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Prove Your Allegiance 2


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#421 PeeWrinkle

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Posted 12 May 2016 - 04:22 PM

Still sucks. Wait for 30 plus minutes to play for about 30 minutes, with about 15% being ghost drops. Literally it is a 30 minute wait minimum to get into matches.

Not to mention the fact that for me when I go through and look at the queues before joining one, most are completely empty.

I am giving up, I have had 10 drops the entire event in invasion and have been trying to play it for at least 20 hours. I am done with FW until queue times get better.

#422 Elrik Stormbringer

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Posted 12 May 2016 - 05:37 PM

My sincere thanks for extending the contest. I busted butt as much as I could, but I was still left 8 wins shy for the invasion challenge at the end of the 10 days. Thanks to the extension I have now gotten all of the objectives and had a fun time doing it. Not bad for a tier 4 scrub with a one man unit!

#423 Dee Eight

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Posted 12 May 2016 - 09:02 PM

FINALLY... now awaiting the warhawk deposit.

#424 SideWinderBLN

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Posted 12 May 2016 - 11:09 PM

View PostPeeWrinkle, on 12 May 2016 - 04:22 PM, said:

Still sucks. Wait for 30 plus minutes to play for about 30 minutes, with about 15% being ghost drops. Literally it is a 30 minute wait minimum to get into matches.

Not to mention the fact that for me when I go through and look at the queues before joining one, most are completely empty.

I am giving up, I have had 10 drops the entire event in invasion and have been trying to play it for at least 20 hours. I am done with FW until queue times get better.


That is only true if you don't form or join a pickup team via your faction TS. If you are dropping with a completed group of 12 people (from various units) then you can basically choose your wait time:
If you don't care where you drop, then you can often get an instadrop because on some planets there is already a full team waiting for an opponent.
If you drop on a specific planet where there is no team waiting, you wait at most 10 minutes with the risk of a ghost drop. Most of the time however a team will form on the opposing side within those 10 minutes due to the "Call to Arms" functionality being triggered by your waiting.

Obviously your mileage may vary depending on what Faction you are in and what Timezones you play. My experience is in the Euro Timezone and the NA Timezone on weekends during the event.

#425 D V Devnull

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Posted 12 May 2016 - 11:20 PM

View PostDee Eight, on 12 May 2016 - 09:02 PM, said:

FINALLY... now awaiting the warhawk deposit.

I landed up going with the Ebon Jag, even though I'd made attempts to come up with reasonable builds for the Warhawk and Ebon Jag both. However, I kept landing up with "PPCs are too hot" as my final answer for the Warhawk, as nothing else looked like it could be put into a stable "knock your enemy around to your heart's content" loadout. This caused me to talk with others about my final pick, and so I landed up going with the Ebon Jag instead, likely because many of them knew my prime combat styles. I just hope I don't land up regretting my choice later in following the crowd's recommendation, but I've at least got one or two build setups in mind for that 'Mech that just got added to my bays. :unsure:

I am left curious, though... What caused you to grab a Warhawk, instead of an Ebon Jag? :o

~D. V. "Already stuck on the other path..." Devnull

#426 Dee Eight

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Posted 13 May 2016 - 11:44 AM

Running the champ hawk with 2ERLL right arm, 2 LPL left arm and ERPPC center torso, mk2 computer, and 25 double heatsinks. I have the ERLL range module installed as well. Prime Right arm, C left arm, C right torso, and haven't changed the other pods from how it comes. I have -4% energy heat, -4% ERPPC heat, and +15% ERPPC velocity from the pods, and the computer is boosting the velocity another 10% and beam range 5%. So the ERLLs optimal is greater than the ERPPC. I will likely change to the legs with the structure bonuses as accel/decel rates on an assault mech don't particularly concern me.

I also bought an A variant, and have added the AMS right torso module and swapped the arms. 1 Ultra-10, 1 LBX-10, 1 ERLL, 1 AMS, stock 20 DHS, Comp Mk1. +10% ballistic cooldown, +10 AC and LBX velocity from the pods, and another 5% AC from the computer, -10% spread and -30% jam chance.

I like building to quirks, if a mech has any. And if it doesn't have a jam chance reduction I do not bother with ultra's at all.

I am going to add a -B variant to build to a missile boat comparable to one of my battlemasters, but with a stronger secondary battery and more ammo probably.

Edited by Dee Eight, 13 May 2016 - 11:49 AM.


#427 Helene de Montfort

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Posted 13 May 2016 - 11:46 AM

Finally completed all challenges, no surprise, the last to complete was the intel challenge.

So i have two new shiny toys in my hangar, King Crab and Raven... And of course, it mean i have to buy more to skill them. Raven aren't a problem, but KGC will certainly take longer. Thx anyway for extending the event, i could complete those scouting challenges without having to force myself to chain missions.

#428 Warning incoming Humble Dexterer

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Posted 13 May 2016 - 08:38 PM

The "15 invasion win" requirement took me as many hours if not longer then the 18 other requirements put together...

Because it was highly dependent on which faction you were fighting for, and I chose poorly.

Other then that it was fun, and pushed me to complete many scouting and (too) many invasion games Posted Image

PS : Never met the Long Tom gun, which may be a good thing.

