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#181 Hotthedd

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Posted 05 July 2016 - 05:39 AM

View PostScarecrowES, on 01 May 2016 - 01:22 PM, said:


And which company would that BE exactly, considering noone else wants the license to produce a Mechwarrior product?

And you know this HOW?
I believe price of the license to be the determining factor, as well as the legal entanglements Harmony Gold promised to cause at the time (which seems to have been resolved now). MWLL proved that there has always been a market for a MechWarrior game.

#182 Bud Crue

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Posted 05 July 2016 - 05:47 AM

If PGI were wise in the way of marketing and PR they would never let Russ near a camera or a mic. When they did, he ought to have had script. Alas. Its too late to cry over split milk. Russ's ego has always been on display, but the April townhall made it impossible for even the most ardent PGI apologists to continue patiently tolerating his attitude of indifference.

Even if one agrees with his expressed view of "I made this game when no one else would and you all should be thankful to me" you don't say stuff like that to your customers! You don't tell the most dedicated of your customer base that their input and desires for the product are not only irrelevant, but are unwanted.

I honestly believe that a lot of the current disappointment and general malaise that many of us are feeling right now stems from Russ and the disdain he exhibited for the game and its players at the last few town halls (but especially the April one). How to fix this? A new mech pack is not the answer. Nor is a new map. Neither is merely nerfing the long tom or whatever placating "hot fix" they have in mind. No, the long term solution is to show that PGI and Russ care about the game, the IP it is based on, and at least pretend to give a damn about their customers. The short term solution is to just apologize and promise to do better.

I am not holding my breath for either of those things to occur.

#183 FuzzyNova

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Posted 05 July 2016 - 06:01 AM

Would you all like this game to go down? Down forever? Would that make you happy? Imagine if it did happen. Yeh there are some problems with MWO. But for the most part it's pretty solid and fun. Did I mention the fun part? Living Legends is a whole different ball park. I enjoy MWO better than LL. But honestly, if this game ceast to exist, would you be happy? I think the answer here is hell no. I dont see any other games coming out other than Battle tech that will surpass this. Even so. Battle tech is some way different. More strategy and tactics. All in all MWO is a great great freaking great game. We all play. We all get mad. We all get happy. We all get on the forums to see the latest rants. We all have our own opinions. All the vets here have seen major changes since day one. For the better? I think so. No one wants this to be Hawken. Russ has done a good job. PGI has done an amazing job. Yeh we lose players on Steam. Hell, I don't even use steam to play MwO. I still use the original client like most. Keep it up PGi

#184 wanderer

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Posted 05 July 2016 - 06:10 AM

View PostNathaniel Johns, on 05 July 2016 - 06:01 AM, said:

Would you all like this game to go down? Down forever? Would that make you happy?


Perhaps we'd like it to be another MechAssault.

Quote

Imagine if it did happen. Yeh there are some problems with MWO. But for the most part it's pretty solid and fun. Did I mention the fun part? Living Legends is a whole different ball park. I enjoy MWO better than LL. But honestly, if this game ceast to exist, would you be happy? I think the answer here is hell no. I dont see any other games coming out other than Battle tech that will surpass this. Even so. Battle tech is some way different. More strategy and tactics. All in all MWO is a great great freaking great game. We all play. We all get mad. We all get happy. We all get on the forums to see the latest rants. We all have our own opinions. All the vets here have seen major changes since day one. For the better? I think so. No one wants this to be Hawken. Russ has done a good job. PGI has done an amazing job. Yeh we lose players on Steam. Hell, I don't even use steam to play MwO. I still use the original client like most. Keep it up PGi


Therein lies the rub. "New robots" is a finite resource to fund the game at it's current levels of popularity.

A better game gets more players. More players means each precious dose of new robot money is larger and the game lives longer. We've been on life support for this game for years at this point, one injection of robots to the next.

When they're done, we Hawken now. PGI has basically proven they can't manage to really code in what we'll need post 3058 or so to do so, which means the game hits a wall of technical incapacity and that too is not good, because no new robots + minimally viable new content + actual competition (the lack of which being why MWO truly survives) is an endgame scenario.

#185 Bud Crue

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Posted 05 July 2016 - 06:17 AM

View PostNathaniel Johns, on 05 July 2016 - 06:01 AM, said:

Would you all like this game to go down? Down forever? Would that make you happy? ... Keep it up PGi


I don't want the game to die. I want the game to be better.
Yes PGI has to some extent done a good job (Alex's efforts with the mechs, the map team makes some pretty good visuals, etc.) but they still need to do better. That's harsh maybe but that is how the free market works.

