Lets compare, Inner Sphere:
Streak SRM2
1 slot
1.5 tons
4 damage
2 heat
3.5s cooldown
270m range
250m/s missile speed
Ghost heat on 5th launcher
Clans:
Streak SRM2
1 slot
1 ton
4 damage
2 heat
3.5s cooldown
360m range
230m/s missile speed
Ghost heat on 5th launcher
Streak SRM4
1 slot
2 tons
8 damage
3 heat
5s cooldown
360m range
230m/s missile speed
Ghost heat on 4th launcher
Streak SRM6
2 slots
3 tons
12 damage
4 heat
6s cooldown
360m range
230m/s missile speed
Ghost heat on 4th launcher
All told, the IS maxes out at 8 SSRM missiles without ghost heat, while the Clans max out at 18 SSRM missiles without ghost heat.
Clan SSRM have 34% more range
If you are looking for an IS advantage somewhere, I assure you, the 9% speed boost does not make up for the 34% less range and extra 50% weight.
I would like to see PGI increase the Ghost heat on SSRM2s to be 1 less than standard SRMs (this is already the case for cSSRM4 & cSSRM6)
I would also like to see PGI reduce the heat on the IS SSRM2 from 2 heat down to 1-1.5, OR increase the range to 360 to match the Clans.
Anyone else with thoughts / suggestions?
Edited by Adamski, 29 April 2016 - 08:55 AM.