Nyte Kitsune, on 07 May 2016 - 02:29 AM, said:
Hmm... The collision needs some serious love, or have you not noticed if you brush too close to another mech that both are "Teleported", happens fairly frequently, both pilots then spend a few seconds trying to reorient on each other.
Getting stuck on terrain and being unable to move comes to mind, had it happen to me, and seen it happen to others, on the upside it does apparently make you harder to kill, but since you can't move, you're just a sitting duck anyway.
TBH, those are the major 2 that come to mind.
Other issues are debatable, Personally I'd like to see the Gauss Rifles reverted to Pre Charge version, Speeding UP PPC's again, Still a bit too slow compared to other weapons. Removing "Ghost Heat" which is stupid, Adding Collision knockdown back into the game to limit face tanking by lights (Do it and get toppled!).
An Anti-Hack program added to the game. We know it happens, it's about time PGI puts something in place to detect when the games parameters have been tampered with. If other games can, and have done it, what's PGI's excuse?
I'm sure many others here could give you other examples.
Collisions have nothing to do with animations. (in this circumstance, I do not think the falling over animation is bad and getting back up, it's currently not in game because the Mechanic isn't in game)
Latency isn't a thing that can be fixed but it can be reduced. Sadly an animator has not a single clue how to do this.
Sadly an animator can't offer much help here unless the game can handle climbing over things or stepping over things which hasn't in the past decade of battletech and even in TT. There's a reason jumpjets exist.
Sadly an artist/ animator has nothing to do with game ballance about charging or speedin up of weapons.
Nor do they have anything to do with Ghost heat.
Nor do they have anything to do with an Anti-hack
So far you gave me 0 examples on what is a problem an artist or animator should get to.
However I should mention that MW: O has a very good anti hack system in place and does what you have just said. Thus far it is lead to be very successful according to the people involved with this matter and in game I have yet never seen anything fishy in the past 3 years in MW: O, the worst was lattency and lag shields but that is not a hack, that's simply net coding and internet issues.
Here is a story that you reminded me off.
It's essentially of a person crying why the hell are scientists researching Pluto when otherwise they could be working on making a cure for Cancer.
You know why an Astroscientist and or an astrophysicist do not work directly on making a cure for cancer or working on human equal rights?
Because they are not a Microbiologists or ecobilogists.
Likewise. why would someone working on animations would be better off they work on instead collisions, net coding, or ballance of the game?
it is not their job, it isn't their specialty. You do not call the police to stop your house fire nor do you call an ambulance that you got a cat stuck in a tree.