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Night Gyr Now Available For Pre-Order


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#101 Bloodweaver

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Posted 05 May 2016 - 11:37 AM

View PostSenex Man, on 04 May 2016 - 01:52 PM, said:

If you look at the original drawings... they are actually spot on with the model.


You crazy or somethin'? The MWO art has NO weird face occupying the whole chest + tummy area:
Posted Image

i.e.:
Posted Image

#102 jaxjace

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Posted 05 May 2016 - 12:59 PM

Its powerful sure, but that mobility.

#103 stealthraccoon

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Posted 05 May 2016 - 01:35 PM

75 tons is a little heavy for a Urbanmech IIC?

#104 Odanan

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Posted 05 May 2016 - 03:56 PM

View PostBloodweaver, on 05 May 2016 - 11:37 AM, said:

You crazy or somethin'? The MWO art has NO weird face occupying the whole chest + tummy area:
Posted Image

Thankfully!

#105 Thunder Child

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Posted 05 May 2016 - 04:50 PM

View PostG3 Heathen, on 04 May 2016 - 01:12 PM, said:

Looks like a starcraft space marine.


Well, I suppose we got the Master Chief Look alike with the PH, which is one of the two OTHER Space Marines.
Now all we need is one that looks like an Ultramarine. Or a Grey Knight.
Then we can has ALL TEH SPES MAHREENS!

Edited by Thunder Child, 05 May 2016 - 04:50 PM.


#106 Hit the Deck

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Posted 05 May 2016 - 05:43 PM

View PostThunder Child, on 05 May 2016 - 04:50 PM, said:

...
Now all we need is one that looks like an Ultramarine. Or a Grey Knight.
Then we can has ALL TEH SPES MAHREENS!

Did you forget the Kodiak?

#107 Fyrwulf

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Posted 05 May 2016 - 05:56 PM

View PostHit the Deck, on 05 May 2016 - 12:58 AM, said:

Read the FAQ, you'll find something there Posted Image


I did, which is why I came to the conclusion there'd be no in-game implementation. Lots of maybes and ifs in that FAQ.

#108 Pariah Devalis

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Posted 05 May 2016 - 06:43 PM

View PostMarack Drock the Unicorn Wizard, on 05 May 2016 - 04:27 PM, said:

Nova Cat F and A have jump jets good god.

And Nova Cat H can reach up to 84 KPH.

And there is only 1.5 tons of armor difference (not a whole lot in the grand scheme of things... especially in this game which is everyone blasting you at once anyways). Nova Cat has several Ballistic variants as well, and there are also some with missile hardpoints as well.

They are also different types of armor (which in lore if I recall the Nova Cat has Alpha Compound Plate -standard- vs the older Ferro-fibrous armor of the Night Gyr).

So basically the Nova Cat is the Night Gyr... just cooler and better in my opinion (feel free to disagree I know die hard lore freaks will never agree that Nova Cat is better than the Warhammer 40k Marine look alike).


Just a note:

Nova Cat's armor is standard armor. It just has a fancy name. Standard Armor, but retains the CXL and Endosteel, which is why it has the critical slot advantage. It also maxes out at 3 ballistics, and they're all located in a single arm, so on volume of ballistic fire alone, it is an inferior platform. I say this as a Clan Nova Cat player. In addition, if it does opt to take the Alpha jump jets, it does so at the expense of its pod space.

The Nova Cat is a more flexible mech, but is isn't perfect, nor as an extreme gunboat as the Night Gyr. That said, it would be absolutely frightening in MWO, just as the Night Gyr will be, except 5-tons lighter and way, way sexier looking. Certainly the superior energy platform. Probably the better missile boat, too. However, ballistics? Gotta hand it to the Gyr on that one.

Edited by Pariah Devalis, 05 May 2016 - 06:53 PM.


#109 ConanFodder

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Posted 05 May 2016 - 07:38 PM

View PostJuodas Varnas, on 04 May 2016 - 09:29 AM, said:

I think you meant the Scorpion, but all is forgiven.

PGI said in Open Beta that they had some issue with the four legged mechs and weren't going to be putting them in the game. I wasn't a huge fan of them but it would be cool to see a Scorpion or a Goliath on the battlefield.

#110 Nightshade24

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Posted 05 May 2016 - 09:25 PM


View PostMarack Drock the Unicorn Wizard, on 05 May 2016 - 04:27 PM, said:

Nova Cat F and A have jump jets good god.

And Nova Cat H can reach up to 84 KPH.

And there is only 1.5 tons of armor difference (not a whole lot in the grand scheme of things... especially in this game which is everyone blasting you at once anyways). Nova Cat has several Ballistic variants as well, and there are also some with missile hardpoints as well.

