 3xML 3xLPL on the 3M, but even then I think the 1G is bit better for that build because it has heatgen.
#12
Posted 10 June 2016 - 06:56 AM
Which Battlemaster would you recommend for running a LLas build and what would you say is the ideal number of LLas versus overkill? Should I go with a full chest of 6 large lasers (2 groups of 3) or use some other build?
#13
Posted 10 June 2016 - 01:30 PM
Raso, on 10 June 2016 - 06:56 AM, said:
5 or 6 is fine imo. 6 gets a bit hot but it's still workable by controlling your fire rate. Use the 2C and 1G for the LL boats though and 1G > 2C for that build imo. 1G gets all the best laser quirks at the expense of durability, speed and twist.
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