Edited by Humble Dexter, 13 May 2016 - 08:45 PM.


#429 Batch1972

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Posted 14 May 2016 - 04:28 PM

Missed challenge...

I've played regularly since closed beta but quite frankly am bored stiff now. Gave it a break for 3 weeks and nothing other than more bloody mechs.. CW is a farce - seal clubbing at its finest

Shame really. had such high hopes

#430 Gyr Falcon

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Posted 14 May 2016 - 04:51 PM

Thank you for extending the event. I was able to complete both portions and now have 2 nice shiny mechs in my hanger!

Edited by Gyr Falcon, 14 May 2016 - 04:52 PM.


#431 NocturnalBeast

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Posted 14 May 2016 - 06:19 PM

View PostBatch1972, on 14 May 2016 - 04:28 PM, said:

Missed challenge...

I've played regularly since closed beta but quite frankly am bored stiff now. Gave it a break for 3 weeks and nothing other than more bloody mechs.. CW is a farce - seal clubbing at its finest

Shame really. had such high hopes


To each his own.

#432 MovinTarget

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Posted 14 May 2016 - 07:10 PM

View PostD V Devnull, on 12 May 2016 - 11:20 PM, said:

I landed up going with the Ebon Jag, even though I'd made attempts to come up with reasonable builds for the Warhawk and Ebon Jag both. However, I kept landing up with "PPCs are too hot" as my final answer for the Warhawk, as nothing else looked like it could be put into a stable "knock your enemy around to your heart's content" loadout. This caused me to talk with others about my final pick, and so I landed up going with the Ebon Jag instead, likely because many of them knew my prime combat styles. I just hope I don't land up regretting my choice later in following the crowd's recommendation, but I've at least got one or two build setups in mind for that 'Mech that just got added to my bays. Posted Image

I am left curious, though... What caused you to grab a Warhawk, instead of an Ebon Jag? Posted Image

~D. V. "Already stuck on the other path..." Devnull


This particular Warhawk has a CT energy slot so with the correct arm pod you can do 4 LPL with a shield side.

I can usually do one alpha and then 2 + 2 afterwards... Once elited, it gets even better.

#433 snoopcool888

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Posted 14 May 2016 - 08:55 PM

well that was brutal i think the scout intel part could be reduce by a 1/3. thanks for the extension.

#434 Grijm

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Posted 14 May 2016 - 09:51 PM

the invasion challenge is EXTREMELY frustrating, the 15 win condition is ridiculous, 10 straight losses already, ARHHHHHH so pissed off...

/end of rant

#435 MW222

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Posted 14 May 2016 - 10:40 PM

View PostBatch1972, on 14 May 2016 - 04:28 PM, said:

Missed challenge...

I've played regularly since closed beta but quite frankly am bored stiff now. Gave it a break for 3 weeks and nothing other than more bloody mechs.. CW is a farce - seal clubbing at its finest

Shame really. had such high hopes


ROFL 'seal clubbing at its finest" With a steel shovel!

#436 Appogee

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Posted 14 May 2016 - 11:05 PM

Finished both challenges.

The scouting intel held me up the most. But I got in early to get that done a week ago.

Yesterday I noticed some people just collecting intel and not worrying about winning the match, which was disappointingly selfish, and made it harder for us to win the Invasion matches due to Long Tom.

#437 NocturnalBeast

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Posted 15 May 2016 - 12:21 AM

View PostMW222, on 14 May 2016 - 10:40 PM, said:


ROFL 'seal clubbing at its finest" With a steel shovel!


Fight on the Fedrat border, you will have some good games.

#438 G SE7EN7

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Posted 15 May 2016 - 02:04 AM

View PostGrijm, on 14 May 2016 - 09:51 PM, said:

the invasion challenge is EXTREMELY frustrating, the 15 win condition is ridiculous, 10 straight losses already, ARHHHHHH so pissed off...

/end of rant

The 'hardest' (and i say that with the lightest use of the word) was 180 intel points, 10 days was far to long for a simple challenge and if you struggled you did it wrong.

#439 Grijm

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Posted 15 May 2016 - 02:16 AM

View PostG SE7EN7, on 15 May 2016 - 02:04 AM, said:

The 'hardest' (and i say that with the lightest use of the word) was 180 intel points, 10 days was far to long for a simple challenge and if you struggled you did it wrong.


I started late but the intel just needs a bit of grinding to achieve, I could not achieve that at first till they extended the deadline. Hence, with the extra time I tried to complete the invasion challenge too, but alas, I could get everything done except for the 15 wins.

#440 mikerso

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Posted 15 May 2016 - 07:37 AM

Thanks again PGI for the extension. Got my crab last night and will hopefully be fielding it tonight.

For those saying it is impossible to drop solo and complete this, you are not fully correct. I dropped solo for most of the event, and worked almost every day of the challenge.

When dropping solo you have to look at each planet and see if there are more guys fighting against you than with you. Use your faction chat to find a hotbed. When you drop, realize there is a team goal and you need to work together. If this is realized you will have no issues. The quickest way to lose in faction play is for everyone to serve their own agenda.

Find a mech that suits you well in that environment. There are many good mechs on both sides. Go get one and have fun.





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