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Oh Snap! Kodiak Just Went All Wolverine!


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#61 Random Carnage

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Posted 07 May 2016 - 02:15 AM

View PostNightshade24, on 07 May 2016 - 02:02 AM, said:

Care to name any current bugs involving animations that desperately needs attention?

Other than still having the zoom lag issue that I thought they'd fixed, or damage transfer through to non-hit areas?

#62 Nyte Kitsune

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Posted 07 May 2016 - 02:29 AM

View PostNightshade24, on 07 May 2016 - 02:02 AM, said:

Care to name any current bugs involving animations that desperately needs attention?

Hmm... The collision needs some serious love, or have you not noticed if you brush too close to another mech that both are "Teleported", happens fairly frequently, both pilots then spend a few seconds trying to reorient on each other.

Getting stuck on terrain and being unable to move comes to mind, had it happen to me, and seen it happen to others, on the upside it does apparently make you harder to kill, but since you can't move, you're just a sitting duck anyway.

TBH, those are the major 2 that come to mind.

Other issues are debatable, Personally I'd like to see the Gauss Rifles reverted to Pre Charge version, Speeding UP PPC's again, Still a bit too slow compared to other weapons. Removing "Ghost Heat" which is stupid, Adding Collision knockdown back into the game to limit face tanking by lights (Do it and get toppled!).

An Anti-Hack program added to the game. We know it happens, it's about time PGI puts something in place to detect when the games parameters have been tampered with. If other games can, and have done it, what's PGI's excuse?

I'm sure many others here could give you other examples.

#63 Nightshade24

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Posted 07 May 2016 - 06:26 AM

View PostNyte Kitsune, on 07 May 2016 - 02:29 AM, said:

Hmm... The collision needs some serious love, or have you not noticed if you brush too close to another mech that both are "Teleported", happens fairly frequently, both pilots then spend a few seconds trying to reorient on each other.

Getting stuck on terrain and being unable to move comes to mind, had it happen to me, and seen it happen to others, on the upside it does apparently make you harder to kill, but since you can't move, you're just a sitting duck anyway.

TBH, those are the major 2 that come to mind.

Other issues are debatable, Personally I'd like to see the Gauss Rifles reverted to Pre Charge version, Speeding UP PPC's again, Still a bit too slow compared to other weapons. Removing "Ghost Heat" which is stupid, Adding Collision knockdown back into the game to limit face tanking by lights (Do it and get toppled!).

An Anti-Hack program added to the game. We know it happens, it's about time PGI puts something in place to detect when the games parameters have been tampered with. If other games can, and have done it, what's PGI's excuse?

I'm sure many others here could give you other examples.


Collisions have nothing to do with animations. (in this circumstance, I do not think the falling over animation is bad and getting back up, it's currently not in game because the Mechanic isn't in game)
Latency isn't a thing that can be fixed but it can be reduced. Sadly an animator has not a single clue how to do this.
Sadly an animator can't offer much help here unless the game can handle climbing over things or stepping over things which hasn't in the past decade of battletech and even in TT. There's a reason jumpjets exist.
Sadly an artist/ animator has nothing to do with game ballance about charging or speedin up of weapons.
Nor do they have anything to do with Ghost heat.
Nor do they have anything to do with an Anti-hack

So far you gave me 0 examples on what is a problem an artist or animator should get to.

However I should mention that MW: O has a very good anti hack system in place and does what you have just said. Thus far it is lead to be very successful according to the people involved with this matter and in game I have yet never seen anything fishy in the past 3 years in MW: O, the worst was lattency and lag shields but that is not a hack, that's simply net coding and internet issues.



Here is a story that you reminded me off.

It's essentially of a person crying why the hell are scientists researching Pluto when otherwise they could be working on making a cure for Cancer.
You know why an Astroscientist and or an astrophysicist do not work directly on making a cure for cancer or working on human equal rights?

Because they are not a Microbiologists or ecobilogists.

Likewise. why would someone working on animations would be better off they work on instead collisions, net coding, or ballance of the game?

it is not their job, it isn't their specialty. You do not call the police to stop your house fire nor do you call an ambulance that you got a cat stuck in a tree.

#64 Afuldan McKronik

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Posted 07 May 2016 - 06:44 AM

Looks cool. It is nice to see the animations. I should know better than to post when I am grumpy from shift work screwing up my sleep. Hull down crouches would be pretty neat animations too, and have an impact on gameplay.

#65 Mavairo

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Posted 07 May 2016 - 06:59 PM

View PostJuodas Varnas, on 06 May 2016 - 08:04 PM, said:

As i remember, Founder Atlas had a single green eye (and it didn't even glow), while the basic Atlas had two glowing red ones.

But yeah, i would love if i could toggle my Atlas's eyes to glow. Same thing with the Cyclops, i'm hoping i can get its eye to glow too!


Its been so long I can't remember anymore.
I remember the glowing reds.
I went Founders Kitty sadly though.

#66 Narcissistic Martyr

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Posted 07 May 2016 - 08:04 PM

View Postorcrist86, on 06 May 2016 - 02:14 PM, said:

That's pretty awesome. Now if only we had melee...


They're not functional even in TT. Clanners don't do the whole melee thing. It's not honorable or some such bull ****.

