This is pretty true, at least for me. In the other tiers, I had to ask others to stick with the assaults, and sometimes it wouldn't work. Lights will often bee-line towards to enemy side, and the rest of the team will chase after them, leaving the assaults in the dust to be killed. NASCAR seems much more common in lower tiers too. mediums/light like to use you as a shield, which is fine, other that they'll stand at your back and fire into your rear armour, and never let you reverse, especially on a ramp. Lots of whinging about how assaults should push, then you'll push alone and die, because they're too stupid/scared to follow you, then they'll whinge in <All> about how little damage you did. When you get ambushed by lights, they'll just ask you to hurry up, or leave you to die and NASCAR even harder. Lots of pointless kill stealing, standing in front of you when you've cored-out someone, the whining hardcore when they run into your lasers, often in <All> as they try to force you to apologise for their stupidity.
Playing assaults in tier 2 is far less frustrating, the team will head towards the assaults without being told, wait for them and support them properly, push together with you. Everyone gives you a wide berth, people play their role well, no blaming, much more high-level play. If you're good in thinking and positioning, your team will create plenty of situations where you can bring all your big guns to bear, which is really fun, as you melt away mechs. Your team will usually call out the mechs you cored but ran away. Rarely any kill stealing, and even if they do it, they rarely stand right in front of you in mid-laser shot. They'll usually stand behind you, or flank them.
So if you're thinking of getting an assault, get it earliest when you're about to finish off tier 3 for some practice in positioning and thinking, or you'll be in a world of frustration.
Edited by KBurn85, 04 May 2016 - 03:29 PM.