Ultimax, on 29 April 2016 - 06:03 AM, said:
Re-framing it doesn't change much.
In the current game people play heavies for their blend of speed and firepower, if you are as slow as many assaults - you might as well play an assault for the higher armor+structure.
As its a 75T clan heavy with (IIRC) 37 tons of free pod space, PGI is unlikely to give it any quirks at all.
So this mech will live and die by its available hardpoints and hardpoint locations on the model.
Would I buy a 75T Warhawk? I don't even play my 85T Warhawk anymore, because PGI refuses to do anything to alleviate how bad its hitboxes are, with low mounts and locked equipment that restricts builds too heavily.
I can help you determine the Omnipod setups right off the bat:
This spreadsheet is outdated, though, as it doesn't list the free critslots in each body part.
Head: 1
CT: 2
LT/RT: 5
LA/RA: 6 (assuming you use both hand and LAA, otherwise you can get up to 8)
LL/RL: 0
So basically, the Night Gyr is likely to run into problems with using all of its slots before tonnage, similar to the Whalehawk and Dire Whale. It will pretty much be forced to use at least two large ballistics to make use of its limited space.
This is one of those few cases where the Clan mech would actually be better off WITHOUT Clan Ferro installed...
Artwork is more subjective and more vulnerable to being determined based on a dartboard.
The arms will probably be moderate to low mounted, judging by every art piece about it.
The head laser will be high at least...
The side torso weapons will likely be mounted just below the cockpit, as we can see by these little black holes in the ST's.
Edited by FupDup, 29 April 2016 - 06:14 AM.