They are also different types of armor (which in lore if I recall the Nova Cat has Alpha Compound Plate -standard- vs the older Ferro-fibrous armor of the Night Gyr).

So basically the Nova Cat is the Night Gyr... just cooler and better in my opinion (feel free to disagree I know die hard lore freaks will never agree that Nova Cat is better than the Warhammer 40k Marine look alike).


Nova cat can't do as much missiles as the Night Gyr
Nova cat can't do as much total energy weapons as the Night Gyr
Nova Cat can't have a CT or Head energy sllot
Nova Cat has normal standard armour
NovaCat H won't be added

Edited by Nightshade24, 05 May 2016 - 10:44 PM.


#111 Knightshadowsong

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Posted 05 May 2016 - 11:36 PM

why would I want a Jade chicken mech! give me the Bloody Bushwhacker for Kerensky's sake!

#112 NocturnalBeast

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Posted 05 May 2016 - 11:45 PM

View PostKnightshadowsong, on 05 May 2016 - 11:36 PM, said:

why would I want a Jade chicken mech! give me the Bloody Bushwhacker for Kerensky's sake!


Why would a Clan warrior want a Bushwhacker?

#113 Nightshade24

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Posted 05 May 2016 - 11:51 PM

View PostEd Steele, on 05 May 2016 - 11:45 PM, said:

Why would a Clan warrior want a Bushwhacker?

Why not?

#114 Dee Eight

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Posted 06 May 2016 - 12:44 AM

View PostLORD ORION, on 04 May 2016 - 12:50 PM, said:

You gave the Jade Kite 2 ballistic points in the left torso, but only 5 open slots.... that's a fantastic torso. (derp)


The hardpoint system is MWO's attempt to limit massive energy/missile/ballistic boats. Otherwise we'd see stuff like kitfoxes with NOTHING but ERSLs and SRM6's just belching out massive damage at close range. The fixed equipment locations and free crit spaces are based on the established design history of the omnimech from the Battletech source books. None of the official variants in the game every mounted more than three ballistic weapons. Because battletech had a different and yet totally logical heat scale system, there was never a concern by its writers about "meta" builds with DPS ratings and so forth to chase after. Nobody was going to run a direstar in battletech even though they could, because firing them all, wouldn't guarantee a full strike pinpoint auto-kill because there was no automatic convergence of all weapons, and the heat scale as it was, meant it would take a full six rounds of turns to cool the mech down to attempt a re-start of the fusion engine after doing it. That would quickly lead to a dead direwolf on the battlefield. Clan pilots were dedicated but they didn't think that their mechs were disposable commodities like MWO gamers do.

Quote

You are putting more barriers up to earning the occasional bucks from me lately... and I already thought the clan packs were ridiculously overpriced. (except for the IIc packs, which I wisely waited to see the mechs before upgrading my Jenner pack, they were just terrible mechs for $20)

eg:
Total War: Warhammer ($70)
or
Night Gyr Ultimate Pack (also $70) [required to get proper build use out of the mechs]

Also, why are these mech packs the same price? eg: Kodiak vs Viper looool....


This is their new pricing system. All mechs will now be introduced one model per month, with variants/hero versions, for the same pricing scale. More mechs = higher total pack prices. No more included faction content packs (other than color/camo unlocks for specfic totem mechs like the Kodiak and the Night Gyr. The Phoenix Hawk gets 8 total options if you take both hero mechs for $85. The price is based on the number of package levels and price jumps. A basic 3 variant pack is $20, the collector pack with the 3 basics and the special edition is $40, hero upgrade is $15, reinforcement basic variants is $15 for two more mechs. The last four classic unseens maxed at $55 each. For every older player complaining, they'll be a dozen new players who see the pricing scale as being just fine. I'm one of those players. I'm so far a full Kodiak pre-order, and a basic viper + hero upgrade pre-order. I skipped the phoenix hawk pre-order, but I will likely get in on the cyclops and night gyr ones.

#115 Dee Eight

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Posted 06 May 2016 - 12:58 AM

View PostAngrySpartan, on 05 May 2016 - 07:28 AM, said:


That's debatable. I don't know if there are some advanced rules in TT for Laser Heat Sink, but Sarna describes them with the following:

"Functionally identical to a Clan-tech double heat sink, the lack of liquid and gas in the system reduces the chances of heat-based ammunition cook-off and means that laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance"

If that's what PGI will be able to do, NTG will definetely stand out in the clan mechs line-up. No overheating on Sulfur or Terra Therma sounds good to me!


You left out the big reason it'll not appear like that in MWO...

Unlike a normal heat sink which uses radiators and heat-conductive fluids to cool a 'Mech, a laser heat sink uses lasers to excite the hot exhaust gasses to a higher-energy state, converting the infrared energy of the gasses to light which is then shunted out of the 'Mech via a series of highly polished surfaces. The resulting light show is highly visible and distinctive, which, while a serious drawback during covert operations, isn't really of much consequence under the traditional tenets of Clan warfare.