I was once a whale, I would like to be again. PGI just needs to put forth the effort to give me a reason to think that there is a justification to blow obscene amounts of cash on the game and I will do it. Instead they obliterated CW with the travesty that is P3, and then had the president of the company disparage the customers who dared object and express a desire for a different direction. That is just bad business and straight up stupidity. So while I don't want the game to die, Russ sure seems bound and determined to help it along in that direction.

Sorry, gotta run I hear the island breeze calling my name.

#186 Reza Malin

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Posted 05 July 2016 - 06:32 AM

View PostStefka Kerensky, on 30 April 2016 - 12:09 AM, said:

Sorry but those are plain lies.
I was there in mw3 and mw4 and even after years and years playerbase was much more larger than now, after 4 years of crawling out of beta.
Now?
When I drop I can recognize around "always the same" 40-50names + some addiction.
I don't know if it's the tier effect, tho....

Think about this: about 4 years after mw3 day one, there were one planet warfare organized by playerbase with hundreds of pilots (mine, Lyran Defence forse... glorious) , plus other two world league going on.

Figure...


edit: oh wait, he talked about financiary success! oh yea, I believe him: mw3 and mw4 were so much cheaper Posted Image
Bought 4 mechs mw4 expansion pack for 5 dollars....


This one time at band camp......

My dad is harder than your dad.......

Ill take Russ's factually backed up word over an anecdote about back in the day, anytime

#187 Hotthedd

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Posted 05 July 2016 - 07:04 AM

View PostFade Akira, on 05 July 2016 - 06:32 AM, said:


This one time at band camp......

My dad is harder than your dad.......

Ill take Russ's factually backed up word over an anecdote about back in the day, anytime

You know what they say about statistics, right?

#188 Reza Malin

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Posted 05 July 2016 - 08:32 AM

View PostHotthedd, on 05 July 2016 - 07:04 AM, said:

You know what they say about statistics, right?


Steam statistics? Or off the cuff, made up statistics?

#189 Deathlike

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Posted 05 July 2016 - 08:39 AM

View PostFade Akira, on 05 July 2016 - 08:32 AM, said:


Steam statistics? Or off the cuff, made up statistics?


Steam stats tell a story. Sure not everyone will continue to use the Steam client, but a steady decline isn't a positive sign. It's supposed to eventually flatten out to some average (with peaks and valleys). We're still going on the 3rd event in a series of events, so it's hard to tell what the actual numbers are.

#190 Hotthedd

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Posted 05 July 2016 - 08:42 AM

View PostFade Akira, on 05 July 2016 - 08:32 AM, said:


Steam statistics? Or off the cuff, made up statistics?

Even 100% accurate statistics.
You can make them project anything you want.
There are lies, dam n lies, and statistics.

#191 Reza Malin

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Posted 05 July 2016 - 09:00 AM

View PostHotthedd, on 05 July 2016 - 08:42 AM, said:

Even 100% accurate statistics.
You can make them project anything you want.
There are lies, dam n lies, and statistics.


Fair play, you are actually correct.

#192 Cementi

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Posted 05 July 2016 - 10:00 AM

View PostBud Crue, on 05 July 2016 - 05:47 AM, said:


I honestly believe that a lot of the current disappointment and general malaise that many of us are feeling right now stems from Russ and the disdain he exhibited for the game and its players at the last few town halls (but especially the April one). How to fix this? A new mech pack is not the answer. Nor is a new map. Neither is merely nerfing the long tom or whatever placating "hot fix" they have in mind. No, the long term solution is to show that PGI and Russ care about the game, the IP it is based on, and at least pretend to give a damn about their customers. The short term solution is to just apologize and promise to do better.



I have been in quite the funk about this game lately. Get in, drop a few times and then I leave. I just have not been able to feel the fun in the game that I used to. I chalked this up to a few things that PGI has put in that caused my old unit to make elitest changes that I intensely disliked.

Recruiting costs: This really did not hurt the big units. Honestly they either split themselves into multiple smaller units (or were set up like that allready) or frankly they did not care as the costs was spread out over a large user base. What it did hurt were newer players as some units now paranoid they were going to waste cbills on recruits that did not make the cut initiated policies where those players were either excluded till they proved themselves or in some cases they were required to pay for or at least partially their recruitment ticket.

Unit stats being displayed: Oh no our unit's epeen is too small we must include PSR/KDR or some other nonsensical requirements before any of our members are allowed to drop in an organized group. We must get our unit stats up so that we can show that we can club seals with the best.

Individual leader boards: Oh look everyone PGI made it even easier for us to exclude the scrubs from our unit instead of you know teaching them the game.

