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Night Gyr Now Available For Pre-Order


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#81 Nightshade24

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Posted 05 May 2016 - 05:03 AM

View PostHit the Deck, on 05 May 2016 - 04:44 AM, said:

Hey, don't speak bad of those - the whales love their Gundams and want them in the game! Let's not drive our whales away Posted Image

PGI can release a "Classic Light 'Mechs pack" consisting of 3-4 'Mechs with a reasonable price.

Oh i'm not speaking poorly on them.
I'll most likely buy all of them (assuming they are not as expensive as the kodiak).

It's just that these are as unique as any other light in MW: O or in BT in general...the only things that makes lights unique is quirks to stock weapons. (otherwise what's the point of large lasers on a wolf hound? ppc's on a panther? narc on a raven? etc, you could just put it on what ever chassis is 'better' otherwise).

View PostPariah Devalis, on 05 May 2016 - 04:01 AM, said:


I like it, though. Honestly, these were the things I was originally hoping would be quirks, as opposed to what we ended up with. Unique, mech by mech perks that lend something unique to each mech, based on lore. For example, the Crab is supposed to have an insane sensor array, and it would have been fitting to have some sort of passive benefit like, say, a free Active Probe like effect baked into the mech.

Instead, up until now we've had rather bland and simplistic quirks. Nothing particularly flavorful. The Cyclops, and perhaps the Night Gyr, will be breaking that mold. If they offer unique utility, even if there's another mech with the same exact capabilities otherwise, it creates a distinction between the two chassis.

This new attention to detail, and willingness to do so, makes me think something changed internally at PGI in regards to their understanding of how to manipulate the coding for their mechs. If they are willing to do it now, maybe they learned how to do something new. I like that.

Sensor array for crabs. King crab being much harder to crit, Black Knight basically having a mini UAV if it has a small laser and BAP....

All the things i wish that would be added soon <3

View PostTordin, on 05 May 2016 - 04:35 AM, said:


Dont forget the Flea, same problem as with the Fire Moth. Wont be added because PGI cant get MASC right on neither IS or Clan mechs it seems. And thats for ONE variant of the Flea only, the hero I think. Even with a bit more firepower, less profile and a bit slower it "cant" be added because its to similar to the Locust. Yeah right because theres no other mechs in the game thats similar, oh nononon. And sure there were NO problem adding the Urbie at all just because its a community "mascot". Give me a break..

Well the urbie is the most unique light mech in BT history. Which the Flea isn't... or the wasp... or anything like that.

PGI did want to add the flea but for the cost of adding the flea and all the issues with it, it's more of a side line project then a priority. PGI is working on upping the speed limit most likely in the engine upgrade/ update. So Flea is still on the table.
With quriks the flea cna perform differently to the locust too...

The only problem with 20 tonners is that the locust is to good...

Missile? ballistic? energy? ECM? double AMS? It can do it all... the only thing the flea offers is MASC.

#82 Odanan

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Posted 05 May 2016 - 05:06 AM

View PostG3 Heathen, on 04 May 2016 - 01:12 PM, said:

Looks like a starcraft space marine.

What if I told you is the StarCraft marine that looks like the Night Gyr?

TRO 3058 (first Night Gyr appearance): published in 1995.
Star Craft: released in 1998.

But yes, I can see Alex Iglesias explored those similarities in the MWO concept art:
Posted Image

#83 Odanan

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Posted 05 May 2016 - 05:18 AM

View PostMarack Drock the Unicorn Wizard, on 04 May 2016 - 05:04 PM, said:

Nova Cat is better on every level IMO, therefore Night Gyr is reduced in stature to a wannabe.

The Nova Cat has the same free tonnage and same speed, but worst hardpoint selection, less armor and no jump jets: how is it better on every level?

The only advantage of the Nova Cat is the free criticals (Nova Cat has plenty).

#84 Nightshade24

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Posted 05 May 2016 - 05:30 AM

View PostBluttrunken, on 05 May 2016 - 04:18 AM, said:

Interesting ballistic option at 75 tons. The engine also fits that role. If I want to drive a Clan Mech at that speed I'd probably pick a Warhawk, though.

Funnily enough this thing is superior at UAC boating and LRM boating.

Arguably laser boating too and potential to be equals in ER PPC work... However LRM boating may depend on you as this only beats warhawk by superior mounting of LRM 20's (it can mount 4 x LRM 20 with artemis, warhawk at best can only mount 2 x LRM 20, 2 x LRM 15... wtihout artemis)

With artemis the best the warhawk can do is like 3 LRM 15's. The 4th one can't fit due to unable to fit in the CT anymore. 4 x LRM 10 with artemis would be a waste.

