Srm's Too Slow?
#1
Posted 01 May 2016 - 11:22 PM
#2
Posted 02 May 2016 - 12:01 AM
Remember... you are a gigantic mech.... not a soldier in CoD!
I think the speed is accurate, even visually!
#3
Posted 02 May 2016 - 12:26 AM
Navid A1, on 02 May 2016 - 12:01 AM, said:
Remember... you are a gigantic mech.... not a soldier in CoD!
I think the speed is accurate, even visually!
We're not talking Pacific Rim sized mechs. Even an Atlas is only 19m tall. The scale between an atlas and a human does not explain the speed difference.
#4
Posted 02 May 2016 - 12:32 AM
#5
Posted 02 May 2016 - 12:35 AM
...but if you want more speed, I would be ok with that too: being a brawler, I love the splat builds
Oxide even more OP
#6
Posted 02 May 2016 - 12:37 AM
srm's are 400m/s so, they are quite fast tbh. And its fine form MWO point of view, having to lead is a part of required skill
Edited by Lily from animove, 02 May 2016 - 12:38 AM.
#8
Posted 02 May 2016 - 12:45 AM
Remember AMS is supposed to work on ALL missiles not just LRMs.
However LRMs need a massive speed increase to restore their place as a long range weapon. Theyre too easy to dodge at long range right now.
Edited by Khobai, 02 May 2016 - 12:46 AM.
#9
Posted 02 May 2016 - 01:25 AM
Lily from animove, on 02 May 2016 - 12:37 AM, said:
srm's are 400m/s so, they are quite fast tbh. And its fine form MWO point of view, having to lead is a part of required skill
Quote
https://en.wikipedia.org/wiki/RPG-7
#10
Posted 02 May 2016 - 01:26 AM
I will say that RPG's are probably a bad comparison to a mech mounted SRM launcher though. I don't remember the exact numbers, but I would have to guess that RPG's are on the lower end of velocity for man-portable launchers.
#11
Posted 02 May 2016 - 01:28 AM
I think the current SRM speeds are actually very good.
Grimm Peaper, on 02 May 2016 - 12:26 AM, said:
There is no difference, actually, in game SRMs travel faster than an RPG round.
You think its different because of different points of views. The difference you notice is not speed... its the travel distance that gives you the illusion.
#12
#13
Posted 02 May 2016 - 01:35 AM
Edited by El Bandito, 02 May 2016 - 01:43 AM.
#14
Posted 02 May 2016 - 01:49 AM
Grimm Peaper, on 02 May 2016 - 12:26 AM, said:
That means an Atlas is as high as 2 and a half of those huge caterpillar 797 trucks stacked,... I think that does warrant to take some speed perception into account. Besides that, I believe the SRMs in MWO fly 2 to 3 times as fast as RL ones.
Edited by PyckenZot, 02 May 2016 - 01:51 AM.
#15
Posted 02 May 2016 - 01:55 AM
El Bandito, on 02 May 2016 - 01:35 AM, said:
To compare the stats for a hydra 70 helicopter rocket pod would be:
Quote
http:// https://en.wikipedia.org/wiki/Hydra_70
Or almost twice the speed and much much farther range than SRM.
#16
Posted 02 May 2016 - 02:06 AM
El Bandito, on 02 May 2016 - 01:35 AM, said:
Actually range on a rocket is just how much you provide it with a propellant. the more you use, the less space you get for your explosives.
its all a balance between Amount of explosive, amount of propellant and missile weight (100 of them should weight 1000 kg... so 10kg per missile... not much room for long range activity!)
#17
Posted 02 May 2016 - 02:15 AM
I'd also like to point out how absurd it is to fire ALL THE MISSILES at once and not have it have serious consequences on how they travel.
If anything, it's really backward.
IS LRMs fire all at once, and have increased spread because there's a whole bunch of bloom from the missiles. Great.
IS SRMs fire all at once, their bloom is less than clan SRMs who also fire all at once.
Clan LRMs stream fire, which should translate to more accurate per missile hits. I'm not sure if that's the case right now.
#18
Posted 02 May 2016 - 02:27 AM
Grimm Peaper, on 02 May 2016 - 12:26 AM, said:
Atlas is 15-16m tall, or about 50 feet, which is just short of a 18 wheeler's 53 foot trailer stood up on its end. Same as the Executioner and Gladiator.
Edited by LordKnightFandragon, 02 May 2016 - 02:29 AM.
#19
Posted 02 May 2016 - 03:25 AM
#20
Posted 02 May 2016 - 04:07 AM
Navid A1, on 02 May 2016 - 02:06 AM, said:
Actually range on a rocket is just how much you provide it with a propellant. the more you use, the less space you get for your explosives.
its all a balance between Amount of explosive, amount of propellant and missile weight (100 of them should weight 1000 kg... so 10kg per missile... not much room for long range activity!)
The problem with MWO missile range is that they simply explode in mid-air when they reach their maximum range. Why would they do that? Why not simply let them continue in a ballistic trajectory after their propellant runs out and explode when they hit something?
Plus, there's no reason to believe SRMs are propelled entirely by their propellant. An SRM2 launcher weighs a ton. That's a 1 ton device for launching two 10 kg missiles. There's probably room for some kind of pneumatic launch assist device in there or something.
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