adamts01, on 04 May 2016 - 02:21 AM, said:
That would probably just slow down the poking, or possibly making it worse, as committing to a fight would be even harder with the more harsh heat penalty.
Or it would force the more heat efficient weapons to be used more often. Autocannons and Gauss rifles have an extremely minimal heat draw. SRMs, in small numbers, also don't build much heat.
IMO, an alpha strike should almost overheat your mech. If you have enough weapons to fill all the hardpoints. Clearly its laser weapons that are the heart of the problem. I don't wanna get rid of laser Vomit entirely though because I do find it fun from time to time, I just think that in some ways it's too easy to do and doesn't have enough exploitable drawbacks other than flamers (which have a 90 m range.)
I think specifically the LPL is the culprit, as it has super high damage for how low its beam duration is,and that's before any quirkqs.
If anyone remembers the Nova Cat from mw4 I think that might illustrate my point about the way heat is done right now and how it doesn't keep people from alphaing. The Nova Cat had 2PPC and 3 large las. (And a small laser!

) it had a really strange weapon setup it seemed. One LL and a SL were group 1, 2LL were group 2, and the PPCs were group 3. If you pushed all 3 buttons your mech overheated. Even if you regroup the LL to all be together it was an unworkable heat level. Leaving your mech unable to fire anything but a small laser until you cooled down. If you did this same setup say on a thunderbolt or a Timberwolf, you would have no problem throwing out two alpha strikes before overheating. (Yes the timber would break ghost heat, but makes up for it with more powerful PPCs.)
Edited by Starbomber109, 04 May 2016 - 03:05 AM.