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Srm's Too Slow?


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#1 Grimm Peaper

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Posted 01 May 2016 - 11:22 PM

I realize that SRM speeds may be what they currently are for balance reasons, but I've noticed that SRM's in game seem to move a lot slower than what an RPG would move like in real life. Case in point:





#2 Navid A1

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Posted 02 May 2016 - 12:01 AM

Actually SRM speeds are right where they should be.

Remember... you are a gigantic mech.... not a soldier in CoD!

I think the speed is accurate, even visually!

#3 Grimm Peaper

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Posted 02 May 2016 - 12:26 AM

View PostNavid A1, on 02 May 2016 - 12:01 AM, said:

Actually SRM speeds are right where they should be.

Remember... you are a gigantic mech.... not a soldier in CoD!

I think the speed is accurate, even visually!

We're not talking Pacific Rim sized mechs. Even an Atlas is only 19m tall. The scale between an atlas and a human does not explain the speed difference.

#4 William Mountbank

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Posted 02 May 2016 - 12:32 AM

I find it pretty easy to lead sufficiently with SRMs, even on lights. For me that qualifies as fast enough.

#5 STEF_

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Posted 02 May 2016 - 12:35 AM

I'm ok with srm now.
...but if you want more speed, I would be ok with that too: being a brawler, I love the splat builds

Oxide even more OP :)

#6 Lily from animove

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Posted 02 May 2016 - 12:37 AM

RPG 7 speed is 120m/s

srm's are 400m/s so, they are quite fast tbh. And its fine form MWO point of view, having to lead is a part of required skill

Edited by Lily from animove, 02 May 2016 - 12:38 AM.


#7 LordKnightFandragon

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Posted 02 May 2016 - 12:42 AM

View PostNavid A1, on 02 May 2016 - 12:01 AM, said:

Actually SRM speeds are right where they should be.

Remember... you are a gigantic mech.... not a soldier in CoD!

I think the speed is accurate, even visually!


RPGs in every game ever are way the hell slower then in RL.

#8 Khobai

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Posted 02 May 2016 - 12:45 AM

SRMs need to go relatively slow (~400m/s) or AMS simply cant gun them down in time.

Remember AMS is supposed to work on ALL missiles not just LRMs.

However LRMs need a massive speed increase to restore their place as a long range weapon. Theyre too easy to dodge at long range right now.

Edited by Khobai, 02 May 2016 - 12:46 AM.


#9 Grimm Peaper

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Posted 02 May 2016 - 01:25 AM

View PostLily from animove, on 02 May 2016 - 12:37 AM, said:

RPG 7 speed is 120m/s

srm's are 400m/s so, they are quite fast tbh. And its fine form MWO point of view, having to lead is a part of required skill

Quote

[color=#252525]According to the [/color]United States Army Training and Doctrine Command[color=#252525] (TRADOC) Bulletin 3u (1977) [/color]Soviet RPG-7 Antitank Grenade Launcher—Capabilities and Countermeasures[color=#252525], the RPG-7 munition has two sections: a "booster" section and a "warhead and sustainer motor" section. These must be assembled into the ready-to-use grenade. The booster consists of a "small strip powder charge" that serves to propel the grenade out of the launcher; the sustainer motor then ignites and propels the grenade for the next few seconds, giving it a top speed of 294 meters per second. The TRADOC bulletin provides anecdotal commentary that the RPG-7 has been fired from within buildings, which agrees with the two-stage design. It is stated that only a 2-meter standoff to a rear obstruction is needed for use inside rooms or fortifications. The fins not only provide drag stabilization, but are designed to impart a slow rotation to the grenade.[/color]


https://en.wikipedia.org/wiki/RPG-7

#10 thehiddenedge

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Posted 02 May 2016 - 01:26 AM

SRM speed seems fine to me. Easy enough to lead targets at their range.

I will say that RPG's are probably a bad comparison to a mech mounted SRM launcher though. I don't remember the exact numbers, but I would have to guess that RPG's are on the lower end of velocity for man-portable launchers.

#11 Navid A1

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Posted 02 May 2016 - 01:28 AM

Well, an RPG-7 rocket goes around 300 m/s

I think the current SRM speeds are actually very good.



View PostGrimm Peaper, on 02 May 2016 - 12:26 AM, said:

We're not talking Pacific Rim sized mechs. Even an Atlas is only 19m tall. The scale between an atlas and a human does not explain the speed difference.


