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The Novelty Is Starting To Wear Off


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#21 zagibu

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Posted 03 May 2016 - 10:54 PM

View Postadamts01, on 03 May 2016 - 10:38 PM, said:

I agree with your entire post. This year alone I've taken a 6 month break then a 3 month break. I'm keeping my fingers crossed this game evolves but I'm not counting on it.

That's funny, because this year hasn't even had 5 months yet.

Anyway, I largely agree with OP that high alpha strike warrior is boring. It seems though that the comp. crowd like it, and since PGI wants MWO to be a successful e-sport, they might hesitate to change it. Even if they decide to change it, I can't really see how it would work, without introducing new silly limitations even worse than ghost heat. The game has the fundamental problem that killing other mechs is always the best way to win, and that almost all maps lead to engagement ranges of about 300-400m. Almost every match leads to a standoff. As long as this doesn't change, there will always be a high alpha strike meta.

#22 Kimberm1911

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Posted 03 May 2016 - 10:54 PM

View Postadamts01, on 03 May 2016 - 10:38 PM, said:

Weak, 42 points is nothing for a medium, are you sure you weren't hit by a 72 point Clan Oxide?

I agree with your entire post. This year alone I've taken a 6 month break then a 3 month break. I'm keeping my fingers crossed this game evolves but I'm not counting on it.


"Frontloads armor" Insta-killed by clan jenner.

#23 adamts01

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Posted 03 May 2016 - 11:01 PM

View Postzagibu, on 03 May 2016 - 10:54 PM, said:

That's funny, because this year hasn't even had 5 months yet.
I need to get learned to math more better. LOL. *(This past year)

#24 Sader325

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Posted 03 May 2016 - 11:14 PM

View PostKimberm1911, on 03 May 2016 - 10:52 PM, said:


"Making excuses for getting killed." It's a game, I don't have to make excuses for anything. I'm merely stating my opinion on the game.

I would also like to add that your builds are not "unmeta" builds. They use the exact same mechanics every other meta vomit build does. Your video with the ebon jag...... You have 6 medium lasers on board, how is that not exactly what I was talking about in terms of laser vomit mechs. That's a 42 point alpha strike on top of the 20 damage worth of PPFLD you've got with the PPC's. That really doesn't support your point that somehow I am making an unreasonable claim.

I'm not really sure what your point was aside from mildly shameless self-promoting.


Quote

Do you want to be a PPC sniper, nope,


You complained you couldn't make a PPC sniper mech work. I show you a PPC sniper mech and you get upset that it also fields medium lasers?

It's not a boat, it fields two seperate weapon systems. This is what YOU asked for. This is what I showed you. But somehow now it doesn't fit your critieria?

Stop whining.

Edited by Sader325, 03 May 2016 - 11:15 PM.


#25 zagibu

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Posted 03 May 2016 - 11:28 PM

View PostSader325, on 03 May 2016 - 11:14 PM, said:

You complained you couldn't make a PPC sniper mech work. I show you a PPC sniper mech and you get upset that it also fields medium lasers?

It's not a boat, it fields two seperate weapon systems. This is what YOU asked for. This is what I showed you. But somehow now it doesn't fit your critieria?

Stop whining.

It's not a PPC sniper mech. It's a laser boat with additional PPCs. You would never field the PPCs if you couldn't "supplement" them with the 6 meds.

#26 Sader325

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Posted 03 May 2016 - 11:47 PM

View Postzagibu, on 03 May 2016 - 11:28 PM, said:

It's not a PPC sniper mech. It's a laser boat with additional PPCs. You would never field the PPCs if you couldn't "supplement" them with the 6 meds.




Totally dude, you're absoloutly right. I would never fit PPCs on a mech unless I could supplement them with medium lasers. Why that would be ******* nuts right?

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Oh wait.

#27 zagibu

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Posted 03 May 2016 - 11:56 PM

These look like great loadouts. Why didn't you link a few videos in which you play those mechs?

#28 Appogee

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Posted 03 May 2016 - 11:57 PM

OP covered the key points. Kimberm summarised them well.

View PostKimberm1911, on 03 May 2016 - 10:36 PM, said:

I've become frustrated with this game. The low Time to Kill and large amount of mechs boating weapons have made it difficult to find enjoyment in the boring and stale atmosphere. As an assault pilot I die quickly to mechs much smaller than I am, and that is frustrating. Mechs lack dedicated roles in PUG play, and certain mechs are unplayable.