These three things to me really are a giant F U to new players trying to get into a unit and I enjoy helping new people. On top of that the recruiting costs are actually far more harmfull to a new unit trying to start up than it ever will be to an established large unit. However as much as these things have been bothering me (and they really have, hell my apathy for the game is so much so that my piloting has been bad enough that my PSR is actually managing to slide downward, I did not even think that was possible) I think you really have hit the nail on the head Bud Crue.


I think the real reason I am no longer enjoying the game is that I have finally accepted that this is not what I envisioned a battletech sim game to be. A big part of that is due to the last few townhalls really driving that home. They want an esports game. One that seems to rely heavily on alpha strikes and one button builds. Ghost heat/Power Draw whatever system they use seems to revolve around punishing players who alpha with added heat. However that will not change the alpha mentality. It will simply mean they will alpha and then hide even longer than now to cool down.

I love battletech far to much to simply quit MWO. I will linger, I will most likely even read the forums and occasionally post. What I will not be doing is playing FW as I dislike game mode 1. Shoot FIsh in a Barrel/Be Fish in a Barrel or game mode 2. 4 man skirmish. My recent purchases have been $20 mech packs for premium time but I am not even going to bother with that anymore. Hell even if they put the Assassin in game I will be waiting for for cbills.

#193 Cementi

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Posted 05 July 2016 - 10:05 AM

OH and communicating through twitter instead of here on the site dedicated to communicating about the game.

%*^&* Twitter.

#194 Ahja

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Posted 05 July 2016 - 10:57 AM

I come back after two years or so and SUPRIZE nothing has changed. I do find the near total lack of respect, arrogance, and enthusiasm from PGI still after all these years disappointing. It dose not make me want to pull out the credit card and spend when the impression is so lackluster. So much potential unused...

#195 Harper Steel

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Posted 05 July 2016 - 11:21 AM

hum it would be nice to see the green lettered percentor speak up as he seems to be there to protect Russ's image :)

once the new Battletech game comes out PGI will be hurting and finally start to listen,,,
but alas it will be to little to late,,

PGI/RUSS YOUR WINDOW IS CLOSING ...

#196 Gladius Vittoris

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Posted 05 July 2016 - 10:09 PM

View PostFade Akira, on 05 July 2016 - 06:32 AM, said:


This one time at band camp......

My dad is harder than your dad.......

Ill take Russ's factually backed up word over an anecdote about back in the day, anytime

You live in an island.
With pgi ceo.

#197 smokytehbear

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Posted 05 July 2016 - 10:33 PM

View PostAlaric Hasek, on 29 April 2016 - 10:20 PM, said:

Russ finally said it: the player base needs to stop thinking that it knows better than PGI how to develop this game. They don't. If you _can_, let me know when you finish your perfect game and I'll come play it. Until then, put up or shut up.


Can I get a soundbyte/video/transcription of this word for word please? I'd like to decide where I go from here based on the real words. Thank you in advance.

View PostHotthedd, on 05 July 2016 - 08:42 AM, said:

Even 100% accurate statistics.
You can make them project anything you want.
There are lies, dam n lies, and statistics.


Yeah I remember you use this quote before. Logic hurts doesn't it?

So what's your go to, feelings?

#198 Thorn Hallis

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Posted 05 July 2016 - 10:46 PM

View PostHarper Steel, on 05 July 2016 - 11:21 AM, said:

once the new Battletech game comes out PGI will be hurting and finally start to listen,,,
but alas it will be to little to late,,

PGI/RUSS YOUR WINDOW IS CLOSING ...


How so? It's a turn-based strategy game. If it's existence would hurt MWO wouldn't it allready have happened with Megamek being there for years?

#199 Steinar Bergstol

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Posted 05 July 2016 - 11:36 PM

View PostThorn Hallis, on 05 July 2016 - 10:46 PM, said:



How so? It's a turn-based strategy game. If it's existence would hurt MWO wouldn't it allready have happened with Megamek being there for years?


It won't. As you say it's a turn-based strategy game. An entirely different sort of beast from a sim/first person shooter type game. The only common ground is the IP they're based on and the fact that the Battletech game will use MWO's mech designs. Perhaps some few people who only whether or not a game is set in the Battletech universe will drop one game for the other, but for the most part I believe most gamers will be playing MWO or Battletech for different reasons as they will be scratching completely different gaming itches despite sharing a setting.


#200 LordNothing

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Posted 05 July 2016 - 11:59 PM

to be fair armchair devs arent the problem, pgi is.

we can only make suggestions, and point out what has been done in the past. if the game was opened up to modding the community would produce actual solutions to known problems with mwo that pgi would have never bothered looking into.

Edited by LordNothing, 06 July 2016 - 12:00 AM.






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