In a game where you're just as likely to get a night drop as a day drop on many maps, having a mech that stands out like a sea of fireflies in the night is NOT a good thing.

#116 AngrySpartan

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Posted 06 May 2016 - 02:27 AM

View PostDee Eight, on 06 May 2016 - 12:58 AM, said:

In a game where you're just as likely to get a night drop as a day drop on many maps, having a mech that stands out like a sea of fireflies in the night is NOT a good thing.


It's all just speculation my friend. Whether this effect or Gunslinger style external heat quirk will be implemented is totally depend on PGI. So far they only mentioned in FAQ:
1. "We are currently evaluating options for providing the Night Gyr with some of the traits provided from its use of the special Laser Heat Sinks in standard BattleTech lore."
2. "we are also evaluating the feasibility of adding a special glow effect to the Night Gyr when overheating to help distinguish the Night Gyr’s traditional use of Laser Heat Sinks"

No mentions of night time laser show, and hopefully designers won't make it. BTW even in TT it was just a minor "to hit" difficulty discount in the night time.

Edited by AngrySpartan, 06 May 2016 - 02:28 AM.


#117 Pariah Devalis

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Posted 06 May 2016 - 05:48 AM

View PostNightshade24, on 05 May 2016 - 09:25 PM, said:


Nova cat can't do as much missiles as the Night Gyr
Nova cat can't do as much total energy weapons as the Night Gyr
Nova Cat can't have a CT or Head energy sllot
Nova Cat has normal standard armour
NovaCat H won't be added


Actually:
  • the Nova Cat has a 6M 2E configuration. It does missiles just fine, better even than the Night Gyr, and actually has the critical slots to give everything artemis.
  • True, but it can still take 7 energy weapons, which is more than enough
  • True, but it does still retain side torso energy slots
  • Normal armor is a perk given it translates to more free internal critical space which leads to...
  • The Nova Cat actually has free room to install DHS necessary to boat energy
The Night Gyr is too critical slot limited to ever be as good as an energy boat as the Nova Cat. By comparison, you can fit the Nova Cat's Prime loadout of 2 ERPPC and 3 ERLLas with 26 DHS and still have 2 crit slots left over by shaving one ton of armor off, which is fine since the mech only starts half a ton under-armored. The Night Gyr, trying to use the same configuration, can only fit 21 DHS before it runs out of place to stick 2-crit DHS.

Edited by Pariah Devalis, 06 May 2016 - 05:48 AM.


#118 Fyrwulf

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Posted 06 May 2016 - 06:03 AM

View PostDee Eight, on 06 May 2016 - 12:58 AM, said:

In a game where you're just as likely to get a night drop as a day drop on many maps, having a mech that stands out like a sea of fireflies in the night is NOT a good thing.


And yet my purchase of the Night Gyr is entirely contingent on it being a walking laser light show.

#119 Widowmaker1981

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Posted 06 May 2016 - 06:39 AM

View PostPariah Devalis, on 05 May 2016 - 06:43 PM, said:


Just a note:

Nova Cat's armor is standard armor. It just has a fancy name. Standard Armor, but retains the CXL and Endosteel, which is why it has the critical slot advantage. It also maxes out at 3 ballistics, and they're all located in a single arm, so on volume of ballistic fire alone, it is an inferior platform. I say this as a Clan Nova Cat player. In addition, if it does opt to take the Alpha jump jets, it does so at the expense of its pod space.

The Nova Cat is a more flexible mech, but is isn't perfect, nor as an extreme gunboat as the Night Gyr. That said, it would be absolutely frightening in MWO, just as the Night Gyr will be, except 5-tons lighter and way, way sexier looking. Certainly the superior energy platform. Probably the better missile boat, too. However, ballistics? Gotta hand it to the Gyr on that one.


Full on dakka spam - yeah. But the Nova Cat will do mixed E+B better, because that 3B arm comes with an opposing 2E arm with a lower arm actuator, i.e. you can run 2LPL 3UAC5 and have it all with full lateral tracking... though that build is scraping the tonnage barrel a bit, so it might have to be ERLLs instead of LPLs (ewww)

#120 Gas Guzzler

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Posted 06 May 2016 - 06:46 AM

The only thing that sucks is that the Nova Cat can't do dual gauss unless we get the D with Heavy Large Lasers. I suppose PGI could make up a similar variant, which would be cool, but with only 2 hardpoints in the torsos (IIRC) the dual gauss plus lasers build would be inferior. Single Gauss plus lasers vomit would be more up the Nova Cats Alley, and would be able to fit more DHS than the Night Gyr.





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