We are the the oil to your engine PGI. Do you think people post here just to annoy you? No. We post and critique because we care.
We may not be a seasoned game developers, but we've put the man hours in to know what works and what doesn't. It doesn't take a game developer to know that the convergence and heat scale is garbage and promotes boating and bad gameplay. It doesn't take a developer to know that machine guns may look good on paper, but are terrible in game. We know what mechs work, what weapons systems blow goats. In short, we know the ins and outs of your game better than you do.
In the short time I've been here, November 2013, 180 hours since Steam, 5 times more before that, PGI has made it abundantly clear that in that same amount of time, they do not invest enough of their own time to balance their game.
Remember the last PTS? The one where 'Ghost damage' and locking targets for full damage was going to be a thing? Well imagine if they just implemented it into a patch on Live servers without a PTS. It would have been a ****ing catastrophe. Next time, instead of seeking our advice, just go ahead and do it. See how well that works out for you.
For months leading up to the new maps, the new mechlab, rescale phase 3, the public test for rebalance, etc, all you would see is "community driven feedback, community driven feedback, we thank the community for their feedback" ... What happened? Give your head a shake.
This may be a bitter pill to swallow PGI, but the opinions you don't want to hear are often the best ones.
PS: I want my cockpit island now.
(Edit: In case anyone is wondering what this is about, last night's town hall Russ basically said he doesn't value player feedback)
Edited by Team Chevy86, 30 April 2016 - 04:39 PM.