Bud Crue, on 05 July 2016 - 05:47 AM, said:
I honestly believe that a lot of the current disappointment and general malaise that many of us are feeling right now stems from Russ and the disdain he exhibited for the game and its players at the last few town halls (but especially the April one). How to fix this? A new mech pack is not the answer. Nor is a new map. Neither is merely nerfing the long tom or whatever placating "hot fix" they have in mind. No, the long term solution is to show that PGI and Russ care about the game, the IP it is based on, and at least pretend to give a damn about their customers. The short term solution is to just apologize and promise to do better.
I have been in quite the funk about this game lately. Get in, drop a few times and then I leave. I just have not been able to feel the fun in the game that I used to. I chalked this up to a few things that PGI has put in that caused my old unit to make elitest changes that I intensely disliked.
Recruiting costs: This really did not hurt the big units. Honestly they either split themselves into multiple smaller units (or were set up like that allready) or frankly they did not care as the costs was spread out over a large user base. What it did hurt were newer players as some units now paranoid they were going to waste cbills on recruits that did not make the cut initiated policies where those players were either excluded till they proved themselves or in some cases they were required to pay for or at least partially their recruitment ticket.
Unit stats being displayed: Oh no our unit's epeen is too small we must include PSR/KDR or some other nonsensical requirements before any of our members are allowed to drop in an organized group. We must get our unit stats up so that we can show that we can club seals with the best.
Individual leader boards: Oh look everyone PGI made it even easier for us to exclude the scrubs from our unit instead of you know teaching them the game.
These three things to me really are a giant F U to new players trying to get into a unit and I enjoy helping new people. On top of that the recruiting costs are actually far more harmfull to a new unit trying to start up than it ever will be to an established large unit. However as much as these things have been bothering me (and they really have, hell my apathy for the game is so much so that my piloting has been bad enough that my PSR is actually managing to slide downward, I did not even think that was possible) I think you really have hit the nail on the head Bud Crue.
I think the real reason I am no longer enjoying the game is that I have finally accepted that this is not what I envisioned a battletech sim game to be. A big part of that is due to the last few townhalls really driving that home. They want an esports game. One that seems to rely heavily on alpha strikes and one button builds. Ghost heat/Power Draw whatever system they use seems to revolve around punishing players who alpha with added heat. However that will not change the alpha mentality. It will simply mean they will alpha and then hide even longer than now to cool down.
I love battletech far to much to simply quit MWO. I will linger, I will most likely even read the forums and occasionally post. What I will not be doing is playing FW as I dislike game mode 1. Shoot FIsh in a Barrel/Be Fish in a Barrel or game mode 2. 4 man skirmish. My recent purchases have been $20 mech packs for premium time but I am not even going to bother with that anymore. Hell even if they put the Assassin in game I will be waiting for for cbills.