

#1
Posted 27 April 2016 - 09:45 PM
It still seems to me like a perfect fix for this game where the perfect convergence is a problem.
And never ending cries about laser meta ofc (though peeps will cry about whichever weapon-type becomes popular)
Plus, there is new kind of incentive for people to value mechs that posses appropriate sensor buffs and intelligence equipment, instead of opting-out just for the higher alphas, with higher count of double-heatsinks.
#2
Posted 27 April 2016 - 09:49 PM
#3
Posted 27 April 2016 - 09:51 PM
TheCaptainJZ, on 27 April 2016 - 09:49 PM, said:
ah, shame.
Well, i guess it is for the better. Now that i think about it, everyone will just boat ballistics, and i will have a shaky screen 24/7.
Laser meta for life lol
#4
Posted 27 April 2016 - 09:52 PM
M3 SABLE, on 27 April 2016 - 09:45 PM, said:
It still seems to me like a perfect fix for this game where the perfect convergence is a problem.
And never ending cries about laser meta ofc (though peeps will cry about whichever weapon-type becomes popular)
Plus, there is new kind of incentive for people to value mechs that posses appropriate sensor buffs and intelligence equipment, instead of opting-out just for the higher alphas, with higher count of double-heatsinks.
Nah it was garbage.
And really, everyone cries about laser vomit, but there are other extremely strong weapon systems, lasers are just kind of middle of the road range wise, so its a safe bet to bring lasers to public drops when you don't know what your team is doing or what map you are on.
#5
Posted 27 April 2016 - 09:59 PM
#6
Posted 27 April 2016 - 10:23 PM
In other words... that idea was bad on so many unholy levels.
Sadly Russ was upset enough to pull other positive aspects of those changes as well... such as target retention time boosts, and target acquisition delays.
#7
Posted 27 April 2016 - 10:35 PM
Navid A1, on 27 April 2016 - 10:23 PM, said:
In other words... that idea was bad on so many unholy levels.
Sadly Russ was upset enough to pull other positive aspects of those changes as well... such as target retention time boosts, and target acquisition delays.
And the removal of the Magic Jesus Field from the Magic Jesus Box ('targetingfactor' set to 1, instead of 0.25)
Ghost Damage was pretty rubbish as it affected OPTIMAL RANGE of the lasers. If it was extended only, I wouldn't have minded as much (a bit worse than the non Large class Clam laser nerf, 60% IIRC, to the current 80%)
Combine that with needing to stare at a target for over 3 seconds (without the Jesus Box, just normal targeting) due to NegaQuirks (of the sensor variety) means you could never really use your lasers to full effect.
There were some obvious typos...I hope.
That 450M sensor range Cute Fox was just upsetting. If it was on the live server, it couldn't target a DDC until 112M, due to the Magic Jesus Field (removed on the PTS).
There was talk of the Magic Jesus Box creating a Dorito Delay (much like those sensor NegaQuirks) which would be POTENT for long range pokers, as those ERLLs may not even reach you, while his may (or may not) deal full damage.
The PTS just had Paperdoll delay, and no Dorito Delay, even at 1300M
http://imgur.com/a/sMhFE
Those were some results. ECM added ~25% to the Paperdoll gathering time
Should have snapped picks of the quirks too...but it seems the Jesus Box does cancel the bonus sensor range of the AP regardless.
#8
Posted 28 April 2016 - 02:04 AM
It was intresting, but needed A LOT of polish: coupled with IW it made certain builds and weapons unusable.
It's a shame they cut it out instantly, with some tweaks (for example, making it not hit small and medium lasers) it would have helped reduce the long range superiority of lazors.
#9
Posted 28 April 2016 - 02:14 AM
Edited by Red Shrike, 28 April 2016 - 02:31 AM.
#10
Posted 28 April 2016 - 02:29 AM
But it added thinking to the gameplay and we all know that goes to the same place as having mission objectives with much this playerbase.
#11
Posted 28 April 2016 - 02:39 AM
Now it did drop damage and over all DPS for ALL mechs. I think I dropped like 100 to 200 points per match because of this one fix. Which made most lights useless. Even though people cried "Its not hard to hit the 'R' Key" When you are in a light, Trying to hit that one extra key when your taking fire is not as easy as people think.
However I still think they needed to leave the sensor stuff in there. I really wish my 35 Jenner did NOT have the same sensor profile as a 100 ton Dire.
#12
Posted 28 April 2016 - 06:07 AM
Maybe some of the OTHER things from the PTS could have been salvaged, like different sensor ranges or red dorito times, but Ghost Range itself cannot be salvaged.
#13
Posted 28 April 2016 - 06:50 AM
Navid A1, on 27 April 2016 - 10:23 PM, said:
In other words... that idea was bad on so many unholy levels.
Sadly Russ was upset enough to pull other positive aspects of those changes as well... such as target retention time boosts, and target acquisition delays.
Couldnt someone convince Russ to include the other things EXCEPT that laser/ energy weapon lock on, ghost range thing? Seems reasonable.
#14
Posted 28 April 2016 - 07:23 AM
#15
Posted 28 April 2016 - 08:03 AM
The rest of the IW stuff seemed fine though and as such was a shame to have also been shelved.
PGI, are you even looking? BRING THE REST BACK!!!
#16
Posted 28 April 2016 - 08:06 AM
M3 SABLE, on 27 April 2016 - 09:45 PM, said:
It still seems to me like a perfect fix for this game where the perfect convergence is a problem.
And never ending cries about laser meta ofc (though peeps will cry about whichever weapon-type becomes popular)
Plus, there is new kind of incentive for people to value mechs that posses appropriate sensor buffs and intelligence equipment, instead of opting-out just for the higher alphas, with higher count of double-heatsinks.
Having tried it on the test server I will flat out say it was complete garbage and I am ecstatic that it is not going to happen. It was just terrible game play, and it caused most of the other things going on in the test server at the same time to be ignored.
#17
Posted 28 April 2016 - 08:15 AM
M3 SABLE, on 27 April 2016 - 09:45 PM, said:
It still seems to me like a perfect fix for this game where the perfect convergence is a problem.
And never ending cries about laser meta ofc (though peeps will cry about whichever weapon-type becomes popular)
Plus, there is new kind of incentive for people to value mechs that posses appropriate sensor buffs and intelligence equipment, instead of opting-out just for the higher alphas, with higher count of double-heatsinks.
I tested it. It was horrendous, particularly for snipers or assaults. Snipers because the damage fell off too quickly (pretty much removed energy sniping) and assaults because they couldn't bring their weapons to bear in time with all the radar derp in the game.
#18
Posted 28 April 2016 - 08:28 AM
They also should have given the idea more tries and evolved it into a state that was more acceptable. The whole Steam launch put the concept under too much pressure. And all the diaper fillers pretty much drowned the idea.
#19
Posted 28 April 2016 - 08:31 AM
TheCaptainJZ, on 27 April 2016 - 09:49 PM, said:
Because pressing "R" to get a lock was too hard.
#20
Posted 28 April 2016 - 08:58 AM
MechaBattler, on 28 April 2016 - 08:28 AM, said:
They also should have given the idea more tries and evolved it into a state that was more acceptable. The whole Steam launch put the concept under too much pressure. And all the diaper fillers pretty much drowned the idea.
Cabusha, on 28 April 2016 - 08:31 AM, said:
Yes, based on the thousands of drops I have made, many people do find pressing "R" too complicated. They just cannot handle it.



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