varients on 8v8 would be a good for solaris
8v8 team survival
-pretty straight forward ranked skirmish
16 player survival
-free for all, last man standing wins
16x4 survival
-same as above but with a drop deck.
4v4v4v4 lance survival
-free for all for lances, last lance with a surviving mech wins.
dual tourney
-game starts on a single map which is divided into 8 sub arenas. each one hosts a dual. duals last 5 minutes and who ever is alive or has the most health when the clock runs out wins (20 minutes to complete). the game is played in four rounds single elimination with a drop deck (bring whatever mechs fit in the alloted tonnage and drop them in any order, one per round). doing 8, 4, 2 and then the final dual. there is a score multiplier that gets bigger each round, and the further into the dual you make it the larger your scores. eliminated players can place cbill bets on the outcome of each remaining round. having multiple duals in a single map keeps the server load down.
dual insanity
-variation on tourney. single mech, no deck. rounds are 4 minutes each (16 minutes to complete). after the time has expired a set of dividers are removed whether or not the duals have been resolved. this means that if a sub arena has a decided winner, and the adjacent dual is still in progres, it becomes a 1v1v1. elsewhere you might have a 1v1 or a 1v1v1v1, depending on how those duals went, you would even permit teaming up as a valid strategy to spice things up. each time the clock runs out more dividers are removed until all players have access to the whole arena. last man alive wins.
Edited by LordNothing, 28 April 2016 - 12:33 AM.