ScarecrowES, on 02 May 2016 - 08:30 AM, said:
Freelancer only exists as a means to fulfill that half-cocked bastardization of queues into solo and unit. Now that the queues are back together it serves no purpose.
I have no problem with thw concept of having mercs. They're important in BT and to the overall concept of FW. I hate how they're implemented though. It doesn't make much sense that mercs units get to decide which faction to stack, or that the contracts are of such short duration, or that the incentive for signing with a weaker faction isn't high enough to make it a tough choice where to go.
When PGI previously said that loyalists would be directly incentivizing mercs units, I thought that was awesome. If it were me, I would have set the system so that factions started out with a limited amount of mercs they could put under contract, based on the population of that faction. Weaker factions would have their contracts worth much more than stronger ones. But, then each faction could dump funds into the system to buy a greater allowance of mercs, OR make their contracts worth more... or something similar.
Basically have loyalist players in strong factions have to subsidize mercs contracts to create the same incentives or get the same numbers as weaker factions.
This would eventhe mercs out much better than the current system.
There was a time when a lot of units had to drop their names because they either actually were, or very close too faction merc names.
I wouldn't mind mercs having to get to a certain rank to be able to form their own mercenary company, either by attaining a rank in a Loyalist Faction or by attaining a rank in a Lore Merc unit. Very few lore mercenary companies were ever made from pure green troops that didn't serve for some existing faction or unit.
Same thing with all loyalists getting a vote on the battle plan though, I wouldn't mind it being only those who are loyalist and over a certain rank, not every tom, **** and harry that shows up for few weeks then isn't seen again.
If they want Faction Warfare to be the end game, it needs to have a lot more long term and interesting play for folks to stick with it and this is just stuff on the backside, not even the combat and the maps.