View PostOdanan, on 05 May 2016 - 05:18 AM, said:

The Nova Cat has the same free tonnage and same speed, but worst hardpoint selection, less armor and no jump jets: how is it better on every level?

The only advantage of the Nova Cat is the free criticals (Nova Cat has plenty).

Which by extension means the Nova Cat can have more heatsinks by like 3.

Nova cat is only superior to those fanatics who want to boat ER large lasers and ER PPC's or what ever.
There is no other advantage out there and surprise anyone would think that thing is better.
I must say though I would love to use the Nova Cat more due to nostelgia reasons... specifically the fanatic part. But I do hope that quirks make both chassis different but unique.

#85 Koniving

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Posted 05 May 2016 - 07:05 AM

View PostHit the Deck, on 04 May 2016 - 09:18 PM, said:

I thought you had all of BT source material inside your head.

Nah, I just have a lot of references and a notepad for 'cool ****'.

Also I kinda stop looking at resources past 3055.

#86 ImperialKnight

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Posted 05 May 2016 - 07:13 AM

View PostNightshade24, on 05 May 2016 - 03:53 AM, said:

Laser Heatsinks simulated? (Night Gyr), advance battlemech computers? (Cyclops),
I'm really surprised we're basically getting 2 new 'hardware'. the last time we got anything new was the targeting computers and their impact on the battlefield is rather... 'minute'.


except that there's literally no difference in normal DHS and laser heatsinks in lore. which is why the tech was dropped and never got anywhere

#87 Alan Hicks

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Posted 05 May 2016 - 07:15 AM

Yes, that looks like an oversized SC Terran marine ! Would like to see next a similar Goliath concept in this game, it could be like a small Timberwolf, a better armored or fast medium, in some ways better that the Shadowcat.

#88 AngrySpartan

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Posted 05 May 2016 - 07:28 AM

View Postknightsljx, on 05 May 2016 - 07:13 AM, said:


except that there's literally no difference in normal DHS and laser heatsinks in lore. which is why the tech was dropped and never got anywhere


That's debatable. I don't know if there are some advanced rules in TT for Laser Heat Sink, but Sarna describes them with the following:

"Functionally identical to a Clan-tech double heat sink, the lack of liquid and gas in the system reduces the chances of heat-based ammunition cook-off and means that laser heat sinks don't get the decreased performance on warmer worlds that single and double heat sinks have, while at the same time preventing laser heat sinks from taking advantage of immersion in water or colder weather to boost their performance"

If that's what PGI will be able to do, NTG will definetely stand out in the clan mechs line-up. No overheating on Sulfur or Terra Therma sounds good to me!

Edited by AngrySpartan, 05 May 2016 - 07:30 AM.


#89 Koniving

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Posted 05 May 2016 - 07:43 AM

View Postknightsljx, on 05 May 2016 - 07:13 AM, said:


except that there's literally no difference in normal DHS and laser heatsinks in lore. which is why the tech was dropped and never got anywhere


Had to look this up. Damn it.

Okay, so Laser Heatsinks are not the same as Weapon Cooling Jackets. Was hoping it was, but then again the literal effect would be a heat reduction of a specific amount for a specific weapon in a specific location.

Since Laser Heatsinks are these fancy things that are pretty much regular DHS with a fancy light show... There's no actual difference in basic performance. The "Simulated" would basically be -- a really cool light show giving away your position as you cool off, being more intense and brighter as you get hotter.

<.<
>.>

Night Gyr fires 2 ER PPCs.
ER PPCs generate some light, "ooo, aaah."
Heatsinks kick in and begin cooling.
Turns night into day.
"All praise the holy light of the Night Gyr; fire at the light!"

----

The remainder of the effect would be a set of quirks functionally identical to the Hellslinger Battlemaster's environmental quirks. Except it'd be "100%" no effect from hot environments and "100%" no effect from water... possibly no effect from cold depending on how PGI does it.


View PostAngrySpartan, on 05 May 2016 - 07:28 AM, said:

If that's what PGI will be able to do, NTG will definetely stand out in the clan mechs line-up. No overheating on Sulfur or Terra Therma sounds good to me!

It'd still overheat.
It just wouldn't suffer the -25% Heat Threshold and -25% Cooling Rate on those planets.
Making it effectively identical to.... 42 single heatsinks.

Edited by Koniving, 05 May 2016 - 07:47 AM.


#90 xeromynd

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Posted 05 May 2016 - 07:59 AM

literally can' stop singi-

DAY GYR

(AHHHHHHH)

FIGHTER OF THE NIGHT GYR

(AHHHHHHH)

#91 Odanan

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Posted 05 May 2016 - 08:29 AM

View PostAlan Hicks, on 05 May 2016 - 07:15 AM, said:

Yes, that looks like an oversized SC Terran marine ! Would like to see next a similar Goliath concept in this game, it could be like a small Timberwolf, a better armored or fast medium, in some ways better that the Shadowcat.

