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Well That Was Fun


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#61 blackcatf

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Posted 08 May 2016 - 11:07 AM

View PostDefyingReality, on 08 May 2016 - 10:45 AM, said:

I was going to say that we DID go left, but now that I'm thinking about it we did not. Ah, well.

Yeah, I think we kind of went straight on that drop. I was teamed up with another member of the 201st Stryker Regiment. We were both in Atlases. Mine was about as slow as they come (stock 300 engine, no speed tweak), but Jazz's was a bit faster. We started out with a grand plan of following the blue Doritos; that was as complicated as our planning was for the drop.

I do remember that we pushed across the water toward the citadel. When we met no enemies there, Jazz and I knew that we either had to turn back to our base or keep pushing forward. It was an easy call for me because the red star was closer to me than the blue one and I was already heading that way. I still never even made it onto the enemy base before we capped out.

Not all that exciting, but that's the risk you run on an assault drop. I feel like this doesn't happen on assault all that often to me. Sometimes, though, I've seen one team or the other do a good job of flanking and getting their heavies and assaults between the enemy's main body and the base before having one or two 'mechs step onto the base and try to get the other team to turn around. That might be what the other team was doing this time. Based on the fact that only 4 of their team members got a match score, maybe they only had a lance go touch the base while the other two set up a firing line to pick us off as we pulled back?

#62 DefyingReality

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Posted 08 May 2016 - 11:20 AM

I actually remember noting your Atlas as it came walking up at the end, because I had just been shooting at it in my Centurion a drop or two before. Fairly distinctive paint job.

I've had vaguely similar drops a handful of times, but that's got to be the first time that I've been in a match where literally no fire was exchanged. Very bizarre.

#63 Afuldan McKronik

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Posted 08 May 2016 - 11:40 AM

It happens once in a while. Both teams go opposite ways, lights start to cap, then everyone stands around wondering why they are dropping.

Edited by Afuldan McKronik, 08 May 2016 - 11:40 AM.


#64 Pjwned

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Posted 08 May 2016 - 12:22 PM

You are the base defenses in Assault mode.

#65 Iron Heel

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Posted 08 May 2016 - 12:24 PM

View PostUltimax, on 07 May 2016 - 06:48 AM, said:

Welcome to capwarrior online, where terribads feel good about "winning" - even when it means not actually playing the game and just running to a box to stand in faster than the enemy for little reward.


Whoopdie-freaking-doo, you won. Congrats princess, now enjoy your low cbill payout and trip back to the mechlab > searching screen.


wow
talk about your "hate the game, not the player(s)" moments..

edit:
What I see is OP complaining about the whole team doing the same thing as he did and you on the edge of a **** hemorrhage because players followed the rules of engagement to a fault..
I'm not sure which is more outlandish.

Edited by Iron Heel, 08 May 2016 - 12:29 PM.


#66 Ultimax

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Posted 08 May 2016 - 01:31 PM

View PostIron Heel, on 08 May 2016 - 12:24 PM, said:


wow
talk about your "hate the game, not the player(s)" moments..

edit:
What I see is OP complaining about the whole team doing the same thing as he did and you on the edge of a **** hemorrhage because players followed the rules of engagement to a fault..
I'm not sure which is more outlandish.



Pretty sure the OP is as frustrated as I am with this badly designed grame mode.

I have an extra level of contempt for players that defend it as "winning", as well as the bads who waste time capping when its clear the match is being decided by a firefight.

Edited by Ultimax, 08 May 2016 - 04:04 PM.


#67 DefyingReality

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Posted 08 May 2016 - 02:37 PM

I think people thought I was far more angry about that game than I was. In reality, I was shaking my head and laughing as the victory music played and I took the screenshot.

I guess I was a bit glib with the opening post, though. Eh. Whatever. People can think what they want. I *do* think it's something of a problem, but I have many more issues with Domination than I do Assault.

#68 jaxjace

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Posted 08 May 2016 - 07:58 PM

View PostYosharian, on 06 May 2016 - 11:28 PM, said:

Ah but you see, with PGI, we either get mega-destructo-turrets that pump ECM-piercing LRMs at you from 1000000m, or we get no turrets at all. There is no middle-ground.

so true.

#69 jper4

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Posted 09 May 2016 - 05:03 AM

View Postadamts01, on 07 May 2016 - 08:15 PM, said:






So half defend and half attack?... You're suggesting splitting forces in two?.... How often has that worked out for your pug teams? Go left you say? OK, all 4 players that still have chat/voip activated can go on ahead with that elite maneuver. This is absolutely Nascar, both lemming teams went right by default. Defend the base?..... As a light pilot I usually keep an eye on the entire battlefield and watch for other lights flanking to our base. I'll announce a 2 or 3 mech group going for base and say I need backup and I can literally count on one hand the amount of instances out of a hundred where my team responded, it just flat out doesn't happen. Camp the base? OK, so now we have 2 teams standing on opposite ends of the map.... So much fun.