There is no difference, actually, in game SRMs travel faster than an RPG round.
You think its different because of different points of views. The difference you notice is not speed... its the travel distance that gives you the illusion.

#12 Lily from animove

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Posted 02 May 2016 - 01:28 AM

View PostGrimm Peaper, on 02 May 2016 - 01:25 AM, said:



cool, thx, so srm's are still okish by speed compared to RL.

#13 El Bandito

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Posted 02 May 2016 - 01:35 AM

Instead of the velocity, one should complain about its **** range, compared to real life rockets. Same with the MG. ;)

Edited by El Bandito, 02 May 2016 - 01:43 AM.


#14 PyckenZot

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Posted 02 May 2016 - 01:49 AM

View PostGrimm Peaper, on 02 May 2016 - 12:26 AM, said:

Even an Atlas is only 19m tall. The scale between an atlas and a human does not explain the speed difference.


That means an Atlas is as high as 2 and a half of those huge caterpillar 797 trucks stacked,... I think that does warrant to take some speed perception into account. Besides that, I believe the SRMs in MWO fly 2 to 3 times as fast as RL ones.

Edited by PyckenZot, 02 May 2016 - 01:51 AM.


#15 Grimm Peaper

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Posted 02 May 2016 - 01:55 AM

View PostEl Bandito, on 02 May 2016 - 01:35 AM, said:

Instead of the velocity, one should complain about its **** range, compared to real life rockets. Same with the MG. Posted Image


To compare the stats for a hydra 70 helicopter rocket pod would be:

Quote

Muzzle velocity 2,300 feet per second (700 m/s) Effective firing range 8,700 yards (8,000 m) Maximum firing range 11,500 yards (10,500 m)

http:// https://en.wikipedia.org/wiki/Hydra_70

Or almost twice the speed and much much farther range than SRM.

#16 Navid A1

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Posted 02 May 2016 - 02:06 AM

View PostEl Bandito, on 02 May 2016 - 01:35 AM, said:

Instead of the velocity, one should complain about its **** range, compared to real life rockets. Same with the MG. Posted Image


Actually range on a rocket is just how much you provide it with a propellant. the more you use, the less space you get for your explosives.

its all a balance between Amount of explosive, amount of propellant and missile weight (100 of them should weight 1000 kg... so 10kg per missile... not much room for long range activity!)

#17 GreyNovember

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Posted 02 May 2016 - 02:15 AM

If we're going to get into IRL absurdities;

I'd also like to point out how absurd it is to fire ALL THE MISSILES at once and not have it have serious consequences on how they travel.

If anything, it's really backward.

IS LRMs fire all at once, and have increased spread because there's a whole bunch of bloom from the missiles. Great.

IS SRMs fire all at once, their bloom is less than clan SRMs who also fire all at once.

Clan LRMs stream fire, which should translate to more accurate per missile hits. I'm not sure if that's the case right now.

#18 LordKnightFandragon

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Posted 02 May 2016 - 02:27 AM

View PostGrimm Peaper, on 02 May 2016 - 12:26 AM, said:

We're not talking Pacific Rim sized mechs. Even an Atlas is only 19m tall. The scale between an atlas and a human does not explain the speed difference.


Atlas is 15-16m tall, or about 50 feet, which is just short of a 18 wheeler's 53 foot trailer stood up on its end. Same as the Executioner and Gladiator.

Edited by LordKnightFandragon, 02 May 2016 - 02:29 AM.


#19 Moldur

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Posted 02 May 2016 - 03:25 AM

You're right in that it isn't realistic, but hey. We're playing Mechwarrior. If we wanted mechwarrior to be realistic... well, giant lumbering walkers would be some of the the most vulnerable and ill-conceived war machines to begin with.

#20 Kaeb Odellas

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Posted 02 May 2016 - 04:07 AM

View PostNavid A1, on 02 May 2016 - 02:06 AM, said:


Actually range on a rocket is just how much you provide it with a propellant. the more you use, the less space you get for your explosives.

its all a balance between Amount of explosive, amount of propellant and missile weight (100 of them should weight 1000 kg... so 10kg per missile... not much room for long range activity!)


The problem with MWO missile range is that they simply explode in mid-air when they reach their maximum range. Why would they do that? Why not simply let them continue in a ballistic trajectory after their propellant runs out and explode when they hit something?

Plus, there's no reason to believe SRMs are propelled entirely by their propellant. An SRM2 launcher weighs a ton. That's a 1 ton device for launching two 10 kg missiles. There's probably room for some kind of pneumatic launch assist device in there or something.





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