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The Mechwarrior Online Is An Alternative Universe Of Battletech


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#1 Adler

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Posted 05 May 2016 - 11:07 PM

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Hello!

I look at MWO and see the paradoxes and absurdities in particular the universe of battletech.

That would explain it, I put forward the theory that, contrary to the assurances of Piranhas, we play in an alternate universe battletech.

Here are some assumptions explaining its reality.

1. The Missing of Periphery. Perhaps as a result of wars Star League in the Periphery, these territories were devastated and abandoned.

2. The Missing of a Federal Commonwealth. It is obvious that the wedding of Hanse Davion and Melissa Steiner did not take place.


3. The Absence Of The Snt Ive. The fourth Succession war was different. Justin Allard was unable to seduce Candace Liao.

4. Clans do not have significant technological advantages. Perhaps the role of Alexander Kerensky in the history of the Star League was more bloody and not pretty, perhaps on his orders, on the periphery of the widely used weapons of mass destruction. As a result, the number of people (professionals and scientists) that went with him in the Exodus was much smaller.


5. Clans are hired mercenaries. Because of the small number of people troops clans are not confined to the warrior caste and the involvement of mercenaries is a shame. For this reason, in clans no tradition Zelbrigen.

6. The lack of elementals. Eugenics program the clans was not designed.




If you have additional assumptions to explain reality in mwo, please speak up. :)

#2 Maaxxx

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Posted 06 May 2016 - 12:07 AM

Very interesting
That could also explain the made-up variants.

#3 dervishx5

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Posted 06 May 2016 - 12:17 AM

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I see what you did there

#4 Paigan

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Posted 06 May 2016 - 12:20 AM

View PostAdler, on 05 May 2016 - 11:07 PM, said:

[...]
If you have additional assumptions to explain reality in mwo, please speak up. Posted Image

The fact that you cannot project an entire universe of a rather niche-y fiction into a product/service that has to be economically viable with a niche-y audience.

AKA: lore zealots please go home ^^

Edited by Paigan, 06 May 2016 - 12:21 AM.


#5 dervishx5

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Posted 06 May 2016 - 12:23 AM

View PostPaigan, on 06 May 2016 - 12:20 AM, said:

The fact that you cannot project an entire universe of a rather niche-y fiction into a product/service that has to be economically viable with a niche-y audience.

AKA: lore zealots please go home ^^


IDK, I think the Battletech universe would work well with a Total War or Hearts of Iron style game (hell the rules for it already exist from that Succession Wars boardgame).

Problem is you have to get a studio that wants to make something that epic and Battlewarrior/Mechtech doesn't have that exposure. For now.

#6 kesmai

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Posted 06 May 2016 - 12:35 AM

Na. It is battletech 'island edition'.
See, all problems solved.

#7 Nightshade24

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Posted 06 May 2016 - 12:46 AM

View Postdervishx5, on 06 May 2016 - 12:23 AM, said:


IDK, I think the Battletech universe would work well with a Total War or Hearts of Iron style game (hell the rules for it already exist from that Succession Wars boardgame).

Problem is you have to get a studio that wants to make something that epic and Battlewarrior/Mechtech doesn't have that exposure. For now.

The thing is some planets and systems during the first succession war lost interplanetary capabilities and some are bombarded to the point they are pushed back to the stone age metaphorical. But more precisely they are now harvesting natural resources and using things like swords and bows for war...

just imagine a game like Total War or an Elderscrolls game where you are a general commending an army of spear soldiers or playing as a warrior with a mace and shield exploring around the beautiful natural world only to find the remains of an ancient (relative to you) Overlord dropship, a rather construsting figure with overgrowth and being heavily man made...
Then slowly the universe expands into a much larger scope revealing the hidden mystery to the rather isolated planetary system... what you thought were falling stars or comets was actually space debris of a war long ago in the stars... and who knows... maybe some of those laser rifles still work or machine guns...

I mean seriously, Battletech is so heavy in lore you can make nearly any kind of game or story. You can have a combined arms game with aerospace fighters, tanks, infantry, mechs, powerarmour. etc... or a very large scale fleet battle in the stars between battleships and dropships. To having a 'fantasy RPG" storyline to having a game where you have to personally search for ancient lostech equipment and maybe categories and investigate some of the species in the battletech universe.

I am surprised that an 'alternate universe' is needed to make Battletech and all of it's creations great. I think it'll be much better as a more expanded universe. We all know the main idea back in-ye-old days were big stompy mechs but nearly every aspect of it that it has created can give birth to an amazing story, game, narrative, experience...

I mean there are a few thousand planets, not all even in the Inner sphere. most teeming with life rather it be human only or with exotic creatures.

