YourSaviorLegion, on 03 May 2016 - 09:42 PM, said:
There's nothing wrong with the time to kill
Yeah, it is just about perfect for a respawn game like CoD or CS. For a Mechwarrior game. Not so much.
YourSaviorLegion, on 03 May 2016 - 09:58 PM, said:
Of course you're going to die if you walk out in front of several mechs and stand there... The issue isn't TTK, it's bad positioning.
He did not say he was walking out in front of several Mechs. He said 1 or 2 and .75 sec of exposure. The Alpha strike meta and boating IS a problem for this game whether some want to admit it or not. I am not just talking about Laser Alphas either. You have the same thing with SRMs and ballistics. Alphas were never meant to be the norm for Mechwarrior games. They are meant to be last gasp efforts to save yourself. The consequences of using them were dire. In MWO there is no negative consequence to abusing them. The negative consequence is if you are NOT using them.
Triordinant, on 03 May 2016 - 10:08 PM, said:
PGI disagrees with you. Russ said in one of the Town Halls that the TTK in MWO is too short and he wants 'mechs to be able to withstand more enemy fire. PGI's problem is they're struggling to come up with a way to achieve that. Right now they're working on some kind of "power draw" system to limit alpha strikes but I have no idea if it'll work. I sometimes wonder what they'll try next if it doesn't.
What they were looking at doing is not going to work so they are back to the drawing boards looking for a solution. Russ said he thinks it will be in by late Summer. We will see.
AmazingOnionMan, on 03 May 2016 - 10:12 PM, said:
Yet another reason to campaign for the Stock Mode-button.
I have never supported this but i have begun to see whay some folks campaign for it. The problem is that I like tailoring my Mechs to my playstyle and experimenting with builds in the MechLab too much.
Even though I started playing MWO during the early Beta, I have not burned out on it yet. That is largely explained by the almost 5 year break I took off from it. I do feel that it plays too much like a typical FPS and not enough like Mechwarrior. I still enjoy the game and I am optimistic that PGI can walk it back a bit in the Mechwarrior direction. The next few months and the changes that are scheduled to come out in that time will be what helps me make my decision of whether I continue to play and buy Mechs or whether I move on and cut my losses.
Most of my old Mechwarrior friends played MWO but have long since quit. The majority of my experience in CW was done using one of their accounts because they had mastered Mechs and drop decks that I did not have on my account at the time. Those guys will never come back because they say this is not a Mechwarrior game. I also know a few guys that are FPS fans who have tried MWO. They have also left and are not interested in the game because they say it is too slow and does not compare to "good" FPS games. They openly laugh at the whole "Thinking man's shooter" slogan.
PGI is trying to straddle the fence and appeal to both of these types of gamer but in doing so they are making too many compromises and satisfying no one. They need to decide what they want to be and then just let the chips fall where they may. I hope they choose to be Mechwarrior. That is their niche and that is where they have an exclusive. In my opinion, the players that love that IP and genre are who they should be catering to. It will be interesting to see if they try to maintain the status quo or whether they make a decision and move one way or the other when they make all these changes this summer.
If they do decide to make it a Mechwarrior game then they need to address the Alpha strike meta and adjust the TTK to decrease the the insta death meta.
Edited by Rampage, 04 May 2016 - 10:30 AM.