So why I blame PGI? They have to know how brain dead most of their players are, so fix the damn modes. Have one side attack and one side defend. Take the base out of the corner so it has multiple angles it can be attacked from so defenders will still have to scout the enemy, give it minor defenses and let one side try to protect it for 15 minutes. No more of this ********, no damage, everyone looses, Nascar ****.


going left has worked plenty of times. the assault lance likes it since instead of leaving them behind with the usual nacsar to get picked off, the team actually heads towards them so we can hit the other side as a group while their nascaring assaults are left in the dust behind their team. just type it up, no VOIP required-most pay no attention to anything said on it anyway, though I suppose we have to assume people can read. go left- fight can start and people are happy shooting mechs. go right and sit on squares and complain there's no fighting.

if the others won't go with the "4 of us on voip" then wait for it...the 4 mechs that started left can look at their map and see everyone else went right and turn around to go right themselves. tada! I mean it doesn't take very long to see where the blob is heading after all. unless you're in a slow assault, you'll have plenty of time to get back with the team for nascar run 15,000,000

yes people refuse to use the reverse button for anything other than peek and shoot in narrow areas of the map while blocking anyone else from getting by them to get in the fight. I also know the pain of responding to caps and finding yourself alone, you can say base getting capped, need help, etc multiple times then when we lose to cap everyone asks why no one knew the base was being capped let alone actually go back themselves. lost track of how many RTB deaths I have on assault trying to stall a cap while our team wanders aimlessly somewhere or just begins to cap when our base is 75% capped.

assault/defend is something I wish they had also. random spawn base locations would be nice as well so it's not everyone go to the same spot, make scouts actually matter by needing someone to find the base first. I preferred SL turrets as tripwires for incoming base cappers vs the two previous options of nothing and too much, so you could get time to respond. not something where on some maps they can shoot at you from almost halfway across the map like the anti-ecm limitless ammo LRM turrets they hadbefore.



#70 Almond Brown

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Posted 09 May 2016 - 05:14 AM

View PostCaptain Luffy, on 07 May 2016 - 05:00 AM, said:

One would say it is common sense to not only attack but to defend one's base in assault mode. I remember when teams would defend their bases, and this was before turrets. Sadly common sense isn't so common.


agreed. :)

#71 adamts01

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Posted 09 May 2016 - 05:17 AM

View PostTanar, on 09 May 2016 - 05:03 AM, said:

going left has worked plenty of times. the assault lance likes it since instead of leaving them behind with the usual nacsar to get picked off, the team actually heads towards them so we can hit the other side as a group while their nascaring assaults are left in the dust behind their team.

Going left is a great tactic, but these ******** piece of **** mindless paint chip eating ******* of teammates can't grasp the concept. **** them, and **** PGI for giving them a tier 3 achievement award and putting them in my matches.

#72 Appogee

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Posted 09 May 2016 - 05:25 AM

View PostNyte Kitsune, on 07 May 2016 - 02:48 AM, said:

Rather looking forward to the turrets returning to Assault, no idea why they ever removed them in the first place.

Because the cry-babies drowned Twitter with their tears, and Russ seems to regard the number of posts on Twitter as if they come from an empirically-sampled focus group.

#73 CygnusX7

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Posted 09 May 2016 - 06:55 AM

So it's PGI's fault the teams didn't meet to battle?

Is PGI supposed to drive your mechs too?

#74 CDLord HHGD

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Posted 09 May 2016 - 08:04 AM

View PostYosharian, on 06 May 2016 - 11:28 PM, said:

Ah but you see, with PGI, we either get mega-destructo-turrets that pump ECM-piercing LRMs at you from 1000000m, or we get no turrets at all. There is no middle-ground.

Posted Image

#75 Felicitatem Parco

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Posted 09 May 2016 - 08:17 AM

View PostCygnusX7, on 09 May 2016 - 06:55 AM, said:

So it's PGI's fault the teams didn't meet to battle?

Is PGI supposed to drive your mechs too?


PGI is supposed to provide map-wide wallhack radar so noobs can find each other. I think that is what the OP is requesting.

#76 Mechwarrior Buddah

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Posted 09 May 2016 - 08:23 AM

View PostDefyingReality, on 06 May 2016 - 11:18 PM, said:

Posted Image

Yeah, that NASCAR mode is great, nice addition!

Sigh.

Any word on when those base defenses are supposed to be coming back in?


your name plus the title, about this game makes this a great thread

View PostCD LoreHammer Lord, on 09 May 2016 - 08:04 AM, said:

Posted Image


just like when they "balance" something. pendulum "balance" passes

#77 jper4

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Posted 10 May 2016 - 05:18 AM

View Postadamts01, on 09 May 2016 - 05:17 AM, said:


Going left is a great tactic, but these ******** piece of **** mindless paint chip eating ******* of teammates can't grasp the concept. **** them, and **** PGI for giving them a tier 3 achievement award and putting them in my matches.


ah I misunderstood. I thought you were saying going left was bad not the fact that so many people haven't figured out the benefits to it still.

the paintchip eating does explain why so many hide in the back all the time. they're probably on diets and don't want to eat the paintchips coming off their mechs if they were to actually move forward and get shot at :)





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