If PGI don't get around to progressing on these issues soon, even diehards like me will desert. I've already stopped buying Mech Packs. My playing hours are already a third what they used to be.

#29 Sader325

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Posted 04 May 2016 - 12:06 AM

View Postzagibu, on 03 May 2016 - 11:56 PM, said:

These look like great loadouts. Why didn't you link a few videos in which you play those mechs?


I don't highlight every match when I stream.

#30 VorpalAnvil

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Posted 04 May 2016 - 01:40 AM

View PostKhobai, on 03 May 2016 - 10:28 PM, said:


The devs disagree.

Yeah the same people who think the Dragon is fine after it got new hitboxes cause Russ can still do 500 damage in T5 matches where nobody torso twists. The devs are clueless at the best of times. They don't have any idea about how to build a mech or play this game.


View PostKhobai, on 03 May 2016 - 10:28 PM, said:


So do most of the forum regulars.


Most of the forum regulars as you call them are average or well below average players. This place is the echo chamber for the underhive. Most of the higher tier and comp level players who choose to forum warrior do so on reddit so they can be informed by and share ideas with other similar skill level players where threads titled " Y so much hate 4 LURMS guis?" do not exist.

#31 VorpalAnvil

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Posted 04 May 2016 - 01:47 AM

View Postdervishx5, on 03 May 2016 - 09:32 PM, said:

Posted Image

"Brevity is the soul of wit"

-William Shakesman

Condense your thoughts, man.



#32 VorpalAnvil

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Posted 04 May 2016 - 01:51 AM

View PostAmazingOnionMan, on 03 May 2016 - 10:12 PM, said:

Yet another reason to campaign for the Stock Mode-button.


T4. Wants stock mode.

"It's an old stereotype, but it checks out."

#33 Khobai

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Posted 04 May 2016 - 02:15 AM

Quote

Most of the forum regulars as you call them are average or well below average players. This place is the echo chamber for the underhive.


maybe it is. but even if they use steering wheels theyre still entitled to an opinion. And their opinion is TTK is too low.

And reddit has certainly had its fair share of discussions about low TTK and increasing internal structure as well. Even on reddit a lot of players feel TTK is way too low.

And ultimately this is supposed to be a battletech game. MWO does not feel like battletech. In battletech assault mechs dont get instagibbed like they do in MWO. That right there is reason enough to increase TTK.

Edited by Khobai, 04 May 2016 - 02:18 AM.


#34 Starbomber109

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Posted 04 May 2016 - 02:17 AM

Maybe what would solve this problem is an exponential heat scale. Where the more consecutive times you fire a weapon system the more heat it generates. Example, alpha with 3x LPL once? 33% heat, alpha again instead of being at 66% heat, you would be at like 80%, and so-on. It could be just the difference between 3 alphas without a shutdown and 2.

#35 adamts01

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Posted 04 May 2016 - 02:21 AM

View PostKhobai, on 04 May 2016 - 02:15 AM, said:

And reddit has certainly had its fair share of discussions about low TTK and increasing internal structure as well. Even on reddit a lot of players feel TTK is way too low.
That would be very cool, it would also give crit-seeking weapons (machineguns, maybe one day LBX) more of a role.


View PostStarbomber109, on 04 May 2016 - 02:17 AM, said:

Maybe what would solve this problem is an exponential heat scale. Where the more consecutive times you fire a weapon system the more heat it generates. Example, alpha with 3x LPL once? 33% heat, alpha again instead of being at 66% heat, you would be at like 80%, and so-on. It could be just the difference between 3 alphas without a shutdown and 2.
That would probably just slow down the poking, or possibly making it worse, as committing to a fight would be even harder with the more harsh heat penalty.

#36 Khobai

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Posted 04 May 2016 - 02:25 AM

Quote

That would be very cool, it would also give crit-seeking weapons (machineguns, maybe one day LBX) more of a role.


agreed. critseeking is a HUGE part of battletech. critting out weapons should matter way more in MWO.

the safest way to take out an assault like an atlas should be to crit out its weapons first then kill it. You should not just be able to effortlessly drill through its CT with a ridiculously high alpha from 6+ boated weapons.

doubling internal structure again and getting rid of structure quirks on the heavier mechs (but keeping them on the lighter mechs) probably wouldnt be the worst idea.

