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Nerf Oxides


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#1 Sader325

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Posted 04 May 2016 - 04:22 PM


Edited by Sader325, 04 May 2016 - 09:57 PM.


#2 El Bandito

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Posted 04 May 2016 - 04:52 PM

So you took off significant amount of armor to accommodate all those ammo, eh? Reminds me of my 2/3 armor Lurmlander. I also like to live dangerously.

Posted Image

Edited by El Bandito, 04 May 2016 - 05:00 PM.


#3 Graugger

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Posted 04 May 2016 - 05:28 PM

One of the "crew" runs an Oxide thus it will never be nerfified.

#4 Narcissistic Martyr

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Posted 04 May 2016 - 08:06 PM

Lol. If you want one that's actually effective as a light mech take a JR7-D with 2LRM5 and 4ML.

#5 XxXAbsolutZeroXxX

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Posted 04 May 2016 - 08:58 PM

People having fun using troll builds!

That's what I like to see!

Edited by I Zeratul I, 04 May 2016 - 09:00 PM.


#6 Chuck Jager

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Posted 04 May 2016 - 09:06 PM

I can not keep straight which Jenner to nerf or which one is just right.

#7 MechWarrior319348

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Posted 04 May 2016 - 09:21 PM

I found the secret to stopping them! Smack it with a splat build, bam 84 alpha! Or if its hanging out firing lrms, a nasty double guass volley will pin in to the wall.

Tbh, i have more beef against 6x srm6 clan jenners. 72ish alphas on a light are totally fair.

#8 adamts01

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Posted 04 May 2016 - 09:29 PM

View PostNarcissistic Martyr, on 04 May 2016 - 08:06 PM, said:

Lol. If you want one that's actually effective as a light mech take a JR7-D with 2LRM5 and 4ML.

Those guys looked pretty effective to me, plus they backed up their claim with a video. Pics or it didn't happen.

#9 Sader325

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Posted 04 May 2016 - 09:57 PM

Also nerf griffins.

#10 adamts01

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Posted 04 May 2016 - 10:18 PM

A MLX killed me yesterday, nerf those too! I was weak as hell when it happened, but still. NERF!!!

#11 TheCharlatan

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Posted 04 May 2016 - 10:44 PM

LRM Oxide is the trolliest of the troll boats.
There is no way to escape it.
And that's why i love it.

#12 Rocket2Uranus

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Posted 04 May 2016 - 10:46 PM

GUYS!
the game is broken.
lol

#13 ArmandTulsen

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Posted 04 May 2016 - 11:16 PM

I'm getting sick and tired of these ************* oxides in these ************* games.

#14 Graugger

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Posted 05 May 2016 - 08:17 AM

When can I get a Long Tom on my Urbanmech?

#15 Kaeb Odellas

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Posted 05 May 2016 - 09:32 AM

I put LRM5s in my Oxides before they got quirks.

It was a lot more effective than I thought it would be. I even chased down and killed an Ember with it, though he was more running from my team than running from me.

#16 Juodas Varnas

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Posted 05 May 2016 - 09:53 AM

I'd rather nerf all of the mechs.
By reducing their heat cap, by like 50%.

I'd also remove the entirety of the skill system.
Especially speed twerk.

#17 1453 R

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Posted 05 May 2016 - 09:55 AM

View PostJuodas Varnas, on 05 May 2016 - 09:53 AM, said:

I'd rather nerf all of the mechs.
By reducing their heat cap, by like 50%.

I'd also remove the entirety of the skill system.
Especially speed twerk.


Why does everyone want every 'Mech in the game to go into critical overheat state when they fire, like...two Sphere small lasers? or one AC/20? Or one SRM-4?

You do remember that 'Mechs use between ten and thirty tons strictly on heat management devices called 'heat sinks' specifically so that they can actually fire their weapons, right?

#18 Monkey Lover

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Posted 05 May 2016 - 10:51 AM

I think after they nerf the jenner they're going to buff the heck out of the death knell. They have to have atleast 1 p2win light :)

#19 Saint Scarlett Johan

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Posted 05 May 2016 - 10:58 AM

View Post1453 R, on 05 May 2016 - 09:55 AM, said:

Why does everyone want every 'Mech in the game to go into critical overheat state when they fire, like...two Sphere small lasers? or one AC/20? Or one SRM-4?

You do remember that 'Mechs use between ten and thirty tons strictly on heat management devices called 'heat sinks' specifically so that they can actually fire their weapons, right?


Because TT has a 30 point heat scale and this is a Battletech game!

#20 Dirty Starfish

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Posted 05 May 2016 - 11:28 AM

View Post1453 R, on 05 May 2016 - 09:55 AM, said:

Why does everyone want every 'Mech in the game to go into critical overheat state when they fire, like...two Sphere small lasers? or one AC/20? Or one SRM-4?

You do remember that 'Mechs use between ten and thirty tons strictly on heat management devices called 'heat sinks' specifically so that they can actually fire their weapons, right?



Lower ttk, more reliance on pilot skill, more time for tactical thought. If you were around before double heat sinks you would remember how much better the base gameplay was (ignoring the horrible bugs) with a lower heat cap. This isn't supposed to be call of duty.





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