I think MW: O is on the same universe as normal BT and it should remain that way. (CW actions and events is player determined. As long as not everyone is a lore nut and wants to follow it strictly then events in CW will not play out as intended... especially since it's hard to encourage people to be specifically a 'losing side'.)
I just really think we need more of an expansion rather then an alternate history.

#8 C E Dwyer

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Posted 06 May 2016 - 01:01 AM

Lets not go down this path, MWO suffers enough, without having to deal with a New 52 tag, applied to it as well.

#9 Adler

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Posted 06 May 2016 - 01:10 AM

View PostPaigan, on 06 May 2016 - 12:20 AM, said:

The fact that you cannot project an entire universe of a rather niche-y fiction into a product/service that has to be economically viable with a niche-y audience.

AKA: lore zealots please go home ^^


Why say banal things? It's obvious.
Let's give vent to imagination.

#10 Paigan

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Posted 06 May 2016 - 01:24 AM

View PostAdler, on 06 May 2016 - 01:10 AM, said:

Why say banal things? It's obvious.
Let's give vent to imagination.

Ahh, so this is a fun thread?
I thought it was supposed to be a lore zeal / PGI-spite thread.

Then fun on :-)

#11 Adler

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Posted 06 May 2016 - 01:44 AM

View PostPaigan, on 06 May 2016 - 01:24 AM, said:

Ahh, so this is a fun thread?
I thought it was supposed to be a lore zeal / PGI-spite thread.

Then fun on :-)


Of course.
I do not have any anger towards PGI. I think they do a good job.

#12 GreyNovember

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Posted 06 May 2016 - 01:51 AM

I mean, Tukayyid happened, what, twice?

#13 Rushin Roulette

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Posted 06 May 2016 - 02:03 AM

You forgot the biggest and most obvious difference. Battlemechs and Omnimechs are much more advanced in MWO... they can move turn and shoot more than once every 10 seconds.

#14 dervishx5

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Posted 06 May 2016 - 02:21 AM

View PostRushin Roulette, on 06 May 2016 - 02:03 AM, said:

You forgot the biggest and most obvious difference. Battlemechs and Omnimechs are much more advanced in MWO... they can move turn and shoot more than once every 10 seconds.


Posted Image

#15 CMDR Sunset Shimmer

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Posted 06 May 2016 - 02:35 AM

As much as I love Battletech, there are some hugely stupid things...

Like the Magistracy of Conopus allying with Liao after the Fedcom Civil War... why the hell would the most humanitarian perphery nation, ally with Space North Korea?!

#16 TELEFORCE

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Posted 06 May 2016 - 02:41 AM

MWO is not an alternate universe. The game is simply non-canon. The only truely canon parts of the game are the recently-done stories for the 'mech packs since they're written by Battletech Line Developer Randall N. Bills.

Edited by TELEFORCE, 06 May 2016 - 02:41 AM.


#17 dervishx5

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Posted 06 May 2016 - 02:45 AM

View PostCMDR Sunset Shimmer, on 06 May 2016 - 02:35 AM, said:

As much as I love Battletech, there are some hugely stupid things...

Like the Magistracy of Conopus allying with Liao after the Fedcom Civil War... why the hell would the most humanitarian perphery nation, ally with Space North Korea?!


Space North Korea offering technology far surpassing what Space Vegas currently had. And then they fell in love.

And:

Posted Image

Edited by dervishx5, 06 May 2016 - 02:45 AM.


#18 CMDR Sunset Shimmer

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Posted 06 May 2016 - 06:01 AM

View Postdervishx5, on 06 May 2016 - 02:45 AM, said:


Space North Korea offering technology far surpassing what Space Vegas currently had. And then they fell in love.

And:

Posted Image


Yeah, but I wouldn't trust Liao as far as I could throw them... hell they had House Marik right next door, why the hell not ally with them?

#19 pbiggz

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Posted 06 May 2016 - 06:20 AM

Battletech in the mechwarrior context is mostly narrative. Mechwarrior's developers, whether PGI, or microsoft, or someone else entirely, is free to take as much or as little of that narrative as they like.

#20 Impyrium

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Posted 06 May 2016 - 06:32 AM

Nah.

MechWarrior: Online is actually a small hologame developed by Innovative Design Concepts, a design firm based in Solaris City. They produce 'Mechs for use in the arenas and the hologame was part of a promotional campaign for their custom Daedalus Solaris IIV BattleMech.

It ended up quickly taking off on its own and became popular among Solaris fans. You often see it being played by tavern patrons in-between Solaris games, set up on banks of holotanks that allow crowds of enthusiastic spectators to cheer and bet on competitors.

Tournaments are often held between the city districts, although the popularity of such games cannot compare to the Solaris games themselves.

As hologames go, MW:O is strictly intended for the average Solaris enthusiast rather than 'Mech jocks themselves, steering away from the simulator nature of other hologames and military grade holosims.





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