Dee Eight, on 10 May 2016 - 10:24 AM, said:
Panther can only mount a ballistic in the arm on 1 variant. And that variant can not do the gauss rifle, AC 20 ,etc that the Hollander does (as well as the hollander having a very high location to shoot over terrain.
Only (IS) mech you can replicate this well with will be the Raven 4X (sort off) and the Firestarter but sake of quirks and hard point location Hollander I is superior
BUT the Hollander II is a 45 tonnes, not a 35 tonnes. On a raven you can't have 2 medium lasers and a gauss rifle easily with decent armour and speed... or a pair of SSRM 2's and pair of medium lasers with an AC 20.... etc.
Tiantara, on 10 May 2016 - 05:14 AM, said:
Anyway - Hollander is good mech to be placed in game and making it like War-hammers or Marauders pack with some Hero mech with uncanny texture (Something with camo or old damages on mech) - nice move. Also I just can see some quirks for less damage from gauss explosions and something for extending ballistic range. It would make mech more unique for some support roles.
I do like Mechcommander, I look across MW, MA, MC, and BT for build inspiration and ideas quite often. However MC does have weird mechlab mechanics and balancing... i.e. as you can see with "laser" being one of the weapons... just 'laser'. It doesn't translate to well.
In MW: O we will see the TT/ cannon/ BT stats most likely in use while the MC may inspire a hero version (i.e. AC 10 jump jetting version?0