#67 Bishop Steiner

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Posted 07 May 2016 - 08:30 PM

View PostAfuldan McKronik, on 07 May 2016 - 06:44 AM, said:

Looks cool. It is nice to see the animations. I should know better than to post when I am grumpy from shift work screwing up my sleep. Hull down crouches would be pretty neat animations too, and have an impact on gameplay.

crouching and working shoulder actuators would be two of the reasons one might find to argue for mechs. Yet oddly, neither are possible in MWO.

#68 Cy Mitchell

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Posted 07 May 2016 - 08:35 PM

View PostBishop Steiner, on 07 May 2016 - 08:30 PM, said:

crouching and working shoulder actuators would be two of the reasons one might find to argue for mechs. Yet oddly, neither are possible in MWO.


Not sure why crouching is not possible. MWLL had crouching with Cry Engine albeit an earlier version. I guess PGI just sees no benefit of having it.

#69 Mister Blastman

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Posted 07 May 2016 - 08:58 PM

Meh. No melee. No care.

#70 Clownwarlord

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Posted 07 May 2016 - 09:23 PM

View Postorcrist86, on 06 May 2016 - 02:14 PM, said:

That's pretty awesome. Now if only we had melee...

If we ever get melee I want a Hatchetman.

#71 ScarecrowES

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Posted 07 May 2016 - 10:01 PM

Are people seriously complaining about this? I mean, this small little thing took probably no more than a few hours to make work, and it's pretty cool.

I will literally do this every single time I first see an enemy mech in my Kodiaks:

Hold the free-look key so it locks my torso but still allows my arms to move freely.
Aim directly up as high as my view will go so my arms will raise up out in front of my torso.
Hit the missile doors key so my claws pop out.
Drop my arms quickly, slashing my arms down into ready position.
Release the free-look key and begin charging at the enemy.

I will do this... every single time.

Because I obviously have more fun playing stompy robits than most of you.

Edited by ScarecrowES, 07 May 2016 - 10:03 PM.


#72 Random Carnage

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Posted 08 May 2016 - 12:08 AM

View PostRampage, on 07 May 2016 - 08:35 PM, said:


Not sure why crouching is not possible. MWLL had crouching with Cry Engine albeit an earlier version. I guess PGI just sees no benefit of having it.

As a Dire pilot, I can see the benefit to crouching. It would lower my target profile by 50 percent while reducing my mobility by about 2 (yes, two) percent.

#73 MeiSooHaityu

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Posted 09 May 2016 - 06:26 AM

View PostBishop Steiner, on 06 May 2016 - 02:12 PM, said:

javascript:;

Pity they aren't anything ore than decorative...but.... still cool as heck!
Posted Image


By the time this mech is available for C-Bills, it should be ready for fall. I'll have a lot of leaves to rake, those "claws" would be perfect! Posted Image

View PostSilentWolff, on 06 May 2016 - 03:07 PM, said:

Another pointless feature with no melee in game.
Useless as t i t s on a man.


Good thing those claws aren't intended for melee then.

Sarna.net said:

The Kodiak incorporates the Garret L20 as its communications system, and uses the RCA Instatrack Mark IX for targeting, however the "claws" mounted on both of its arms are purely aesthetic.

Edited by MeiSooHaityu, 09 May 2016 - 06:27 AM.


#74 Bishop Steiner

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Posted 09 May 2016 - 06:58 AM

View PostRandom Carnage, on 08 May 2016 - 12:08 AM, said:

As a Dire pilot, I can see the benefit to crouching. It would lower my target profile by 50 percent while reducing my mobility by about 2 (yes, two) percent.

and insuring 100% off your shots hit the ground.... Posted Image

#75 Widowmaker1981

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Posted 09 May 2016 - 07:58 AM

View PostBishop Steiner, on 09 May 2016 - 06:58 AM, said:

and insuring ensuring 100% off your shots hit the ground.... Posted Image


ftfy

Insure definition: to guarantee against loss or harm

Ensure definition: to secure or guarantee

Sorry for being a grammar {Godwin's Law}

Edited by Widowmaker1981, 09 May 2016 - 07:59 AM.


#76 LordMelvin

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Posted 09 May 2016 - 09:09 AM

Posted Image

#77 DarthHias

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Posted 09 May 2016 - 09:22 AM

Whenever I crouched in MW:4, I died horribly. Always.

To the claws: Nifty I like that. Gives a bit of flavor and fluff and those are always welcome.

#78 Lugh

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Posted 09 May 2016 - 10:18 AM

View PostRampage, on 07 May 2016 - 08:35 PM, said:


Not sure why crouching is not possible. MWLL had crouching with Cry Engine albeit an earlier version. I guess PGI has no ability to make it happen.

-Corrected for truth

#79 dervishx5

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Posted 09 May 2016 - 10:24 AM

As we all know, bears have retractable claws.

Posted Image

#80 MeiSooHaityu

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Posted 09 May 2016 - 10:40 AM

Considering the claws look pretty cool extending like that, I can forgive it. I mean heck, does a mech need a face? I'm sure the Atlas cockpit could have been designed with better visibility for the pilot had it dropped the skull design, but then, what fun is that? Similar can be said for the Kodiak itself in the visibility department.

Coolness (and psychological manipulation of the enemy) over function any day!

P.S. Also, the claws are purely for aesthetics, they can't actually do much if any damage. If you were going to melee with the Kodiak, you would probably want the claws to retract before you punched another machine so the claws don't shatter and go flying everywhere.

Edited by MeiSooHaityu, 09 May 2016 - 10:48 AM.






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