You mean the Black Lanner?
Posted Image
Next medium omnimech.

#92 Zolaz

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Posted 05 May 2016 - 08:44 AM

View PostOdanan, on 05 May 2016 - 04:51 AM, said:

There is enough pod space, trust me. This is the Clan omnimech with more free tons after the Dire Wolf: 38 tons with max armor.

By combining the right omnipods, you can have up to 7 ballistics. Personally, I will run a 4xUAC5s + a couple of lasers.


lol ... I did say I only needed 4 ballistic hardpoints, plus JJs for the Vitric Forge. Just slow enough for PUGgies to get in there and get everyone hot and overheating and then showing up and giving the what for.

Also this mech will be good for solo queue trolling. Just always click the hottest map and sit in your dakka monster. Sure, you have to play on Polar Highlands or Alpine but you get to wrek on Terra Therma and Caustic. Please overheat and let me shower you with AC rounds. Then I can have a golden c-bill shower afterwards.

#93 The Boneshaman

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Posted 05 May 2016 - 09:05 AM

would like to see more IICs like gryphon or shadow hawk maybe vixen/ incubus or behemoth/ stoner wino ... stone rhino.
like to see IS Omni mechs to

Edited by The Boneshaman, 05 May 2016 - 09:13 AM.


#94 LT. HARDCASE

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Posted 05 May 2016 - 09:45 AM

View PostAngrySpartan, on 05 May 2016 - 02:33 AM, said:


Wow, thanks for pointing that out! Would be fun if NTG would not be affected by the environment as lore suggests.

BTW it looks like the whole shoulder assembly was taken right from the Kodiak. I am not a fan of reuse, but it actually looks good! I'll look how good/bad arms hardpoinds will be on Kodiak first, before I'll make my preorder (oh, I'll likely do it anywayPosted Image )

Here you go:

Posted Image

#95 Bloodweaver

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Posted 05 May 2016 - 10:23 AM

View PostDawnstealer, on 04 May 2016 - 09:53 AM, said:

You both spelled Hatchetman wrong, as well. Plsfixkthx

I mean....

View PostDawnstealer, on 04 May 2016 - 09:27 AM, said:

...y'all spelled "Hatchman" wrong.


View PostDawnstealer, on 04 May 2016 - 09:27 AM, said:

spelled "Hatchman" wrong.


View PostDawnstealer, on 04 May 2016 - 09:27 AM, said:

"Hatchman"


Posted Image

Posted Image

Posted Image

Posted Image

#96 AngrySpartan

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Posted 05 May 2016 - 10:40 AM

View PostLT. HARDCASE, on 05 May 2016 - 09:45 AM, said:

Here you go:

Posted Image


Looks pretty terrifying! Beware Maulers, new dakka king KDK-3 is coming!

LRM rack looks silly though. LRMs deserve that I guess.

Where is that came from? Some Dev stream?

Edited by AngrySpartan, 05 May 2016 - 10:42 AM.


#97 LT. HARDCASE

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Posted 05 May 2016 - 11:09 AM

View PostAngrySpartan, on 05 May 2016 - 10:40 AM, said:


Looks pretty terrifying! Beware Maulers, new dakka king KDK-3 is coming!

LRM rack looks silly though. LRMs deserve that I guess.

Where is that came from? Some Dev stream?

yeah Jonty Rodnick was doing the weapon texturing live on Twitch.

That pic is a test model which has a crap load hardpoints, from all of the different variants.

#98 Koniving

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Posted 05 May 2016 - 11:15 AM

View PostDawnstealer, on 04 May 2016 - 09:27 AM, said:

Whoa Well...that's impressive.

One edit, though: y'all spelled "Hatchman" wrong. Again.

Side note: Wasn't it Hatchetman?

View PostBloodweaver, on 05 May 2016 - 10:23 AM, said:

I mean....







Posted Image

Posted Image

Posted Image

Posted Image


Clearly I was far too late to catch it.

Edited by Koniving, 05 May 2016 - 11:16 AM.


#99 Virlutris

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Posted 05 May 2016 - 11:32 AM

The Night Gyr and Kodiak remind me a lot of each other, and even a little of the Kintaro, with those high-held arm positions and tall-ish shoulders/low-ish head.

#100 Jay Leon Hart

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Posted 05 May 2016 - 11:34 AM

View PostKoniving, on 05 May 2016 - 11:15 AM, said:

Clearly I was far too late to catch it.


View PostKoniving, on 05 May 2016 - 11:15 AM, said:

Clearly I was far too late to Hatchet.


Fixed! Posted Image





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