

Finally!
#141
Posted 02 May 2016 - 10:38 AM
Again.
Or that generally, it takes people who play, understand the game, are are willing to polish the flaws to actually develop it properly.
Paul does not qualify.
The reason criticism is constant is because the source of that criticism is unchanging. Put Paul in a ceremonial vice-president-of-design position and find someone competent who understands and enjoys the source material in his place. I don't know how much he actually does in terms of coding, but as far as I can tell, someone else does that anyway.
#142
Posted 02 May 2016 - 10:45 AM
Prosperity Park, on 02 May 2016 - 10:34 AM, said:
Microsoft shelved PGI's first pitch for a Mechwarrior campaign game because 1.) It was pitched during a recession, and 2.) Microsoft was too greedy to allow a PS3 port and decided that an xbox-only title in a recession would not sell enough... Kind of a self-fulfilling prophesy, though.
Microsoft just didn't want to spend any money to support it, marketing-wise.
Adding DLC content or expansions(what is this the 90s?

#143
Posted 02 May 2016 - 11:41 AM
#144
Posted 02 May 2016 - 12:02 PM
Alaric Hasek, on 29 April 2016 - 10:20 PM, said:
He is right ...
Trials mechs were better for news players when trials werent designed by communauty plz russ buff trials mech like before

#146
Posted 02 May 2016 - 12:13 PM
#149
Posted 02 May 2016 - 12:20 PM
WarHippy, on 02 May 2016 - 10:21 AM, said:
Prosperity Park, on 02 May 2016 - 10:34 AM, said:
Microsoft shelved PGI's first pitch for a Mechwarrior campaign game because 1.) It was pitched during a recession, and 2.) Microsoft was too greedy to allow a PS3 port and decided that an xbox-only title in a recession would not sell enough... Kind of a self-fulfilling prophesy, though.
Microsoft just didn't want to spend any money to support it, marketing-wise.
Who in the hell bothers with Xbox ?
#151
Posted 02 May 2016 - 01:13 PM
#152
Posted 02 May 2016 - 01:16 PM
#154
Posted 02 May 2016 - 02:15 PM
That's why they basically do NO market research whatsoever, since its a bunch of bros with their own game, they do what they want rather than how professional companies handle things...do you see Coca Cola releasing a new drink because a VP thought it would be a good idea? No...they do a TON of market research to see if there's market demand for it and how best to market it, one guy doesn't just wake up one day and go "Yea let's totally release this melon flavoured drink because I want it". If you read up on the "New Coke" story, you can see how much market research goes into a new product (ssurveys, focus groups, blind taste testing, etc...costing millions and millions of dollars), now ask yourself...have you ever seen PGI do anything like that? Nope. They won't even bother doing surveys on their own forum, even though it costs them next to nothing because they don't need to hire a professional marketing company to do it for them. In a small company though, it's not unusual for decisions to be made because one of the top guys wants it done rather than because it would make financial sense to do so.
That's why you never see PGI asking players what they want...because they don't care, it's what PGI wants that's important. It's the old Ford saying "The customer can have any car they want, as long as its black". They will make a black car, and you will jolly well buy it because it's the ONLY option available. Oh you want a blue car? Too bad. Obviously, Ford never got away with making black cars forever, because they had this thing called "competitors" that forced them to step up their game.
But PGI doesn't have any direct competitors. Imagine if MWO was an open source game, like how linux or whatever was open source. Just like how the best linux distros (with the least bugs, the most features, etc) tend to be the most popular, the least buggy and most well developed version of MWO would be the most poular and PGI would be forced to step up their game. But MWO isnt open source, so they dont feel any pressure to improve to maintain profitability. Ford wouldnt bother making blue cars if they were the only company allowed to make cars. Sure, there may be other companies making trucks and vans, but they cant really compete in the car market with Ford, just like how nobody can compete with PGI in the mechwarrior online market because they have a monopoly.
#155
Posted 02 May 2016 - 02:19 PM
jaxjace, on 02 May 2016 - 01:13 PM, said:
In that case, please fix delayed convergence so we can have it back.

#157
Posted 02 May 2016 - 02:53 PM
Jun Watarase, on 02 May 2016 - 02:15 PM, said:
That's why they basically do NO market research whatsoever, since its a bunch of bros with their own game, they do what they want rather than how professional companies handle things...do you see Coca Cola releasing a new drink because a VP thought it would be a good idea? No...they do a TON of market research to see if there's market demand for it and how best to market it, one guy doesn't just wake up one day and go "Yea let's totally release this melon flavoured drink because I want it". If you read up on the "New Coke" story, you can see how much market research goes into a new product (ssurveys, focus groups, blind taste testing, etc...costing millions and millions of dollars), now ask yourself...have you ever seen PGI do anything like that? Nope. They won't even bother doing surveys on their own forum, even though it costs them next to nothing because they don't need to hire a professional marketing company to do it for them. In a small company though, it's not unusual for decisions to be made because one of the top guys wants it done rather than because it would make financial sense to do so.
That's why you never see PGI asking players what they want...because they don't care, it's what PGI wants that's important. It's the old Ford saying "The customer can have any car they want, as long as its black". They will make a black car, and you will jolly well buy it because it's the ONLY option available. Oh you want a blue car? Too bad. Obviously, Ford never got away with making black cars forever, because they had this thing called "competitors" that forced them to step up their game.
But PGI doesn't have any direct competitors. Imagine if MWO was an open source game, like how linux or whatever was open source. Just like how the best linux distros (with the least bugs, the most features, etc) tend to be the most popular, the least buggy and most well developed version of MWO would be the most poular and PGI would be forced to step up their game. But MWO isnt open source, so they dont feel any pressure to improve to maintain profitability. Ford wouldnt bother making blue cars if they were the only company allowed to make cars. Sure, there may be other companies making trucks and vans, but they cant really compete in the car market with Ford, just like how nobody can compete with PGI in the mechwarrior online market because they have a monopoly.
Heavy Gear Online is ready to take the stage for mech combat. It's set to steal away those in the know who like mechs.
#160
Posted 02 May 2016 - 03:50 PM
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