Edited by Khobai, 04 May 2016 - 02:27 AM.


#37 adamts01

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Posted 04 May 2016 - 02:31 AM

View PostKhobai, on 04 May 2016 - 02:25 AM, said:

the safest way to take out an assault like an atlas should be to crit out its weapons first then kill it. You should not just be able to effortlessly drill through its CT with a ridiculously high alpha from 6+ boated weapons.

That would be so nice. Right now, light, med, heavy or assault, as soon as armor is gone, it's one more alpha to remove that component. There's zero reason to crit something when you can remove the limb just as easily.

Edited by adamts01, 04 May 2016 - 02:31 AM.


#38 Darian DelFord

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Posted 04 May 2016 - 02:49 AM

I have been playing since early early closed beta. Its the same game over and over and over and over and over and over and over and over and over and over.

PGI's credibility is still shot in a lot of people's eye. Phase 3 CW IMHO just plain out stinks. CW is nothing more than lane defense which favor's the heavier mechs. Even the new "Scout" mode favors mediums.

I want MECHWARRIOR

I want a character development system. I want to be able to SPECIALIZE my mech the way I want it to the exclusion of other abilities (This is where quirks should have been done)

This game is the same old thing for the last what almost 4 years now? Seriously the game play has not changed AT ALL. Just the mechs. Someone made a post up there about PGI being mostly Tier 5 players and I agree with them. They really have no idea how to play their own game, and it reflects in some of the decisions they make.

I get it that being a dev and a player are mostly mutually exclusive. But my gosh, they have the numbers they can not be so inept as to not being able to see whats going on.

With that being said, ALOT of the whine threads I see are just flat out players making mistakes and getting caught with their pants down. Be it out of position, stripping leg armor, no BAP to counter ECM so forth and so on.

But I want variety, this game is just so repetitive. Even CW is the same, and THAT was suppose to be out 3 and a half years ago.

#39 Starbomber109

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Posted 04 May 2016 - 02:57 AM

View Postadamts01, on 04 May 2016 - 02:21 AM, said:

That would probably just slow down the poking, or possibly making it worse, as committing to a fight would be even harder with the more harsh heat penalty.


Or it would force the more heat efficient weapons to be used more often. Autocannons and Gauss rifles have an extremely minimal heat draw. SRMs, in small numbers, also don't build much heat.

IMO, an alpha strike should almost overheat your mech. If you have enough weapons to fill all the hardpoints. Clearly its laser weapons that are the heart of the problem. I don't wanna get rid of laser Vomit entirely though because I do find it fun from time to time, I just think that in some ways it's too easy to do and doesn't have enough exploitable drawbacks other than flamers (which have a 90 m range.)

I think specifically the LPL is the culprit, as it has super high damage for how low its beam duration is,and that's before any quirkqs.

If anyone remembers the Nova Cat from mw4 I think that might illustrate my point about the way heat is done right now and how it doesn't keep people from alphaing. The Nova Cat had 2PPC and 3 large las. (And a small laser! :P) it had a really strange weapon setup it seemed. One LL and a SL were group 1, 2LL were group 2, and the PPCs were group 3. If you pushed all 3 buttons your mech overheated. Even if you regroup the LL to all be together it was an unworkable heat level. Leaving your mech unable to fire anything but a small laser until you cooled down. If you did this same setup say on a thunderbolt or a Timberwolf, you would have no problem throwing out two alpha strikes before overheating. (Yes the timber would break ghost heat, but makes up for it with more powerful PPCs.)

Edited by Starbomber109, 04 May 2016 - 03:05 AM.


#40 adamts01

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Posted 04 May 2016 - 03:07 AM

View PostStarbomber109, on 04 May 2016 - 02:57 AM, said:

I think specifically the LPL is the culprit, as it has super high damage for how low its beam duration is,and that's before any quirkqs.

I think all lasers are pretty well balanced, not a single weapon is terrifying till you boat them. So the solution has to only affect boats. Like COF, or ghost heat.

Edited by adamts01, 04 May 2016 - 03:07 AM.






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